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[L4D & L4D2] Target Override (2.29) [25-Mar-2024]


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kooper990
Member
Join Date: Jan 2021
Old 06-12-2023 , 15:42   Re: [L4D & L4D2] Target Override (2.24) [24-Nov-2022]
Reply With Quote #131

Here is my config for my Tank:

"order" "7,3,5,2,1,4" //
"pinned" "15"
"incap" "1"
"voms" "1"
"voms2" "1"
"range" "0.0"
"dist" "150.0"
"wait" "20.0"
"last" "1"
"time" "30.0"
"safe" "1"
"targeted" "0"

It still changes target too quickly
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 06-19-2023 , 01:16   Re: [L4D & L4D2] Target Override (2.25) [19-Jun-2023]
Reply With Quote #132

Code:
2.25 (19-Jun-2023)
    - Added option "18" to target the Survivor who caused the highest damage.
    - Fixed issues with the "time" option and resetting the last attacker.
    - Thanks to "Kanashimi" and "kooper990" for helping test.
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SpannerV2
Member
Join Date: Jun 2019
Old 07-26-2023 , 04:56   Re: [L4D & L4D2] Target Override (2.25) [19-Jun-2023]
Reply With Quote #133

PHP Code:
safe:      0=Allow attacking players in the saferoom1=Don't attack players in the saferoom. 
Curious, can you add another option to attack players in saferoom after saferoom door has been opened? it would work wonderfully with https://forums.alliedmods.net/showthread.php?p=2700212
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 07-27-2023 , 05:03   Re: [L4D & L4D2] Target Override (2.26) [27-Jul-2023]
Reply With Quote #134

Code:
2.26 (27-Jul-2023)
    - Added option "19" to target a Survivor who is inside the saferoom. Requested by "SpannerV2".
Untested, assuming it works.
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changye
New Member
Join Date: Jul 2023
Old 08-15-2023 , 22:44   Re: [L4D & L4D2] Target Override (2.26) [27-Jul-2023]
Reply With Quote #135

Can he target runners?
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 08-16-2023 , 10:55   Re: [L4D & L4D2] Target Override (2.26) [27-Jul-2023]
Reply With Quote #136

Quote:
Originally Posted by changye View Post
Can he target runners?
Quote:
13 = Survivor furthest ahead in flow distance (requires Left4DHooks plugin).
17 = Survivor running (not crouched or walking).
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kooper990
Member
Join Date: Jan 2021
Old 08-22-2023 , 20:15   Re: [L4D & L4D2] Target Override (2.26) [27-Jul-2023]
Reply With Quote #137

Game received the latest patch today. Update or nah?
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nobito1988
Junior Member
Join Date: Jun 2007
Old 08-22-2023 , 22:17   Re: [L4D & L4D2] Target Override (2.26) [27-Jul-2023]
Reply With Quote #138

Quote:
Originally Posted by kooper990 View Post
Game received the latest patch today. Update or nah?
I expect a hotfix coming up so nah faw
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Xenorvya
Junior Member
Join Date: May 2022
Old 08-23-2023 , 11:41   Re: [L4D & L4D2] Target Override (2.26) [27-Jul-2023]
Reply With Quote #139

Interesting plugin, certainly useful for how modded my game is. Could you add an option to target survivors currently chased by a Witch? So that they can't just run to the saferoom without harm.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 09-05-2023 , 13:16   Re: [L4D & L4D2] Target Override (2.26) [27-Jul-2023]
Reply With Quote #140

Quote:
Originally Posted by Xenorvya View Post
Interesting plugin, certainly useful for how modded my game is. Could you add an option to target survivors currently chased by a Witch? So that they can't just run to the saferoom without harm.
Code:
2.27 (05-Sep-2023)
    - Added option "20" to target a Survivor who is being chased by a Witch. Requested by "Xenorvya".
    - This requires the Actions extension. Thanks to "ForgeTest" for providing the method and code.
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