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End Round Sounds


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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 03-22-2005 , 16:36  
Reply With Quote #31

Yep, 2 of em..
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File Type: zip winsounds.zip (272.9 KB, 10896 views)
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What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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Dontask-jello
Member
Join Date: Mar 2005
Old 03-22-2005 , 22:47  
Reply With Quote #32

v3x pimp on man!
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v3x
Veteran Member
Join Date: Oct 2004
Location: US
Old 03-23-2005 , 00:04  
Reply With Quote #33

Quote:
Originally Posted by Dontask-jello
v3x pimp on man!
My sounds are by FAR the pimpest yet.
__________________
What am I doing these days? Well, I run my own Rust server. It's heavily modded. If you'd like to join, the ip is 167.114.101.67:28116

I also created a website called Rust Tools. It will calculate and tell you the raw amounts of resources needed to craft items.
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Dontask-jello
Member
Join Date: Mar 2005
Old 03-23-2005 , 00:22  
Reply With Quote #34

Definately, post anymore if you find any, or if you have...
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Fulgraque
New Member
Join Date: Mar 2005
Old 03-23-2005 , 03:27  
Reply With Quote #35

Indeed! Those rock.
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onedamage
Senior Member
Join Date: Apr 2004
Location: Montreal Canada
Old 03-25-2005 , 21:27  
Reply With Quote #36

weird issues:

1. where people lose sound at the instance of the last kill, i'm guessing due to the stopsound in the code
would impact would there be just to take that out of the code ?

2. sometimes sounds dont always play, in fact, i'm using just 1 end-round sound for each team, sometimes we hear them, sometimes we dont.
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69.12.99.130 Quebec Public CS 1.6
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onedamage
Senior Member
Join Date: Apr 2004
Location: Montreal Canada
Old 03-27-2005 , 11:10  
Reply With Quote #37

anyone ?
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Dontask-jello
Member
Join Date: Mar 2005
Old 03-29-2005 , 02:31  
Reply With Quote #38

Im getting the same thing, when someone shoots the last bullet of the round it doesn't make sound (due to the stopsound issue). I dont really care much or I would have posted by now just letting you know that I have same problem. Also, with the not hearing any sounds at all never had that problem.
Oh and your question about taking out the stopsound part of the code, I dont think it would affect much (havent tried it) but Im thinking its mainly in there to stop any other music or something that would be a big disruption for the end round sound. I dont see what would be playing but its probably a precaution. Take the risk, if not change it back
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at0me
Junior Member
Join Date: Apr 2005
Old 04-07-2005 , 04:46   update with MP3 support
Reply With Quote #39

An update for you, enjoy with this.

MP3 support now work.

Code:
#include <amxmodx> #include <amxmisc> #include <engine> public plugin_init() { register_plugin("RoundSound","1.0","PaintLancer") register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin") register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin") } public t_win() { new rand = random_num(0,2) client_cmd(0,"mp3 stop") switch(rand) { case 0: client_cmd(0,"mp3 play sound/rsc002/rsc_t_win_1") case 1: client_cmd(0,"mp3 play sound/rsc002/rsc_t_win_2") case 2: client_cmd(0,"mp3 play sound/rsc002/rsc_t_win_3") } return PLUGIN_CONTINUE } public ct_win() { new rand = random_num(0,2) client_cmd(0,"mp3 stop") switch(rand) { case 0: client_cmd(0,"mp3 play sound/rsc002/rsc_ct_win_1") case 1: client_cmd(0,"mp3 play sound/rsc002/rsc_ct_win_2") case 2: client_cmd(0,"mp3 play sound/rsc002/rsc_ct_win_3") } return PLUGIN_CONTINUE } public plugin_precache() { precache_sound("rsc002/rsc_t_win_1.mp3") precache_sound("rsc002/rsc_t_win_2.mp3") precache_sound("rsc002/rsc_t_win_3.mp3") precache_sound("rsc002/rsc_ct_win_1.mp3") precache_sound("rsc002/rsc_ct_win_2.mp3") precache_sound("rsc002/rsc_ct_win_3.mp3") return PLUGIN_CONTINUE }
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Schlesie
Senior Member
Join Date: May 2005
Location: Wiesbaden
Old 05-31-2005 , 18:36  
Reply With Quote #40

Hi,

first sorry for my bad english ;)

I'm using the roundsound with my own sounds. It works fine but the sounds can hear not only the winning-team. The loosing-team can hear too.



Here my roundsound.sma, but with the original roundsound.amxx i have the same problem.


Code:
#include <amxmodx>

public plugin_init() 
{ 
  register_plugin("RoundSound","1.0","PaintLancer")
  register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
  register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")  
}

public t_win()
{
  new rand = random_num(0,2)

  client_cmd(0,"stopsound")

  switch(rand)
  {
    case 0: client_cmd(0,"spk misc/gfzwin1")
    case 1: client_cmd(0,"spk misc/gfzwin2")
    case 2: client_cmd(0,"spk misc/gfzwin3")
    case 3: client_cmd(0,"spk misc/gfzwin4")
    case 4: client_cmd(0,"spk misc/gfzwin5")
    case 5: client_cmd(0,"spk misc/gfzwin6")
    case 6: client_cmd(0,"spk misc/gfzwin7")
    case 7: client_cmd(0,"spk misc/gfzwin8")
    case 8: client_cmd(0,"spk misc/gfzwin9")
    case 9: client_cmd(0,"spk misc/gfzwin10")
    case 10: client_cmd(0,"spk misc/gfzwin11")
    case 11: client_cmd(0,"spk misc/gfzwin12")
  }

  return PLUGIN_CONTINUE
}

public ct_win()
{
  new rand = random_num(0,2)

  client_cmd(0,"stopsound")

  switch(rand)
  {
    case 0: client_cmd(0,"spk misc/gfzwin1")
    case 1: client_cmd(0,"spk misc/gfzwin2")
    case 2: client_cmd(0,"spk misc/gfzwin3")
    case 3: client_cmd(0,"spk misc/gfzwin4")
    case 4: client_cmd(0,"spk misc/gfzwin5")
    case 5: client_cmd(0,"spk misc/gfzwin6")
    case 6: client_cmd(0,"spk misc/gfzwin7")
    case 7: client_cmd(0,"spk misc/gfzwin8")
    case 8: client_cmd(0,"spk misc/gfzwin9")
    case 9: client_cmd(0,"spk misc/gfzwin10")
    case 10: client_cmd(0,"spk misc/gfzwin11")
    case 11: client_cmd(0,"spk misc/gfzwin12")
  }

  return PLUGIN_CONTINUE
}

public plugin_precache() 
{
  precache_sound("misc/gfzwin1.wav")
  precache_sound("misc/gfzwin2.wav")
  precache_sound("misc/gfzwin3.wav")
  precache_sound("misc/gfzwin4.wav")
  precache_sound("misc/gfzwin5.wav")
  precache_sound("misc/gfzwin6.wav")
  precache_sound("misc/gfzwin7.wav")
  precache_sound("misc/gfzwin8.wav")
  precache_sound("misc/gfzwin9.wav")
  precache_sound("misc/gfzwin10.wav")
  precache_sound("misc/gfzwin11.wav")
  precache_sound("misc/gfzwin12.wav")
  
  return PLUGIN_CONTINUE
}
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