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CSDM 2.1.3d KWo beta


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BAILOPAN
Join Date: Jan 2004
Old 12-12-2006 , 18:34   Re: CSDM 2.1d beta
Reply With Quote #41

Maurice: were you using any AMX Mod plugins?
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Maurice
Senior Member
Join Date: Nov 2006
Location: Netherlands
Old 12-12-2006 , 20:27   Re: CSDM 2.1d beta
Reply With Quote #42

Nope it was a new install of the AmxModX and CSDM 2.1 but MetaMod 1.19p28 had the Statsme 2.8.3 and SteamBans 3.2 plugins also running. If you want i will bring a test server online. For me is not a problem any longer because i not realy need that amxmod_compat plugin. I'm wondering and can't believe that i'm the only one who this has noticed.

Last edited by Maurice; 12-12-2006 at 22:18.
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Orangutanz
Veteran Member
Join Date: Apr 2006
Old 12-14-2006 , 22:02   Re: CSDM 2.1d beta
Reply With Quote #43

Hello KWo my little smurfy friend

Was this what you was explaining about?:
engfunc(EngFunc_NumberOfEntities) // Current number of entities
global_get(glb_maxEntities) // Max possible amount of entities
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 12-15-2006 , 04:12   Re: CSDM 2.1d beta
Reply With Quote #44

Hi Orangutanz.
Yes - I think it might be that (I just believe You), just need ask faluco to think about it to put these functions into csdm_itemmode and csdm_itemeditor plugins.
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The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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Simon Logic
Senior Member
Join Date: Nov 2006
Location: RF
Old 12-15-2006 , 05:19   Re: CSDM 2.1d beta
Reply With Quote #45

Enter "drop" in console before team select and you'll get an error in csdm_main.

What you think about giving a helmet when battery item has been picked up in item mode? Now I see no difference when you take an armor (not full armor item) or you have zero of it. It never saves my health when i'm shot.

Last edited by Simon Logic; 12-15-2006 at 05:30.
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Simon Logic
Senior Member
Join Date: Nov 2006
Location: RF
Old 12-19-2006 , 04:52   Re: CSDM 2.1d beta
Reply With Quote #46

I fixed a sprite with ugly icons indicating an item_battery or item_healthkit pickup event.

Here it is...
Attached Files
File Type: zip 640hud2.zip (17.8 KB, 239 views)
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xxdilbertxx
Junior Member
Join Date: Apr 2006
Old 12-19-2006 , 15:35   Re: CSDM 2.1d beta
Reply With Quote #47

In FFA mode you get tk and team attack warnings

a quick fix... you can use the csdm_ffa.amxx from orig 2.1...

Last edited by xxdilbertxx; 12-19-2006 at 15:43.
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KWo
AMX Mod X Beta Tester
Join Date: Jul 2004
Location: Poland
Old 12-19-2006 , 16:34   Re: CSDM 2.1d beta
Reply With Quote #48

Just disable ATAC plugin if FFA is on...
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The Fullpack of podbot mm V3B22 - 24 apr 2012!!! is available here.
The All-In-One 3.2a package - 02 jun 2013 (AMX X 1.8.2 [with ATAC 3.0.1b , CSDM2.1.3c beta, CM OE 0.6.5, podbot mm V3B22c and mm 1.20) is available here.
The newest Beta V3B23a (rel. 28 august 2018!!!) is available here.
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Simon Logic
Senior Member
Join Date: Nov 2006
Location: RF
Old 12-19-2006 , 20:15   Re: CSDM 2.1d beta
Reply With Quote #49

Here is improved 2.1e version.

What's new in csdm_itemmode.sma:
* fixed actual armor absence when you get item_battery or used H.E.V. charger
* enabled hud icons when a player picks up item_battery or item_medickit (use in conjunction with above sprite)
* if player picks up a weapon he has already it is treated as backpack ammo bonus (TODO: not working for thrown weapons because they are not handled using g_EntTable[] array) [EDITED]
* help message for longjump should appear only once per map
* improved algorithm of extension of item bounding box (as i mentioned before)
* added SUPER_DEAD_PACK definition marker to easily disable/enable inclusion of armor & heatlh bonus into "dead pack"; default functionality (by KWo and/or faluco) breaks original deathmatch rules, but may be interesting under CS as some sort of kill bonus (of course, plugin needs to be recompiled to affect changes)

What's new in csdm_misc.sma:
* new ammo refill algorithm (TODO: detect item_mode activity and select appropriate refill algorithm: old one for non-item mode & new one for item mode); i don't know the best way to import item_mode enabled propery into csdm_misc.sma (is there a better way than to read config file?))

What's new in csdm.inc:
* added & fixed g_MaxClipAmmo[] array values according to results of weapon_info_dump plugin by VEN
Attached Files
File Type: zip csdm_2.1e_improved.zip (19.6 KB, 296 views)

Last edited by Simon Logic; 12-20-2006 at 10:37.
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Simon Logic
Senior Member
Join Date: Nov 2006
Location: RF
Old 12-20-2006 , 07:15   Re: CSDM 2.1d beta
Reply With Quote #50

2.1e.2

csdm_itemmode.sma
* removed SUPER_DEAD_PACK macro definition
* added drop pack customization (see csdm.cfg)
* fixed an issue when a throwed weapon could not been picked up as backpack ammo bonus

csdm_misc.sma
* added ammo refill mode customization (see csdm.cfg); thus no more problems with item_mode detection
* support of flag "e" in remove_objectives param to strip map items (see csdm.cfg)

csdm_main.sma
* extended 'strip_weapons' possible values (see csdm.cfg)

TODO:
* fix menu issues concerning extended values of config vars
* optimize 'hook_touch' function (csdm_itemmode.sma only)
* support loading/saving an 'angles' prop for items (csdm_itemmode.sma only)

updated

updated
fixed two very bad bugs in csdm_itemmode.sma (within getWeaponTypeByModel() and isWeapon()). Please, redownload attachment if you need.

Last edited by BAILOPAN; 12-30-2006 at 13:15.
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