Raised This Month: $32 Target: $400
 8% 

[TF2] The Hidden Mod Redux (24.12.2022)


Post New Thread Reply   
 
Thread Tools Display Modes
Salamon75
Junior Member
Join Date: Feb 2018
Location: UK
Old 01-12-2019 , 16:06   Re: [TF2] The Hidden Mod Redux (02.04.2018)
Reply With Quote #31

can you add me on steam? I have a few things to ask.
Thanks
https://steamcommunity.com/id/salamon75/
Salamon75 is offline
luki1412
Veteran Member
Join Date: Oct 2008
Location: OnPluginStart()
Old 01-15-2019 , 11:27   Re: [TF2] The Hidden Mod Redux (02.04.2018)
Reply With Quote #32

Use PMs here.
__________________
luki1412 is offline
enderandrew
Senior Member
Join Date: Jun 2020
Old 06-27-2020 , 21:56   Re: [TF2] The Hidden Mod Redux (24.03.2019)
Reply With Quote #33

Sorry for the necropost.

I wanted to test this out before I put in live in the server and just let it go, but I apparently can't really test the mod with bots even if you have a navmesh for the map.

I've also noted that this automatically enables for all Arena maps.

I wanted to mix things up a bit with some standard Arena gameplay but also use this on a few maps.

I tried making a map config file in:

/tf/cfg/arena_watchtower.cfg

For example and then in the config file I put:

sm_thehidden_enabled 0

I also have that value in my server.cfg file and only have "sm_the_hidden_enabled 1" in a few Arena map config files, but it is turned on for all of them.
enderandrew is offline
luki1412
Veteran Member
Join Date: Oct 2008
Location: OnPluginStart()
Old 06-28-2020 , 14:45   Re: [TF2] The Hidden Mod Redux (24.03.2019)
Reply With Quote #34

Quote:
Originally Posted by enderandrew View Post
Sorry for the necropost.

I wanted to test this out before I put in live in the server and just let it go, but I apparently can't really test the mod with bots even if you have a navmesh for the map.

I've also noted that this automatically enables for all Arena maps.

I wanted to mix things up a bit with some standard Arena gameplay but also use this on a few maps.

I tried making a map config file in:

/tf/cfg/arena_watchtower.cfg

For example and then in the config file I put:

sm_thehidden_enabled 0

I also have that value in my server.cfg file and only have "sm_the_hidden_enabled 1" in a few Arena map config files, but it is turned on for all of them.
Bots usually dont work correctly or at all on arena maps. Snipers works on some of them. For example bad lands. The plugin is enabled by default and if the map isnt arena, it disables itself. sm_thehidden_enabled 0 can disable it, yes. Its not just a turning off cvar, it literally renders the plugin useless as it unhooks events so it does work. Ofc changing it to 1 adds the hooks back but im saying this has been tested and properly turns the plugin off.
__________________
luki1412 is offline
sweg.
Junior Member
Join Date: Jan 2017
Location: Why do you want to know
Old 03-02-2021 , 04:19   Re: [TF2] The Hidden Mod Redux (24.03.2019)
Reply With Quote #35

Apparently it crashes again...
__________________
damn you
sweg. is offline
luki1412
Veteran Member
Join Date: Oct 2008
Location: OnPluginStart()
Old 03-02-2021 , 11:40   Re: [TF2] The Hidden Mod Redux (24.03.2019)
Reply With Quote #36

Quote:
Originally Posted by sweg. View Post
Apparently it crashes again...
Works just fine. Just tested with latest sourcemod and metamod.
__________________
luki1412 is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 17:30.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode