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Planting Normalizer


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YamiKaitou
Has a lovely bunch of coconuts
Join Date: Apr 2006
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Old 03-27-2009 , 13:38   Re: [CSDM] Planting Normalizer
Reply With Quote #11

Quote:
Originally Posted by Empowers View Post
many people don't know how to compile
Then they learn. Rules are rules. They exist to protect others. Now, if you want the compiled copy uploaded, you must ask a mod to do it for you. AMXX file has been removed
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crazyeffect
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Old 03-27-2009 , 13:43   Re: [CSDM] Planting Normalizer
Reply With Quote #12

You can just put this as a downloadlink:

Quote:
If you don't know how to compile the plugin, download here!

Or put a .zip file,

Its allowed
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Last edited by YamiKaitou; 03-27-2009 at 13:47.
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YamiKaitou
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Old 03-27-2009 , 13:48   Re: [CSDM] Planting Normalizer
Reply With Quote #13

crazyeffect, the rule effects you as well. URL snipped
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crazyeffect
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Old 03-27-2009 , 13:51   Re: [CSDM] Planting Normalizer
Reply With Quote #14

ok
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Nextra
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Old 03-27-2009 , 14:21   Re: [CSDM] Planting Normalizer
Reply With Quote #15

In my thread for RTS I uploaded a complementary plugin that uses my custom rts include file. It compiles with the online compiler, so I suggest you try to upload the csdm.inc along with your plugin to get it working.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-27-2009 , 14:28   Re: [CSDM] Planting Normalizer
Reply With Quote #16

It's a bad idea. The compiled plugin ( your complement plugin ) gives me 1.20 Mo as plugin size instead of 7ko. There is something wrong and should not be able to compile.
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Nextra
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Old 03-27-2009 , 14:42   Re: [CSDM] Planting Normalizer
Reply With Quote #17

Oh wow, did not see that. Ok bad idea
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Empowers
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Location: Ukraine
Old 03-27-2009 , 19:18   Re: [CSDM] Planting Normalizer
Reply With Quote #18

done v1.1
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Nextra
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Old 03-27-2009 , 19:36   Re: [CSDM] Planting Normalizer
Reply With Quote #19

While it's nice to see that you implemented support for my reb I just wanted to point out that this method is not fail-proof:

1. There are default names that are compiled into the plugin (at least into mine), the cvars do not have to match these names.
2. Bots names do not always match the names of cvars because (1) could be appended to the name due to it being on the server twice.

I do not know of a particular solution to that other than implementing either forwards or natives into the fakebot plugins (which would also result in having to make sure every server is updated so the natives/forwards are available).

Also, you can use break to stop the loop as soon as the first reb_nameX var is not found.

regards.
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Empowers
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Old 03-28-2009 , 05:19   Re: [CSDM] Planting Normalizer
Reply With Quote #20

Quote:
Originally Posted by Nextra View Post
1. There are default names that are compiled into the plugin (at least into mine), the cvars do not have to match these names.
ok fixed thx

Quote:
Originally Posted by Nextra View Post
2. Bots names do not always match the names of cvars because (1) could be appended to the name due to it being on the server twice.
You mean fakebotname .. fakebotname (1) .. fakebotname (2)
that?

Quote:
Originally Posted by Nextra View Post
Also, you can use break to stop the loop as soon as the first reb_nameX var is not found.
ok fixed thx

Last edited by Empowers; 03-28-2009 at 05:39.
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