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[ANY] crouchboostfix


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mat_
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Join Date: Jan 2022
Plugin ID:
7932
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Plugin Category:
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Plugin Game:
Any
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    Plugin Description:
    Old 01-26-2022 , 01:36   [ANY] crouchboostfix
    Reply With Quote #1

    crouchboostfix

    A plugin that prevents crouchboosting. Useful in surf/bhop servers.

    "Crouchboosting" is the act of crouching/uncrouching while touching a trigger in order to exit and then immediately enter it again. In the case of push triggers, or triggers with AddOutput basevelocity, this results in unintentional speed boosts. Crouchboosting is easier on higher tickrates, and can be done pretty consistently on surf_cookiejar's start for example.

    Usage

    crouchboostfix_enabled <0/1> (default 1) - Enables/disables the plugin

    Installation

    EndTouchFix is required.

    Notes

    Use PushFixDE to fix client prediction errors in push triggers. This plugin is incompatible with any other pushfix implementation.


    More info - https://github.com/t5mat/crouchboostfix#readme
    Download/changelog - https://github.com/t5mat/crouchboostfix/releases
    Source code - https://github.com/t5mat/crouchboostfix

    Last edited by mat_; 01-26-2022 at 01:37.
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    freak.exe_uLow
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    Join Date: Jul 2012
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    Old 01-26-2022 , 01:40   Re: [ANY] crouchboostfix
    Reply With Quote #2

    good job mat_ saw this already on the surftimer discord and it works perfectly
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    L4D2Noob
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    Location: Moscow
    Old 01-26-2022 , 01:52   Re: [ANY] crouchboostfix
    Reply With Quote #3

    It was said on Github that this plugin is only for CS:GO.
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    mat_
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    Join Date: Jan 2022
    Old 01-26-2022 , 02:48   Re: [ANY] crouchboostfix
    Reply With Quote #4

    Quote:
    Originally Posted by L4D2Noob View Post
    It was said on Github that this plugin is only for CS:GO.
    Where? The older version was CS:GO only as it had CS:GO player collision hull sizes hard-coded, and contained the older pushfix implementation which iirc is only relevant for CS:GO.

    While untested on anything other than CS:GO, this should work in any game since the code doesn't contain any game-specific logic.

    Last edited by mat_; 01-26-2022 at 02:50.
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