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HideNSeek by Exolent


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FuZ!on
Senior Member
Join Date: Aug 2007
Old 02-19-2008 , 18:37   Re: Ultra Hide-N-Seek!
Reply With Quote #141

So what can I do about it? Just have to wait til' the next version?
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 02-19-2008 , 18:39   Re: Ultra Hide-N-Seek!
Reply With Quote #142

unfortunately yes :\
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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Proz
AlliedModders Donor
Join Date: Apr 2005
Old 02-20-2008 , 09:26   Re: Ultra Hide-N-Seek!
Reply With Quote #143

Quote:
Originally Posted by X-olent View Post
unfortunately yes :\
I can get my server up if you want to test it,
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Nikol4u
Member
Join Date: Jan 2007
Location: Burgas
Old 02-23-2008 , 02:58   Re: Ultra Hide-N-Seek!
Reply With Quote #144

How can i remove the removing the bomb sites?
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slamx
Member
Join Date: Jun 2006
Old 02-23-2008 , 10:44   Re: Ultra Hide-N-Seek!
Reply With Quote #145

Quote:
Originally Posted by X-olent View Post
i meant in the global variables.

EDIT: change:
Code:
new const g_RemovedEntities[][] =
{
    "func_bomb_target",
    "info_bomb_target",
    "hostage_entity",
    "monster_scientist",
    "func_hostage_rescue",
    "info_hostage_rescue",
    "info_vip_start",
    "func_vip_safetyzone",
    "func_escapezone",
    "func_door",
    "func_door_rotating",
    "func_breakable"
};
new const bool:g_PrimaryEntity[] =
{
    true,
    true,
    true,
    false,
    false,
    false,
    false,
    true,
    true,
    false,
    false,
    false
};
to:
Code:
new const g_RemovedEntities[][] =
{
    "func_bomb_target",
    "info_bomb_target",
    "hostage_entity",
    "monster_scientist",
    "func_hostage_rescue",
    "info_hostage_rescue",
    "info_vip_start",
    "func_vip_safetyzone",
    "func_escapezone",
    "func_door",
    "func_door_rotating"
};
new const bool:g_PrimaryEntity[] =
{
    true,
    true,
    true,
    false,
    false,
    false,
    false,
    true,
    true,
    false,
    false
};
EDIT2: WARNING! if you do this, the glass, vents, and other breakable objects will still be in the game
this should help
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intogamer
Junior Member
Join Date: Feb 2008
Old 02-24-2008 , 17:56   Re: Ultra Hide-N-Seek!
Reply With Quote #146

Does anyone know how to get rid of the roundtimer? it is not in sync with the CS one
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Old 02-25-2008, 14:47
Krish2k
This message has been deleted by Krish2k.
Krish2k
New Member
Join Date: Feb 2008
Old 02-25-2008 , 15:15   Re: Ultra Hide-N-Seek!
Reply With Quote #147

Quote:
Originally Posted by X-olent View Post
i meant in the global variables.

EDIT: change:
Code:
new const g_RemovedEntities[][] =
{
    "func_bomb_target",
    "info_bomb_target",
    "hostage_entity",
    "monster_scientist",
    "func_hostage_rescue",
    "info_hostage_rescue",
    "info_vip_start",
    "func_vip_safetyzone",
    "func_escapezone",
    "func_door",
    "func_door_rotating",
    "func_breakable"
};
new const bool:g_PrimaryEntity[] =
{
    true,
    true,
    true,
    false,
    false,
    false,
    false,
    true,
    true,
    false,
    false,
    false
};
to:
Code:
new const g_RemovedEntities[][] =
{
    "func_bomb_target",
    "info_bomb_target",
    "hostage_entity",
    "monster_scientist",
    "func_hostage_rescue",
    "info_hostage_rescue",
    "info_vip_start",
    "func_vip_safetyzone",
    "func_escapezone",
    "func_door",
    "func_door_rotating"
};
new const bool:g_PrimaryEntity[] =
{
    true,
    true,
    true,
    false,
    false,
    false,
    false,
    true,
    true,
    false,
    false
};
EDIT2: WARNING! if you do this, the glass, vents, and other breakable objects will still be in the game
I did that in \dedicated server\cstrike\addons\amxmodx\scripting/hide-n-seek.sma

But the boxes are still gone, what have I done wrong?
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Exolent[jNr]
Veteran Member
Join Date: Feb 2007
Location: Tennessee
Old 02-25-2008 , 15:26   Re: Ultra Hide-N-Seek!
Reply With Quote #148

you must recompile the .sma
__________________
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Quote:
Originally Posted by xPaw View Post
I love you exolent!
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Krish2k
New Member
Join Date: Feb 2008
Old 02-25-2008 , 15:38   Re: Ultra Hide-N-Seek!
Reply With Quote #149

Sorry sir but I don't know what Recompile is, or how to do it, if you have time, do you mind Explaining it? Hope its simple =)
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Krish2k
New Member
Join Date: Feb 2008
Old 02-25-2008 , 17:54   Re: Ultra Hide-N-Seek!
Reply With Quote #150

Found it

I compiled it, but the boxes are still gone.
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