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Base Builder Zombie Mod v6.5 [01/15/2011]


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r14170
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Join Date: Dec 2009
Old 06-06-2010 , 15:36   Re: Base Builder Zombie Mod
Reply With Quote #91

so if i want to make a map for this mod .. how to name the barriers and blocks?
EDIT: barrier for barriers, ignore for blocks? or ignore is for block which you cant move ?
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Old 06-06-2010, 15:51
buzzy147
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orange
Senior Member
Join Date: Dec 2005
Old 06-06-2010 , 16:09   Re: Base Builder Zombie Mod
Reply With Quote #92

Blocks are func_wall entities
If you don't set them as func_wall, they won't move.
If you want to prevent a block from being grabbed, set a targetname (Name in VHE)
The Zombies Base door is func_wall too. If you have multiple doors, tie them all to 1 func_wall entity, this entity doesn't need a targetname


The build place ceiling must not be too high and the size of the build place mus not be too big.
If the ceiling is too high, a base can be huuuuuge with more than 10 blocks i.e, and if the build place is too big, the bases would be everywhere, we prefer a lot of closer bases and a few farther from the closer ones

Zombies base must have windows, invisible walls, etc
so they can see the bases being built


If you see that a roof from your map can be buggy (can be reached with 2man) we recommend you to put 2 solids on every case possible, we don't want zombies / ct's on the sky of the map.
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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 06-06-2010 , 17:00   Re: Base Builder Zombie Mod
Reply With Quote #93

Updated to v5.2

- fixed some minor errors/mistakes
- added multilingual support
Attached Files
File Type: txt basebuilder.txt (1.9 KB, 345 views)
File Type: zip basebuilder52.zip (1.05 MB, 434 views)
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Old 06-06-2010, 18:34
buzzy147
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drekes
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Join Date: Jul 2009
Location: Vault 11
Old 06-06-2010 , 19:16   Re: Base Builder Zombie Mod
Reply With Quote #94

Code:
[nl]
WELCOME_MSG = Welkom bij Base Builder %s!^n^n
BIND_KEY = Om een object te verplaatsen, bind <key> +grab^n
ROUND_MSG = Typ ^"/help^" voor spelregels! Typ ^"/guns^" om het wapenmenu te openen.
BUILD_TIME = Bouwtijd:^n%d
TEAMS_SWAPPED = De teams zijn omgewisseld!
BASE_CALC = Het maximum overlevende per basis is: %i
RELEASE_MSG = De zombies zijn vrijgelaten, verdedig je basis!
GUNS_MSG = Typ ^x04guns^x01 om het ^x04wapenmenu^x01 opnieuw te ^x04activeren.

RULE1 = Regel 1: Je basis moet een ingang/uitgang hebben^n
RULE2 = Regel 2: Blokeer de zombie spawn niet^n
RULE3 = Regel 3: Niet op muren/eilanden kampen^n
RULE4 = Regel 4: Niet meer dan 1/3 overlevende per basis^n
RULE5 = Regel 5: Kom niet aan gebruikte items of een teamgenoot zijn basis

DEAD_ZOMBIE = Je bent dood.^nJe zal respawnen in %d seconden!
DEAD_SURVIVOR = Je bent dood.^nWacht tot de ronde eindigt om te respawnen!

OBJECT_MAX = maximum afstand bereikt...
OBJECT_MIN = minimum afstand bereikt...
OBJECT_PUSH =Duwen...
OBJECT_PULL = Trekken...

OBJECT_INFO1 = Huidige verplaatser: %s^nLaatste verplaatser: GEEN
OBJECT_INFO2 = Huidige verplaatser: GEEN^nLaatste verplaatser: %s
OBJECT_INFO3 = Huidige verplaatser: %s^nLaatste verplaatser: %s
OBJECT_INFO4 = Dit stuk kan niet verplaatst worden

FAIL_RESPAWN = Je moet je volledige gezondheid hebben of dood zijn om dit commando te kunnen gebruiken.
FAIL_WEAPONS = Je kunt niet van wapen wisselen tijdens deze ronde.
FAIL_ZOMBIE = Je kan dat niet doen als zombie
FAIL_DROP = Je kan je wapens niet weggooien
FAIL_BUY = Je kan geen wapens kopen
FAIL_SUICIDE = Goed geprobeerd, maar het lukt je niet zo gemakkelijk.
FAIL_REMOVE = Je kan geen objecten verwijderen als je dood bent.
FAIL_TIME_UP = Je kan geen objecten verplaatsen als de tijd om is.
FAIL_DEAD = Je kan geen objecten verplaatsen als je dood bent.

BUILD_BAN1 = Je hebt speler %s verbannen om te bouwen.
BUILD_BAN2 = Je bent verbannen om te bouwen.
UNBUILD_BAN1 = Je hebt speler %s ontbannen om te bouwen.
UNBUILD_BAN2 = Je kan terug bouwen

PLAYER_INFO1 = %s^nRank: %i^nGezondheid: %d | Wapen: %s
PLAYER_INFO2 = %s^nRank: %i
PLAYER_HEALTH = Gezondheid: %i
Dutch
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Old 06-06-2010, 19:28
buzzy147
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FlyingHorse
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Join Date: Apr 2010
Location: Under your bed.
Old 06-06-2010 , 19:33   Re: Base Builder Zombie Mod
Reply With Quote #95

swedish translation [se], [swe] ..

Quote:
[se]
WELCOME_MSG = V'a'lkommen till Base Builder %s!^n^n
BIND_KEY = F'o'r att flytta ett objekt, binda <tangent> +grab^n
ROUND_MSG = Skriv ^"/help^" f'o'r spel info. Skriv ^"/guns^" f'o'r att öppna vapen menun
BUILD_TIME = Bygg tid:^n%d
TEAMS_SWAPPED = Lagen har blivit bytta!
BASE_CALC = max 'o'verlevare per bas 'a'r: %i
RELEASE_MSG = Zombiesarna 'a'r fria! F'o'rsvara din bas
GUNS_MSG = Skriv ^x04guns^x01 om du vill ^x04om-aktivera^x01 Vapen ^x04 menun

RULE1 = Regel 1: Baser maste ha en v'a'g in/ut ur basen^n
RULE2 = Regel 2: Blocka inte zombie spawn!^n
RULE3 = Regel 3: Inget v'a'gg, 'o' campande^n
RULE4 = Regel 4: Inga fler än 1/3 'o'verlevare per bas^n
RULE5 = Regel 5: R'o'r inte f'o'remal som anv'a'nds, eller v'a'nners baser

DEAD_ZOMBIE = Du 'a'r d'o'd.^nDu kommer att respawna om %d sekunder!
DEAD_SURVIVOR = Du 'a'r d'o'd.^nV'a'nta till rundan 'a'r slut tills du kan respawna

OBJECT_MAX = max avstand natt...
OBJECT_MIN = minst avstand natt...
OBJECT_PUSH = puttar...
OBJECT_PULL = trycker...

OBJECT_INFO1 = Flyttare: %s^nSista flyttare: INGEN
OBJECT_INFO2 = Flyttare: INGEN^nSista flyttare: %s
OBJECT_INFO3 = Flyttare: %s^nSista flyttare: %s
OBJECT_INFO4 = Det h'a'r f'o'remalet har inte blivit flyttat.

FAIL_RESPAWN = Du maste ha full h'alsa eller vara d'o'd f'o'r att anv'a'nda detta
FAIL_WEAPONS = Du kan inte byta vapen under rundans gang
FAIL_ZOMBIE = Du kan inte g'o'a det h'a'r som zombie
FAIL_DROP = Du kan inte droppa ditt vapen.
FAIL_BUY = Du kan inte k'o'pa vapen
FAIL_SUICIDE = Bra f'o'rs'o'k, Men ingen kommer undan sa l'a'tt
FAIL_REMOVE = Du kan inte ta bort objekt n'a'r du 'a'r d'o'd
FAIL_TIME_UP = Du kan inte flytta objekt n'a'r tiden ar ute
FAIL_DEAD = Du kan inte flytta objekt n'a'r du 'a'r d'o'd

BUILD_BAN1 = Du har bannat spelaren %s fran att bygga.
BUILD_BAN2 = Du har blivit bannad fran att bygga.
UNBUILD_BAN1 = Du har unbannat spelaren %s fran att bygga.
UNBUILD_BAN2 = Du kan nu bygga igen!

PLAYER_INFO1 = %s^nRank: %i^nH'a'lsa: %d | Vapen: %s
PLAYER_INFO2 = %s^nRank: %i
PLAYER_HEALTH = H'a'lsa: %i

Last edited by FlyingHorse; 06-08-2010 at 12:51.
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Seta00
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Old 06-06-2010 , 19:35   Re: Base Builder Zombie Mod
Reply With Quote #96

Here better Brazilian Portuguese translation, using UTF-8:
Code:
[bp]
WELCOME_MSG = Bem-vindo ao Base Builder %s!^n^n
BIND_KEY = Para mover um objeto, digite no console: bind tecla +grab^n
ROUND_MSG = Digite ^"/help^" para ver informações sobre o jogo! Digite ^"/guns^" para habilitar o menu de armas.
BUILD_TIME = Tempo para construção:^n%d
TEAMS_SWAPPED = Os times foram trocados!
BASE_CALC = O número máximo de humanos por base é: %i
RELEASE_MSG = Os zombies foram liberados, defendam suas bases!
GUNS_MSG = Digite ^x04guns^x01 para ^x04habilitar^x01 o ^x04menu de armas.

RULE1 = Regra 1: Bases devem ter um caminho de entrada/saída^n
RULE2 = Regra 2: Não bloqueie a saída dos Zombies^n
RULE3 = Regra 3: Sem camping em bases isoladas^n
RULE4 = Regra 4: Somente 1/3 dos humanos por base^n
RULE5 = Regra 5: Não mexa nos items sendo utilizados, ou em bases aliadas

DEAD_ZOMBIE = Você está morto.^nVocê irá renascer em %d segundos!
DEAD_SURVIVOR = Você está morto.^nEspere pelo final do round para renascer!

OBJECT_MAX = distância máxima alcançada...
OBJECT_MIN = distância mínima alcançada...
OBJECT_PUSH = empurrando...
OBJECT_PULL = puxando...

OBJECT_INFO1 = Sendo movido por: %s^nÚltimo a mover: NENHUM
OBJECT_INFO2 = Sendo movido por: NENHUM^nÚltimo a mover: %s
OBJECT_INFO3 = Sendo movido por: %s^nÚltimo a mover: %s
OBJECT_INFO4 = Esse bloco ainda não foi movido

FAIL_RESPAWN = Você precisa estar com a vida cheia ou morto para usar este comando
FAIL_WEAPONS = Você não pode trocar suas armas durante o round
FAIL_ZOMBIE = Você não pode fazer isso sendo um zombie
FAIL_DROP = Você não pode dropar sua arma
FAIL_BUY = Você não pode comprar armas
FAIL_SUICIDE = Bem pensado, mas ninguém foge da batalha tão facilmente
FAIL_REMOVE = Você não pode remover objetos depois de morto
FAIL_TIME_UP = Você não pode mover um objeto após o fim do tempo para construção
FAIL_DEAD = Você não pode mover objeto depois de morto

BUILD_BAN1 = Você impediu o jogador %s de construir
BUILD_BAN2 = Você não pode mais construir
UNBUILD_BAN1 = Você liberou a construção para o jogador %s
UNBUILD_BAN2 = Você pode construir novamente

PLAYER_INFO1 = %s^nNível: %i^nVida: %d | Arma: %s
PLAYER_INFO2 = %s^nNível: %i
PLAYER_HEALTH = Vida: %i

Last edited by Seta00; 06-06-2010 at 19:37.
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Old 06-06-2010, 19:46
buzzy147
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orange
Senior Member
Join Date: Dec 2005
Old 06-06-2010 , 20:09   Re: Base Builder Zombie Mod
Reply With Quote #97

more zombie plx
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Seta00
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Old 06-06-2010 , 20:23   Re: Base Builder Zombie Mod
Reply With Quote #98

Quote:
Originally Posted by buzzy147 View Post
better? Will it give errors in the accents as "~" and the letter "cedilla" that does not appear in cs. (I'm not sure if I only used the Portuguese Vocabullary) Mine still better.
Don't talk about what you don't know. CS is capable of displaying UTF-8 characters, and your Portuguese sucks.
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Old 06-06-2010, 20:25
buzzy147
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bluechester
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Join Date: Nov 2008
Old 06-06-2010 , 20:34   Re: Base Builder Zombie Mod
Reply With Quote #99

Quote:
Originally Posted by orange View Post
more zombie plx
Honestly, post something else other than this crap.
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Seta00
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Old 06-06-2010 , 20:42   Re: Base Builder Zombie Mod
Reply With Quote #100

Quote:
Originally Posted by buzzy147 View Post
Eu sei todos os erros que eu cometi traduzindo lá, e eu só fiz esses erros por que esses caracteres pelomenos no meu cs, não funcionam. acho que o seu cs é especial e funciona estes caracteres né?.
Quote:
Originally Posted by buzzy147 View Post
inalcanssavel
Is that the best you can do? I'm going sleep right now, but anyone with a brain on these forums can prove you that CS can show UTF-8 chars. Also, these are English forums, stop posting in Portuguese.

Translation of his text: "I know I've made mistakes in the translation, but I did it only because of the lack of special characters in CS. I think your CS is special and can show these characters."
"inalcanssavel" is like saying "anriacheble" for "unreachable" in English.
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Old 06-06-2010, 21:13
buzzy147
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