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[SOLVED] Materials in Hammer glitching since the SteamPipe update


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MasterOfTheXP
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Old 06-22-2013 , 06:28   [SOLVED] Materials in Hammer glitching since the SteamPipe update
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SOLVED - Solution

Hi. I dunno if anyone here does maps, but I was wondering if anyone's ever seen this, and/or knows how to fix it.

Basically...viewing models inside of Hammer's 2D viewports is borked. 3D is fine, but any models within the distance to be rendered appear without their materials in 2D:


Well, sort of. If I select any modeled entity, the textures appear:


So the textures only appear when I select that entity. This is pretty inconvenient and ugly-looking to me, and it never happened before the SDK tools were switched over to SteamPipe. Anyone have any idea of how I could go about fixing it?

This is for Team Fortress 2, if it matters.

SOLVED - Solution
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Last edited by MasterOfTheXP; 06-23-2013 at 02:12.
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Kia
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Old 06-22-2013 , 08:24   Re: Materials in Hammer glitching since the SteamPipe update
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Wrong section, my friend.
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Sreaper
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Old 06-22-2013 , 13:07   Re: Materials in Hammer glitching since the SteamPipe update
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Quote:
Originally Posted by Kia View Post
Wrong section, my friend.
Unless there is a secret mapping section of the forum I'm unaware of, he's in the right place.
Secondly you should report the post if you believe it's in the wrong section, not reply to it.
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Kia
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Old 06-22-2013 , 13:41   Re: Materials in Hammer glitching since the SteamPipe update
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;)

Quote:
This is for Team Fortress 2, if it matters.
Sounds like source.
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.Dare Devil.
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Old 06-22-2013 , 15:13   Re: Materials in Hammer glitching since the SteamPipe update
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Quote:
Originally Posted by Kia View Post
Link?
Cant find it...
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Kia
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Old 06-22-2013 , 15:47   Re: Materials in Hammer glitching since the SteamPipe update
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Not sure if sarcasm, or went full retard.
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.Dare Devil.
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Old 06-22-2013 , 16:11   Re: Materials in Hammer glitching since the SteamPipe update
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Quote:
Originally Posted by Kia View Post
Not sure if sarcasm, or went full retard.
No sarcasm, seriously i cant find it...
@ANTICHRISTUS
i saw your post before you deleted it, that was funny... why did you deleted it? : )

Last edited by .Dare Devil.; 06-22-2013 at 16:12.
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Kia
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Old 06-22-2013 , 16:20   Re: Materials in Hammer glitching since the SteamPipe update
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Then I have to tell you that you went full retard. The picture is edited.
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MasterOfTheXP
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Old 06-22-2013 , 18:50   Re: Materials in Hammer glitching since the SteamPipe update
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Quote:
Originally Posted by Kia View Post
Sounds like source.
There's only one Off-Topic section, though, besides perhaps the SourceMod Donors section, which can only be accessed by so many people. (And apparently, not very many.)
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.Dare Devil.
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Old 06-22-2013 , 19:11   Re: Materials in Hammer glitching since the SteamPipe update
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Are they supposed to be green?
When i own the source sdk somehow those info_player_start-s and those ohters 2 player start entities was having models like in the game.

Mayby your fgd is old or something?
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