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Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve


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<VeCo>
Veteran Member
Join Date: Jul 2009
Location: Bulgaria
Old 05-27-2012 , 07:32   Re: Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
Reply With Quote #391

Quote:
Originally Posted by SyluxLockjaw100 View Post
I know this is a huge bump,but can you make the gib system like in HL1? This plugin's gib system just hides the body and spawns the gibs.
I think this is what you want:

PHP Code:
#include <amxmodx>
#include <hamsandwich>
 
public plugin_init()
{
 
register_plugin("Default HL1 Style Gibs!","1.0","<VeCo>")
 
 
RegisterHam(Ham_Killed,"player","Ham_Player_Killed")
}
 
public 
Ham_Player_Killed(victim,killer,shouldgibSetHamParamInteger(3,2
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Last edited by <VeCo>; 05-27-2012 at 07:32.
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SyluxLockjaw100
Senior Member
Join Date: Jul 2010
Location: Novaya Russia
Old 05-27-2012 , 23:11   Re: Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
Reply With Quote #392

Quote:
Originally Posted by bibu View Post
No,it's still the same.

I want it to be like this:
http://www.youtube.com/watch?v=HWto_Ys33m0
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<VeCo>
Veteran Member
Join Date: Jul 2009
Location: Bulgaria
Old 05-28-2012 , 01:53   Re: Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
Reply With Quote #393

Quote:
Originally Posted by SyluxLockjaw100 View Post
No,it's still the same.

I want it to be like this:
http://www.youtube.com/watch?v=HWto_Ys33m0
Use my code then - it does exactly what you want.
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SyluxLockjaw100
Senior Member
Join Date: Jul 2010
Location: Novaya Russia
Old 05-28-2012 , 02:24   Re: Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
Reply With Quote #394

Quote:
Originally Posted by <VeCo> View Post
I think this is what you want:

PHP Code:
#include <amxmodx>
#include <hamsandwich>
 
public plugin_init()
{
 
register_plugin("Default HL1 Style Gibs!","1.0","<VeCo>")
 
 
RegisterHam(Ham_Killed,"player","Ham_Player_Killed")
}
 
public 
Ham_Player_Killed(victim,killer,shouldgibSetHamParamInteger(3,2
Thanks but I want a player to gib after a certain damage is done,apologies if I ask too much. I am sh*t at coding.
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FerveXcho0
Junior Member
Join Date: Feb 2012
Location: Plovdiv, Bulgaria
Old 08-10-2012 , 09:53   Re: Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
Reply With Quote #395

Good Job !
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frank_freeman
Member
Join Date: Nov 2012
Old 01-05-2013 , 08:24   Re: Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
Reply With Quote #396

I've tried this plugin with normal HLDM (the hll.dll is located in my own mod-directory called "abc"). but i really don't see any differences (except that the opponents/bots are bleeding when the close to death). does this only work right for cs?
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tokmak333
New Member
Join Date: Aug 2010
Old 07-18-2013 , 20:11   Re: Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
Reply With Quote #397

that thing not work with sc 4.8. when I hit by enemy then I can see the splash blood and gore -_- but I hit the enemy I cant see any blood splash and gore

Last edited by tokmak333; 07-18-2013 at 20:18.
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JohnRambo
Junior Member
Join Date: Jan 2014
Old 01-04-2014 , 06:49   Re: Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
Reply With Quote #398

Hi there! How do i reduce the spread of blood on bleed and make less amount of blood?
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bmann_420
AMX_Super Pooper
Join Date: Jan 2005
Location: [SuperCentral.co]
Old 01-04-2014 , 19:43   Re: Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
Reply With Quote #399

If you read the description, their are 4 variables for the cvar, pick wich ones fit you best.
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JohnRambo
Junior Member
Join Date: Jan 2014
Old 01-05-2014 , 14:32   Re: Ultimate Gore v1.6 *UPDATED 7/5/08* - Supports: CS/CZ/DoD/TFC/TS/ESF/SC/valve
Reply With Quote #400

bmann_420, thank you! Of course I've read the discription and i know, how to use flags. The problem is, when player is bleeding, the blood sprays in very wide angle, within a few meters! I want it to drop on the ground right under the player's feet. Also i want to reduce the amount of spreaded blood to some realistic values, by editing the .sma of this great plugin. Can somebody help me with this task, please?

Last edited by JohnRambo; 01-05-2014 at 14:34.
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