Originally Posted by mug1wara
@LenHard, could get the the all players location. Get a random player. Then move the vec a bit further away. profit....
Walls and outside of the map still would be a concern even with traces.
Originally Posted by Franc1sco
Maybe using the random spawn points locations when you have mp_randomspawn 1
The entity name seems to be info_deathmatch_spawns
Are you sure that works on custom maps? These work only on default maps from my knowledge.