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SpawnProtection


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Plugin Info:     Modification:   Counter-Strike        Category:   Gameplay       
a.aqua
Senior Member
Join Date: Jul 2009
Location: Russia
Old 04-16-2010 , 09:03   SpawnProtection
Reply With Quote #1

SpawnProtection


Author: a.aqua
Actual version: 1.6

Description:
At the spawn player will be invulnerable (zomg, google translator)
Credits:
  • Hafner
  • Fedcomp
  • xPaw
  • PomanoB

CVAR's:
  • sp_time (default: 10.0) - time for unvulnerable
  • sp_showmsg (default: 1) - show msg for player that he invulnerable?
  • sp_msgeffect (default: 0) - effect when hud messages are shown
    • 0 - default
    • 1 - flickery credits
    • 2 - write out (training room)
  • sp_noattack (default: 1) - when player invulnerable he don't may attack another players?
  • sp_hologram (default: 1) - when player invulnerable him model are holografic?

Translation:
  • [en] - a.aqua
  • [ru] - a.aqua
  • [bg] - papyrus_kn
  • [sv] - kanatzu
  • [es] - ironmaiden
  • [sr] - HaLLoWeN
  • [pl] - kubaku4
  • [sk] - i.898.i
  • [cz] - i.898.i
  • [de] - SeToY
  • [nl] - crazyeffect
  • If you want added your lang - welcome to thread.

Changelog:
  • ver. 1.2:
    • Added cvar sp_msgeffect for effect of hud message
    • Hook player spawn changed to ham method
  • ver. 1.4:
    • Code optimize and cleaned
    • Added translations to bg, sv, es
  • ver. 1.5:
    • Added cvar sp_noattack, fixed small bugs.
  • ver. 1.6:
    • Added cvar sp_hologram for hologram effect.

Screenshots / video:
Attached Files
File Type: sma Get Plugin or Get Source (SpawnProtection.sma - 1167 views - 2.4 KB)
File Type: txt SpawnProtection.txt (587 Bytes, 394 views)
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Last edited by a.aqua; 07-18-2010 at 18:39. Reason: version 1.6
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Xalus
Veteran Member
Join Date: Dec 2009
Location: Belgium
Old 04-16-2010 , 09:05   Re: SpawnProtection
Reply With Quote #2

Already made?
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Retired.
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kanatzu
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Join Date: Oct 2007
Location: Sweden
Old 04-16-2010 , 09:06   Re: SpawnProtection
Reply With Quote #3

Quote:
Originally Posted by Xalus View Post
Already made?
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Quote:
Originally Posted by wrecked_ View Post
Stop saying words before I sodomize you with a cucumber.
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HaLLoWeN
Member
Join Date: Nov 2009
Location: Serbia, Belgrade
Old 04-16-2010 , 09:11   Re: SpawnProtection
Reply With Quote #4

http://forums.alliedmods.net/showthread.php?p=17711Yea, alredy made.
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a.aqua
Senior Member
Join Date: Jul 2009
Location: Russia
Old 04-16-2010 , 09:17   Re: SpawnProtection
Reply With Quote #5

I don't know

I use hamsandwich, it is so rationaly, no?
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 04-16-2010 , 09:48   Re: SpawnProtection
Reply With Quote #6

Finally someone made it without using godmode. Bad way of hooking player spawn tho.
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a.aqua
Senior Member
Join Date: Jul 2009
Location: Russia
Old 04-16-2010 , 10:00   Re: SpawnProtection
Reply With Quote #7

Quote:
Originally Posted by xPaw View Post
Bad way of hooking player spawn tho.
You propose to use Ham_Spawn?
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 04-16-2010 , 10:01   Re: SpawnProtection
Reply With Quote #8

Quote:
Originally Posted by a.aqua View Post
You propose to use Ham_Spawn?
It is a must, not a suggestion
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a.aqua
Senior Member
Join Date: Jul 2009
Location: Russia
Old 04-16-2010 , 10:53   Re: SpawnProtection
Reply With Quote #9

Ok, np.

#Version 1.2
#Changelog:
  • Added cvar sp_msgeffect for effect of hud message
  • Hook player spawn changed to ham method
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lazarev
Veteran Member
Join Date: Sep 2008
Old 04-16-2010 , 11:02   Re: SpawnProtection
Reply With Quote #10

RegisterHam(Ham_Spawn, "player", "SpOn")

RegisterHam(Ham_Spawn, "player", "SpOn",1)

In SpOn(id) add is_user_alive(id) check
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