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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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SM9
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Join Date: Sep 2013
Location: United Kingdom
Old 09-19-2014 , 17:29   Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
Reply With Quote #31

I must say this thread is very well presented. Good job.

Last edited by SM9; 09-19-2014 at 17:29.
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Ejziponken
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Join Date: Apr 2008
Old 09-19-2014 , 18:06   Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
Reply With Quote #32

Question:

How much is "spawn_distance_from_enemies" "1.0" ? I'm trying to figure out a good value but don't want to set it to high or low.
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Maxximou5
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Join Date: Feb 2013
Old 09-19-2014 , 20:14   Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
Reply With Quote #33

Quote:
Originally Posted by xCoderx View Post
I must say this thread is very well presented. Good job.
Thank you very much.

Quote:
Originally Posted by Ejziponken View Post
Question:

How much is "spawn_distance_from_enemies" "1.0" ? I'm trying to figure out a good value but don't want to set it to high or low.
Any value between 0.0 and 50.0, I suggest anything from 1-20.
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kuniva
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Join Date: Sep 2014
Old 09-19-2014 , 21:55   Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
Reply With Quote #34

Hello, great plugin. I have it running on chi.vmpesports.com works perfectly. I've figured out the issue with the bots.

If you set welcome msg to "yes" then the bots use guns.

Is there a way the player will get rewarded with bullets when he/she gets a kill like how hp_per_kill works. Like.... ammo_per_kill "5" ammo_per_headshot_kill "10"? That would be great
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kuniva
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Join Date: Sep 2014
Old 09-19-2014 , 22:38   Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
Reply With Quote #35

If you add the replenish ammo and armor per kill, it would be a perfect plug in. Don't even have to update it any more . Please let me know if this is possible. I have a lot of people showing interest in the server already. Also, for some reason in the server browser it shows that my server is only 4 slots but if i right click and view server info..... the names don't show in the browser but just says "Max Players 18" in the name list
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Ejziponken
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Join Date: Apr 2008
Old 09-20-2014 , 05:38   Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
Reply With Quote #36

Quote:
Originally Posted by Maxximou5 View Post
Thank you very much.


Any value between 0.0 and 50.0, I suggest anything from 1-20.
Well u didn't really answer the question. How much ingame is 1.0? Or 20?

Last edited by Ejziponken; 09-20-2014 at 05:38.
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Maxximou5
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Old 09-20-2014 , 12:53   Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
Reply With Quote #37

Quote:
Originally Posted by kuniva View Post
Is there a way the player will get rewarded with bullets when he/she gets a kill like how hp_per_kill works. Like.... ammo_per_kill "5" ammo_per_headshot_kill "10"? That would be great
I'm already adding a method for current ammo replenish, but adding ammo per kill is not something I will be adding.
Quote:
Originally Posted by kuniva View Post
Also, for some reason in the server browser it shows that my server is only 4 slots but if i right click and view server info..... the names don't show in the browser but just says "Max Players 18" in the name list
That's because you have bots, if you have any amount of bots, it will subtract how many actual player slots.
Quote:
Originally Posted by Ejziponken View Post
Well u didn't really answer the question. How much ingame is 1.0? Or 20?
How much? It's a value of 1. You wanted to not set it to high or too low, so I gave you a range to try. Use any value from 1-20, find one that works for you. All it does is check the distance from Line of Sight and how many times it needs to check and ensure the player is not in visible range.
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Ejziponken
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Join Date: Apr 2008
Old 09-20-2014 , 13:07   Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
Reply With Quote #38

Quote:
Originally Posted by Maxximou5 View Post
I'm already adding a method for current ammo replenish, but adding ammo per kill is not something I will be adding.

That's because you have bots, if you have any amount of bots, it will subtract how many actual player slots.

How much? It's a value of 1. You wanted to not set it to high or too low, so I gave you a range to try. Use any value from 1-20, find one that works for you. All it does is check the distance from Line of Sight and how many times it needs to check and ensure the player is not in visible range.
I want to know the actual distance of the value 1 or 20 so I know what I'm dealing with. Maybe I wasn't clear enough about that. Sorry if that's the case.
We are running several maps and they are different sizes etc. Thats why I want to know how the distance is measured.

Last edited by Ejziponken; 09-20-2014 at 13:10.
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Maxximou5
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Old 09-20-2014 , 13:15   Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
Reply With Quote #39

Quote:
Originally Posted by Ejziponken View Post
I want to know the actual distance of the value 1 or 20 so I know what I'm dealing with. Maybe I wasn't clear enough about that. Sorry if that's the case.
We are running several maps and they are different sizes etc. Thats why I want to know how the distance is measured.
There is no numerical distance, the answer you are seeking is no applicable here.
It's based on the spawns you set or the spawns that are used, it's based on the relative distance of each spawn with LoS. It's simply how many times it checks spawns before allowing a player to spawn. You're going to have to figure it out and see which one works best for you on each server, if you don't want to put that effort in, just put a value of 1.0 and hope it satisfies everyone.
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Ejziponken
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Old 09-20-2014 , 14:07   Re: [CS:GO] Deathmatch (v2.0.2a, 2014-09-05)
Reply With Quote #40

Well Im using 270 now as distance and people still spawn closer to the enemies than I would want too. The biggest complain on DMs is that you spawn and die because someone is to close. :/
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