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CollisionHook


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TheLastRevenge
Junior Member
Join Date: Mar 2013
Location: Korea Republic Of
Old 11-05-2014 , 05:03   Re: CollisionHook
Reply With Quote #41

I only tested this signature at CS:S.
PHP Code:
"Games"
{
    
"#default"
    
{
        
"Signatures"
        
{
            
"PassServerEntityFilter"
            
{
                
"library"    "server"
                "windows"    "\x55\x8B\xEC\x56\x8B\x2A\x2A\x85\x2A\x75\x2A\xB0\x2A\x5E"
                "linux"        "@_Z22PassServerEntityFilterPK13IHandleEntityS1_"
            
}
        }
    }

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Last edited by TheLastRevenge; 11-05-2014 at 05:04.
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TheLaser
Senior Member
Join Date: Jan 2008
Location: USA VA
Old 11-05-2014 , 09:14   Re: CollisionHook
Reply With Quote #42

TheLastRevenge !!!

Just tested this in " HL2mp / Windows" and its working !!!!!!!!!

Omg you just made a new friend ............

I didnt think anyone was going to do this and you did . I have no clue what it took of your time or knowledge but you so rock ! Thank you Thank you Thank you

There are some people in this world who still care of others needs

LaserBlast~~~>
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SC]-[LONG_{HoF}
Member
Join Date: Aug 2010
Old 12-06-2014 , 23:04   Re: CollisionHook
Reply With Quote #43

@TheLastRevenge

Thank you for fixing this.
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API
Veteran Member
Join Date: May 2006
Old 09-27-2015 , 22:08   Re: CollisionHook
Reply With Quote #44

Recent-ish CSGO sig:
Code:
"PassServerEntityFilter"
{
    "library"	"server"
    "windows"	"\x56\x8B\xF2\x57\x8B\xF9\x85\xF6\x74\x2A"
    "linux"		"@_Z22PassServerEntityFilterPK13IHandleEntityS1_"
}
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Last edited by API; 09-27-2015 at 22:09.
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headline
SourceMod Moderator
Join Date: Mar 2015
Old 10-30-2015 , 00:11   Re: CollisionHook
Reply With Quote #45

Can anyone help me with this for sourcemod 1.7 synax?

PHP Code:
public Action CH_PassFilter(int ent1int ent2, &bool passresult)
{
    if (!
g_bPrepTime)
    {
        if (
GetClientTeam(ent1) == && GetClientTeam(ent2) == || GetClientTeam(ent1) == && GetClientTeam(ent2) == 2)
        {
            
passresult false;
            return 
Plugin_Handled;
        }
    }
    return 
Plugin_Continue;


Last edited by headline; 10-30-2015 at 00:27.
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Potato Uno
Veteran Member
Join Date: Jan 2014
Location: Atlanta, Georgia
Old 10-30-2015 , 00:41   Re: CollisionHook
Reply With Quote #46

PHP Code:
public Action CH_PassFilter(int ent1int ent2bool &passresult
?

Last edited by Potato Uno; 10-30-2015 at 00:41.
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keygens
Senior Member
Join Date: Mar 2010
Location: Somewhere
Old 12-15-2015 , 21:39   Re: CollisionHook
Reply With Quote #47

Possible or not make smooth collision, without use sendproxy and switch collisiongroup to 2?
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iGANGNAM
AlliedModders Donor
Join Date: Sep 2012
Location: Lithuania
Old 04-03-2016 , 06:47   Re: CollisionHook
Reply With Quote #48

Can anyone update this for CS:GO?
[SM] Unable to load extension "collisionhook.ext": libvstdlib_srv.so: cannot open shared object file: No such file or directory
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Spirit_12
Veteran Member
Join Date: Dec 2012
Location: Toronto, CA
Old 05-24-2016 , 09:39   Re: CollisionHook
Reply With Quote #49

Quote:
Originally Posted by iGANGNAM View Post
Can anyone update this for CS:GO?
[SM] Unable to load extension "collisionhook.ext": libvstdlib_srv.so: cannot open shared object file: No such file or directory
I know its a bit late, but try this.
Attached Files
File Type: so collisionhook.ext.so (200.0 KB, 213 views)
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Neuro Toxin
Veteran Member
Join Date: Oct 2013
Location: { closing the void; }
Old 05-24-2016 , 18:44   Re: CollisionHook
Reply With Quote #50

Wheres the source?
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