Tengo un problema con el glow del wesker, ya que al mandar el modo, se le setea el glow del survivor, y no del que yo setié para el wesker.
Les dejo code:
PHP Code:
// Set survivor glow / remove glow, unless frozen
if (!g_frozen[id])
{
if (g_survivor[id])
fm_set_rendering(id, kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 25)
else if(g_survivor[id] == H_WESKER && get_pcvar_num(cvar_weskeraura))
fm_set_rendering(id, kRenderFxGlowShell, 255, 201, 14, kRenderNormal, 25)
}
PHP Code:
// Nemesis or Survivor glow / remove glow
if (g_nemesis[id] && get_pcvar_num(cvar_nemglow))
fm_set_rendering(id, kRenderFxGlowShell, 255, 0, 0, kRenderNormal, 25)
else if (g_survivor[id])
fm_set_rendering(id, kRenderFxGlowShell, 0, 0, 255, kRenderNormal, 25)
else if (g_survivor[id] == H_WESKER && get_pcvar_num(cvar_weskeraura))
fm_set_rendering(id, kRenderFxGlowShell, 255, 201, 14, kRenderNormal, 25)
else
fm_set_rendering(id)
PHP Code:
case H_WESKER:
{
g_survivor[id] = survivor
// Set Health [0 = auto]
if (get_pcvar_num(cvar_weskerhp) == 0)
{
if (get_pcvar_num(cvar_weskerbasehp) == 0)
fm_set_user_health(id, get_pcvar_num(cvar_humanhp) * fnGetAlive())
else
fm_set_user_health(id, get_pcvar_num(cvar_weskerbasehp) * fnGetAlive())
}
else
fm_set_user_health(id, get_pcvar_num(cvar_weskerhp))
// Set gravity, unless frozen
if (!g_frozen[id]) set_pev(id, pev_gravity, get_pcvar_float(cvar_weskergravity))
// Give wesker his own weapon
fm_give_item(id, "weapon_deagle")
ExecuteHamB(Ham_GiveAmmo, id, MAXBPAMMO[cs_weapon_name_to_id("weapon_deagle")], AMMOTYPE[cs_weapon_name_to_id("weapon_deagle")], MAXBPAMMO[cs_weapon_name_to_id("weapon_deagle")])
// Turn off his flashlight
turn_off_flashlight(id)
// Give the wesker a bright light ( seteamos el glow )
if (get_pcvar_num(cvar_weskeraura)) set_pev(id, pev_effects, pev(id, pev_effects) | EF_BRIGHTLIGHT)
// Wesker bots will also need nightvision to see in the dark
if (g_isbot[id])
{
g_nvision[id] = true
cs_set_user_nvg(id, 1)
}
}
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