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[L4D2] All 8 Survivors For Windows [20/9/2018]


  
 
 
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eziosid
Senior Member
Join Date: Sep 2017
Old 09-23-2018 , 10:01   Re: [L4D2] All 8 Survivors For Windows [20/9/2018]
Reply With Quote #10

Quote:
Originally Posted by Crasher_3637 View Post
That's because the round_start event is fired before the OnMapStart() forward.

You can do:

1. Create a timer to call the FireEntityInput() function that is inside the plugin a few seconds after round_start event is fired. Based on my experience, 10 seconds should be enough. It may depend on the server though.

or

2. Use OnMapStart() forward instead of round_start event.
tnx for suggestion i will be back after a test
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