Raised This Month: $32 Target: $400
 8% 

[CSGO] BlockBuilder v1.0.46 (2015-11-05)


Post New Thread Reply   
 
Thread Tools Display Modes
Author
Schpraaankiii
Veteran Member
Join Date: Dec 2009
Location: Sweden Norrköping
Plugin ID:
4795
Plugin Version:
1.046
Plugin Category:
Fun Stuff
Plugin Game:
Counter-Strike: GO
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    An update of x3ro's blockbuilder
    Old 08-28-2015 , 03:49   [CSGO] BlockBuilder v1.0.46 (2015-11-05)
    Reply With Quote #1

    The old thread can be found here.

    Description
    This mod gives you the ability to spawn a variety of blocks around a map and the ability to save/load them in the same exact location on new round or map.

    Screenahot #1 | Screenahot #2 (By Oshizu)

    Server running this plugin: hns.caosk.com:27016

    Install
    I've added a ZIP with all files in the right locations - Just drag and drop

    Add this to your serverconfig
    Quote:
    // Prevent players from being able to pick up guns/drop guns (they'll have full ammo if you drop them and pick it up)
    mp_death_drop_grenade "0"
    mp_death_drop_gun "0"
    // Setting the old ladder movement
    sv_ladder_scale_speed "1"
    Be sure to NOT run any skin-modification plugins like Weapon Paints with this plugin. Altering the weapon paints will give the players full ammo.

    Features
    - Say in chat !bb to open the blockbuilder menu
    - To grab a block you must have spawned the block first and then by aiming at the block press the number 2 on the menu to grab and place the block.
    - Create a block by aiming at the floor or a wall.
    - Convert block you are aiming at to the selected block type.
    - Delete block you are aiming at.
    - Rotate the block you are aiming at.
    - Optional noclip and godmode to make creating blocks easier.
    - Snapping option so when creating and moving blocks, they snap into place next to, above or below other nearby blocks.
    - Snapping gap option to leave a gap between blocks when they snap together.
    - Save all blocks to file using mapname, will load on map load. Save folder: \sourcemod\data\
    - Look at a block to see what type of block it is. (currently disabled, but can be enabled in source code.)
    - Transparency options (changing the visibility of the block.)
    -Server Ops can edit the 'blockbuilder.blocks.txt' file to specify alternative block models (path: \sourcemod\configs\)

    Commands
    - !bb / sm_bb (Activates Blockbuilder Menu!)
    - !blocksnap (Enables/Disables Block Snapping... Shortcut to option in bb menu)
    - !snapgrid <value> / sm_snapgrid (Sets distance between each block in snapgrid... Shortcut and alternate solution to values in BB Menu)
    - !unitmover (Enables advanced block moving menu... Allows you manually set rotation/position... Aim at block and type !unitmover)
    CVAR: sm_blockbuilder_prefix (Changes Blockbuilder messages prefix. Default: [BlockBuilder]
    CVAR: sm_blockbuilder_random_cooldown (Changes cooldown between uses of Random block for each player. Default: 60 seconds a la 60
    - +grab - Bindable command that grabs block
    - -grab - Bindable command that releases block
    - tgrab - Bindable command that grabs/releases block depending on it's state
    - sm_bsave - Saves all blocks

    If you use blockbuilder_give you can also use these commands:
    sm_givebb <player> - Gives the player accessflag "o" temporary
    sm_removebb <player> - Removes the temp accessflag from a player

    Changelog
    Quote:
    1.046:
    - Fixed issue where you can die from touching lower corners of a deathblock
    - Fixed issue where you died/took damage from damage/death blocks while having godmode
    - Fixed issue where heal/damage only worked for 1 player if multiple players stood on the block
    - Fixed path to teleporters
    - Fixed issue where values for large/small/pole blocks for delayed, trampoline, speedboost, etc did not save.
    - Fixed issue where nofalldamage did not work for trampoline and speedboost
    1.045:
    - Included Models for pole, small and large in zip file
    - Fixed issues with some blocks that did not work for the new sizes (heal, damage, fire, etc...)
    1.044:
    - Added blocksizes (Pole, Small, Large, Normal)
    - Removed falldamage from Trampoline and Speedboost
    - Fixed some minor issues
    1.043:
    - Fixed issue with +grab not working
    - Added command for direct save-all-blocks (sm_bsave)
    - Added external autosave plugin function
    - Added console output messages when saving blocks
    - Fixed stealth bug where players had infinite stealth
    - Plugin now removes all breakables
    - Replaced smoke blocks with decoy blocks since they are the frostnades in csgo
    - Fixed so that you only receive 1 bullet from weapon blocks
    - Nerfed AWP damage
    - Changed deathblocks to only work from the top (Still needs some work)
    - Minor changes in block menus
    - Added external plugin for giving temp access to blockmaker (not save-all/delete-all)
    - Changed the accessflag needed to the blockmaker to "O"
    - Added needed accessflag "P" to use remove-all or save-all functions
    Credits
    - Credits to Necro for the original 1.6 version.

    - Special thanks to Zephyrus for creating a css/csgo version through private request.

    - Props to Techknow for creating/helping me with models.

    - Much appreciation to Oshizu for helping with major code/bug fixes and additions. Aswell as being main programmer of the CS:GO Blockmaker project/plugin...

    - Credits to the people who made the images I used for the models. (Google is your best friend )
    Also thanks Arclight and others who helped and tested.

    A lot of credits goes to the people who helped with this (1.043 version) even though I don't remember all the names.

    Blocktypes
    - Platform (A platform you can stand on)
    - Bunnyhop (A platform that disappears for a short period of time after touching it)
    - Damage (Hurts you if you stand on top of it)
    - Healer (Heals you if you stand on top of it)
    - No Fall Damage (You don't take any damage if you fall onto it)
    - Ice (You slide around like you're on ice)
    - Trampoline (Throws you up in the air)
    - Speed Boost (Throws you forwards in the direction you're looking)
    - Invincibility (Player becomes invincible for a set amount of time)(timer can be set in \sourcemod\configs\blockbuilder.blocks.txt)
    - Stealth (Player becomes invisible for a set amount of time)(timer can be set in \sourcemod\configs\blockbuilder.blocks.txt)
    - Death (Player dies instantly)
    - Nuke (Destroys all players on the other team unless a player has invincibility)
    - Camouflage (Player looks like the other team for a set amount of time)(timer can be set in \sourcemod\configs\blockbuilder.blocks.txt)
    - Low Gravity (Jumping from this block you get low gravity for 3s)
    - Fire (Another damage block)
    - Slap (You get slapped!)
    - Random (Random between Invincibility, Stealth, Camouflage, Boots Of Speed, a slap, deagle, grenades or death!)
    - Honey (Player moves slowly like they're stuck in honey)
    - CT Barrier (Only Terrorists can pass through these blocks, pushes back Counter-Terrorists)
    - T Barrier (Only Counter-Terrorists can pass through these blocks, pushes back Terrorists)
    - Boots Of Speed (Player runs fast for a set amount of time)(timer can be set in \sourcemod\configs\blockbuilder.blocks.txt)
    - Glass (Same as platform but looks like a transparent pane of glass)
    - Bunnyhop - No slow down (Same as bunnyhop block but you don't slow down after landing)(timer can be set in \sourcemod\configs\blockbuilder.blocks.txt)
    - Delayed - same as the bunnyhop block but longer disappearance (timer can be set in \sourcemod\configs\blockbuilder.blocks.txt)
    - Awp (Only terrorist can gain a Awp, has only 1 bullet, 1 Awp per round)
    - Deagle (Only terrorist can gain a Deagle, has only 1 bullet, 1 Deagle per round)

    Recommended Plugins
    Hide n' Seek (Modified Version To Work With BlockBuilder)
    [CS:GO] Movement Unlocker (Fixes duckhoping and bunnyhopping speed issues and such.)
    [CS:GO] - ⋯ Ammo management (set the amount of bullets guns should have)

    Note
    want to create your own blockmodels? - look here!

    If you can't compile the files make sure you've got the smlib inc in your scripting/includes folder
    If you still can't compile try using this tool.
    Attached Files
    File Type: sp Get Plugin or Get Source (block_autosave.sp - 1685 views - 1.4 KB)
    File Type: sp Get Plugin or Get Source (blockbuilder_give.sp - 859 views - 3.7 KB)
    File Type: sp Get Plugin or Get Source (blockbuilder_public.sp - 838 views - 154.4 KB)
    File Type: zip BlockBuilder.zip (4.02 MB, 2611 views)
    __________________
    CAOSK-ESPORTS.COM

    Last edited by Schpraaankiii; 01-06-2016 at 07:43.
    Schpraaankiii is offline
    Send a message via Skype™ to Schpraaankiii
    ANTONiUM
    Junior Member
    Join Date: Nov 2014
    Old 09-02-2015 , 20:25   Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
    Reply With Quote #2

    The .sp file wont compile.

    blockbuilder_public.sp(576) : error 017: undefined symbol "int"
    blockbuilder_public.sp(576) : warning 215: expression has no effect
    blockbuilder_public.sp(576) : error 001: expected token: ")", but found ";"
    blockbuilder_public.sp(576) : error 036: empty statement
    blockbuilder_public.sp(576) : fatal error 127: too many error messages on one li
    ne

    Compilation aborted.
    ANTONiUM is offline
    Schpraaankiii
    Veteran Member
    Join Date: Dec 2009
    Location: Sweden Norrköping
    Old 09-02-2015 , 23:40   Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
    Reply With Quote #3

    Quote:
    Originally Posted by ANTONiUM View Post
    The .sp file wont compile.
    blockbuilder_public.sp(576) : error 017: undefined symbol "int"
    blockbuilder_public.sp(576) : warning 215: expression has no effect
    blockbuilder_public.sp(576) : error 001: expected token: ")", but found ";"
    blockbuilder_public.sp(576) : error 036: empty statement
    blockbuilder_public.sp(576) : fatal error 127: too many error messages on one li
    ne
    Compilation aborted.
    It compiles fine with the latest SM build for me.
    Make sure you haven't changed anything in the sp and check all includes.
    __________________
    CAOSK-ESPORTS.COM
    Schpraaankiii is offline
    Send a message via Skype™ to Schpraaankiii
    shavit
    AlliedModders Donor
    Join Date: Dec 2011
    Location: Israel
    Old 09-03-2015 , 02:02   Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
    Reply With Quote #4

    Quote:
    Originally Posted by ANTONiUM View Post
    The .sp file wont compile.

    blockbuilder_public.sp(576) : error 017: undefined symbol "int"
    blockbuilder_public.sp(576) : warning 215: expression has no effect
    blockbuilder_public.sp(576) : error 001: expected token: ")", but found ";"
    blockbuilder_public.sp(576) : error 036: empty statement
    blockbuilder_public.sp(576) : fatal error 127: too many error messages on one li
    ne

    Compilation aborted.
    You're using an outdated compiler.
    https://forums.alliedmods.net/showthread.php?t=244092
    Get SourceMod 1.7
    __________________
    retired
    shavit is offline
    ANTONiUM
    Junior Member
    Join Date: Nov 2014
    Old 09-03-2015 , 05:23   Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
    Reply With Quote #5

    Ah, thanks!

    by the way if someone needs help with creating their own designs and compiling the models, add me on steam .

    http://steamcommunity.com/id/Derpyrty/
    ANTONiUM is offline
    Schpraaankiii
    Veteran Member
    Join Date: Dec 2009
    Location: Sweden Norrköping
    Old 09-03-2015 , 11:33   Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
    Reply With Quote #6

    Quote:
    Originally Posted by ANTONiUM View Post
    if someone needs help with creating their own designs and compiling the models...
    Here's a guide a wrote on how to create the blocks if someone wants to create them for themselves.
    http://caosk-esports.com/index.php?s...tion=view&id=9
    __________________
    CAOSK-ESPORTS.COM
    Schpraaankiii is offline
    Send a message via Skype™ to Schpraaankiii
    Heromike
    New Member
    Join Date: Sep 2015
    Old 09-20-2015 , 01:11   Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
    Reply With Quote #7

    Hi I like this addon, is there a way I can turn it on and off at will ? Also is there a way to make it only save the blocks until map change? Currently what I do with the blocks carries over, I'd rather have it be fresh everytime.
    Heromike is offline
    barsminsk
    Junior Member
    Join Date: Sep 2015
    Location: Belarus, Minsk
    Old 09-27-2015 , 10:31   Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
    Reply With Quote #8

    Admin flag to SAVE blocks ?

    Last edited by barsminsk; 09-27-2015 at 11:23.
    barsminsk is offline
    Send a message via Skype™ to barsminsk
    Schpraaankiii
    Veteran Member
    Join Date: Dec 2009
    Location: Sweden Norrköping
    Old 09-27-2015 , 11:50   Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
    Reply With Quote #9

    Quote:
    Originally Posted by barsminsk View Post
    Admin flag to SAVE blocks ?
    Flag "o" for using the blockmaker and flag "p" for saving and loading.
    If you're using the blockmaker_give plugin you use flag "p" for giving access to give access.
    __________________
    CAOSK-ESPORTS.COM
    Schpraaankiii is offline
    Send a message via Skype™ to Schpraaankiii
    ANTONiUM
    Junior Member
    Join Date: Nov 2014
    Old 09-30-2015 , 12:22   Re: [CSGO] BlockBuilder v1.0.43 (Blockmaker)
    Reply With Quote #10

    After the big update for CSGO I keep getting this error on my models that makes my server crash: prop_physics: UTIL_SetModel: not precached: models/blockbuilder/deagle.mdl


    Anyone else experiencing this?
    ANTONiUM is offline
    Reply



    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 17:01.


    Powered by vBulletin®
    Copyright ©2000 - 2024, vBulletin Solutions, Inc.
    Theme made by Freecode