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SDK Hooks 2.1 - Updated 2011-9-10


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cskiwi
Junior Member
Join Date: Jan 2010
Old 06-26-2010 , 05:55   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#681

I think that SDK hooks 1.31 doesn't work with the new update

I hope there will be an new version online soon
Or if I am rong, give me the good URL plzz ;D
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shustas
SourceMod Donor
Join Date: May 2007
Location: London
Old 06-26-2010 , 07:40   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#682

ah yes, on official SM 1.3.3 this baby works fine
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cskiwi
Junior Member
Join Date: Jan 2010
Old 06-26-2010 , 09:57   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#683

here it doesn't, I have sourcemod-1.3.3-windows.zip, downloaded and copied
then SDKhooks131-obv-sm13.zip, downloaded and copied
then sm-hosties-1.07.zip downloaded and copied

on my CSS dedicated server
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dataviruset
AlliedModders Donor
Join Date: Feb 2009
Location: Hong Kong
Old 06-26-2010 , 11:44   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#684

Install SM_Hosties first, then the latest SDK Hooks for the Valve-OB engine because SM_Hosties contains an old version of SDK Hooks.
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Portalboat
Senior Member
Join Date: May 2010
Old 06-26-2010 , 11:54   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#685

How do you install this? Because I've never installed extensions before...you should put a readme in.
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dataviruset
AlliedModders Donor
Join Date: Feb 2009
Location: Hong Kong
Old 06-26-2010 , 11:57   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#686

Quote:
Originally Posted by Portalboat View Post
How do you install this? Because I've never installed extensions before...you should put a readme in.
You just need to put the .dll file (Windows) or .so file (Linux) in the extensions folder and the .gamedata.txt in the gamedata folder.
You often see the directory structure in the archive file attached to the thread these days, so it is almost impossible to put it in the wrong place.
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 06-26-2010 , 12:47   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#687

i humbly ask, will ontakedamage work ever again?
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psychonic

BAFFLED
Join Date: May 2008
Old 06-26-2010 , 13:25   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#688

Quote:
Originally Posted by GanjaStar View Post
i humbly ask, will ontakedamage work ever again?
I'm assuming you're referring to on L4D2.

It already does work to an extent.

Find someone willing/able to reverse it further and Tsunami or myself would be happy to compile against the changes.

Last edited by psychonic; 07-19-2010 at 09:32.
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Jоnny
Senior Member
Join Date: Jun 2007
Old 06-27-2010 , 00:55   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#689

ontakedamage can't change damage, so it doesn't work
(L4D2)
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Warbucks
Senior Member
Join Date: Jun 2008
Location: Canada
Old 06-27-2010 , 02:54   Re: [EXTENSION] SDK Hooks 1.3 (Updated 2010-05-12)
#690

I've managed to alter hegrenade damage in a plugin I wrote, but how would I go about altering the radius?
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