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Dynamic number of arguments in functions


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Alka
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Old 10-03-2010 , 05:34   Re: Dynamic number of arguments in functions
Reply With Quote #21

omg, are you blind? Open your eyes and read what Bugsy said, how to properly retrieve float value with pev().
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Arkshine
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Join Date: Oct 2005
Old 10-03-2010 , 05:37   Re: Dynamic number of arguments in functions
Reply With Quote #22

Alka, my fault, because I've said above or another thread it would work.
It would work if you retrieve it as integer.
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ehha
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Join Date: Apr 2006
Location: Sibiu
Old 10-03-2010 , 11:55   Re: Dynamic number of arguments in functions
Reply With Quote #23

I just said it returns 0, not the integer part of the float. No need to light up like that.
I knew how to use it correctly before that post, Arkshine helped me in my own topic.
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Exolent[jNr]
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Join Date: Feb 2007
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Old 10-03-2010 , 12:41   Re: Dynamic number of arguments in functions
Reply With Quote #24

fuser2 is a special value for players that shouldn't be used for value holding.
It is relevant to how much a player is affected by friction when landing on the ground.
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abdul-rehman
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Old 10-03-2010 , 13:37   Re: Dynamic number of arguments in functions
Reply With Quote #25

Quote:
Originally Posted by Exolent[jNr] View Post
fuser2 is a special value for players that shouldn't be used for value holding.
It is relevant to how much a player is affected by friction when landing on the ground.
From where were you able to get this valuable information becoz i really need info about these various pev fields
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Emp`
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Old 10-03-2010 , 14:02   Re: Dynamic number of arguments in functions
Reply With Quote #26

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Originally Posted by abdul-rehman View Post
From where were you able to get this valuable information becoz i really need info about these various pev fields
http://forums.alliedmods.net/showthread.php?t=70295
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