Hi,
help me please figure out why my L4D1 server sometimes crash on round start with the following dump:
Quote:
Program terminated with signal 11, Segmentation fault.
#0 0xb4f9b161 in CTerrorPlayer::ExpireSingleMapUpgrades() () from /home/server4419/game/left4dead/bin/server.so
#0 0xb4f9b161 in CTerrorPlayer::ExpireSingleMapUpgrades() () from /home/server4419/game/left4dead/bin/server.so
#1 0xb4ef0083 in RestoreTransitionedSurvivorBots() () from /home/server4419/game/left4dead/bin/server.so
#2 0xb4e98311 in Director:rocessTransitionRestoration() () from /home/server4419/game/left4dead/bin/server.so
#3 0xb4eb1783 in Director::Update() () from /home/server4419/game/left4dead/bin/server.so
#4 0xb4cd6263 in CServerGameDLL::GameFrame(bool) () from /home/server4419/game/left4dead/bin/server.so
#5 0xb1257ece in __SourceHook_FHCls_IServerGameDLLGameFramefal se::Func (this=<optimized out>, p1=<optimized out>) at /home/alex/dev/sm/sourcemod/core/sourcemod.cpp:54
#6 0xb604138b in CServerPlugin::GameFrame(bool) () from /home/server4419/game/bin/engine.so
#7 0xb603cb92 in SV_Frame(bool) () from /home/server4419/game/bin/engine.so
#8 0xb5fa74f8 in _Host_RunFrame_Server(bool) () from /home/server4419/game/bin/engine.so
#9 0xb5fa7fdb in _Host_RunFrame(float) () from /home/server4419/game/bin/engine.so
#10 0xb5fb464b in CHostState::State_Run(float) () from /home/server4419/game/bin/engine.so
#11 0xb5fb4845 in CHostState::FrameUpdate(float) [clone .constprop.26] () from /home/server4419/game/bin/engine.so
#12 0xb6053db5 in CEngine::Frame() () from /home/server4419/game/bin/engine.so
#13 0xb605109a in CDedicatedServerAPI::RunFrame() () from /home/server4419/game/bin/engine.so
#14 0xb6f08ad6 in RunServer(bool) () from ./bin/dedicated.so
#15 0xb6f0807d in CDedicatedExports::RunServer() () from ./bin/dedicated.so
#16 0xb60511a9 in CModAppSystemGroup::Main() () from /home/server4419/game/bin/engine.so
#17 0xb606fb5b in CAppSystemGroup::Run() () from /home/server4419/game/bin/engine.so
#18 0xb60519c9 in CDedicatedServerAPI::ModInit(ModInfo_t&) () from /home/server4419/game/bin/engine.so
#19 0xb6f088a2 in CDedicatedAppSystemGroup::Main() () from ./bin/dedicated.so
#20 0xb6f0c30b in CAppSystemGroup::Run() () from ./bin/dedicated.so
#21 0xb6f0e2a3 in CSteamApplication::Main() () from ./bin/dedicated.so
#22 0xb6f0c30b in CAppSystemGroup::Run() () from ./bin/dedicated.so
#23 0xb6ecf7fb in main () from ./bin/dedicated.so
#24 0xb6f097a2 in DedicatedMain () from ./bin/dedicated.so
#25 0x080487cc in main ()
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Much appreciate.
I'm using this plugin for upgrades:
https://forums.alliedmods.net/showthread.php?p=2639383
The same plugin work ok on another server.
I thought there was a problem with sdk activation of laser, so I removed that code, still no positive results.