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[TF2] Custom Weapons 3 (Beta 2)


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ScrapEngineer
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Join Date: Oct 2016
Location: The fourth worst country
Old 03-14-2017 , 04:12   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #91

Quote:
Originally Posted by abrandnewday View Post
Try providing some actual info that we can use to help you instead of being a wise-ass.
Well, before you insult me again, I don't have any information... I need someone to tell me how the hell flags work.
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404UserNotFound
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Old 03-14-2017 , 17:00   Re: Me have big problem...
Reply With Quote #92

I wasn't belitting you, I was making a joke regarding the multiple instances of that error message appearing.

As for the other guy, we can tell you how flags work but it helps us to know what you're trying to do.

Quote:
Originally Posted by starblaster64 View Post
I'm pretty confident Crafting's CTF2W server is using a different method, the same one as Chdata if I'm not mistaken. Then again I don't really play on CTF2W servers much in general, so maybe I'm muddling his server up with Chdata's.

I didn't really word my post very well. "Stance" was definitely the wrong word to use near the end there. The whole thing was fluff other than the Unusual weapons part really, sorry.
Hey, hey, no worries man. No need to apologize. I'm just replying to things. I'm completely neutral. I'm just going off of what I remember from my time on the cTF2w team which was started after I took over MasterOfTheXP's Custom Weapons 2 plugin (the predecessor to this version which was made after I left the cTF2w team). And as far as I can remember, it was Xykon's for the longest time. It probably is a different method now, but all servers ran the same package back then, which I believe had Xykon's stuff. We made sure of that. My cTF2w server was usually outdated as a result of either Crafting forgetting to give me the updated files for a week, or me not being able to update the files on my server for a week due to work, so I eventually announced my departure from the team and closed my cTF2w server down.

I'm probably not the best person to be discussing what method they use anyway, given that I've been out of the loop with cTF2w for so long.

Last edited by 404UserNotFound; 03-14-2017 at 17:38.
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TheOnly8Z
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Join Date: Aug 2015
Old 03-21-2017 , 02:35   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #93

So, on a fresh install with the newest server, I get this error that spams the console every few seconds when a player is loaded.

Code:
L 03/21/2017 - 14:34:31: [SM] Exception reported: Invalid index 0 (count: 0)
L 03/21/2017 - 14:34:31: [SM] Blaming: cw3.smx
L 03/21/2017 - 14:34:31: [SM] Call stack trace:
L 03/21/2017 - 14:34:31: [SM]   [0] GetArrayCell
L 03/21/2017 - 14:34:31: [SM]   [1] Line 871, C:\Users\Theray\Desktop\SteamCMD and Servers\Tf2\tf\addons\sourcemod\CW3 Dev\cw3.sp::GiveCustomWeaponByIndex
L 03/21/2017 - 14:34:31: [SM]   [2] Line 1447, C:\Users\Theray\Desktop\SteamCMD and Servers\Tf2\tf\addons\sourcemod\CW3 Dev\cw3.sp::Timer_CheckEquip
Any help is appreciated.
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The enigma
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Join Date: Feb 2016
Old 04-03-2017 , 02:05   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #94

How do I install yoners attributes?
and how do I use it in the weapons config?

(an example of it being used in a weapon)
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ScrapEngineer
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Old 04-22-2017 , 09:12   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #95

Can animations be applied to specific Custom Weapons (Or models specifically? I'm unclear on this obviously.)
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Ryocery
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Join Date: Apr 2017
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Old 04-24-2017 , 12:36   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #96

There has to be some kind of Tutorial video on how to get Custom Models to work properly.

i've been busy extracting the models on my server and downloading multiple plugins to get it working, putting it exactly like it was supposed to be placed... Placing the pathways correctly and everything... and yet it still doesn't work...
I'm not even getting any errors in the console.


it just shows the original item.


If someone has "Complete"a video tutorial on how to get it working i'll be immensely thankfull.
(Showing where the models must be placed and how to get them downloaded, etc)
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KaidemonLP
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Join Date: Jul 2016
Old 04-25-2017 , 01:32   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #97

Quote:
Originally Posted by ScrapEngineer View Post
Can animations be applied to specific Custom Weapons (Or models specifically? I'm unclear on this obviously.)
I dont think that you can do it with with the plugin itselve. Most weapon animations are within the scout arm model itselve. I thinik that it could work but im not sure.
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KaidemonLP
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Join Date: Jul 2016
Old 04-25-2017 , 01:34   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #98

Quote:
Originally Posted by Ryocery View Post
There has to be some kind of Tutorial video on how to get Custom Models to work properly.

i've been busy extracting the models on my server and downloading multiple plugins to get it working, putting it exactly like it was supposed to be placed... Placing the pathways correctly and everything... and yet it still doesn't work...
I'm not even getting any errors in the console.


it just shows the original item.


If someone has "Complete"a video tutorial on how to get it working i'll be immensely thankfull.
(Showing where the models must be placed and how to get them downloaded, etc)
If you mean a actual server then i cant help you but if you mean the tf2 dedicated server that you have to download to your own PC i coud help you.
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KaidemonLP
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Join Date: Jul 2016
Old 04-25-2017 , 01:39   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #99

Quote:
Originally Posted by The enigma View Post
How do I install yoners attributes?
and how do I use it in the weapons config?

(an example of it being used in a weapon)
You install the yoners.smx and put it in your plugins folder.
To add it to a weapon you give it this attribute
"trigger command"
{
"plugin" "yoners"
"value" "sm_slay {target}"
}
sm_slay is a command and if you want to insert the name of the player you shot put {target}.
Obviously you can make it a different command like sm_slap etc.
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Ryocery
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Join Date: Apr 2017
Location: No.
Old 04-25-2017 , 11:15   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #100

Quote:
Originally Posted by KaidemonLP View Post
If you mean a actual server then i cant help you but if you mean the tf2 dedicated server that you have to download to your own PC i coud help you.
Yes, i have a dedicated server that works properly like all the rest.
How do i custom weapon models to work properly.

for example:


Where do i place the models?

How do i make sure that they get downloaded?

How do you make sure that a custom weapon has a specific custom model?

Are there any settings that should be changed for my server to support custom models? (i'm not sure if my server is a problem though.)

Last edited by Ryocery; 04-25-2017 at 11:16.
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