Raised This Month: $120 Target: $400
 30% 

FF2 Freak Fortress 2 1.10.14 Released


Post New Thread Reply   
 
Thread Tools Display Modes
xXDeathreusXx
Veteran Member
Join Date: Mar 2013
Location: *pPlayer->GetOrigin()
Old 06-15-2015 , 13:35   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1971

Quote:
Originally Posted by SHADoW NiNE TR3S View Post
Thankyou, I couldn't be asked to find it myself for him
__________________
Plugins|Steam Group|Profile
I can do coding and even take requests, but I don't do a bit of modeling

I'm a smartass by nature, get used to it
xXDeathreusXx is offline
Send a message via Skype™ to xXDeathreusXx
Maximilian_
Veteran Member
Join Date: Oct 2014
Old 06-16-2015 , 14:52   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1972

poot updates here
Maximilian_ is offline
Maximilian_
Veteran Member
Join Date: Oct 2014
Old 06-16-2015 , 15:00   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1973

Very old glitch

PHP Code:
L 06/16/2015 22:00:21: [SMNative "IsClientInGame" reportedClient index -1 is invalid
L 06
/16/2015 22:00:21: [SMDisplaying call stack trace for plugin "freaks/easter_abilities.ff2":
L 06/16/2015 22:00:21: [SM]   [0]  Line 94, /home/winston/Github/FF2-Official/addons/sourcemod/scripting/freaks/easter_abilities.sp::OnProjectileSpawned() 
Maximilian_ is offline
Wliu
Veteran Member
Join Date: Apr 2013
Location: N/A
Old 06-16-2015 , 18:38   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1974

Quote:
Originally Posted by Maximilian_ View Post
Very old glitch

PHP Code:
L 06/16/2015 22:00:21: [SMNative "IsClientInGame" reportedClient index -1 is invalid
L 06
/16/2015 22:00:21: [SMDisplaying call stack trace for plugin "freaks/easter_abilities.ff2":
L 06/16/2015 22:00:21: [SM]   [0]  Line 94, /home/winston/Github/FF2-Official/addons/sourcemod/scripting/freaks/easter_abilities.sp::OnProjectileSpawned() 
Fixed!
__________________
~Wliu
Wliu is offline
Maximilian_
Veteran Member
Join Date: Oct 2014
Old 06-17-2015 , 08:10   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1975

Cooldown for brave jump not working
Maximilian_ is offline
Maximilian_
Veteran Member
Join Date: Oct 2014
Old 06-17-2015 , 10:17   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1976

Problems with bgm and round_begin sounds, all this in build 213
Maximilian_ is offline
Maximilian_
Veteran Member
Join Date: Oct 2014
Old 06-18-2015 , 13:15   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1977

Hey, Wliu, i have bugs for you :\ (build 197)
1) Make crash all clients

PHP Code:
Dynamic prop blu_spawngate2_propno sequence named:open
Dynamic prop blu_spawngate2_prop
no sequence named:close 
2) Sometimes not playing music and other sounds
Maximilian_ is offline
Wliu
Veteran Member
Join Date: Apr 2013
Location: N/A
Old 06-18-2015 , 14:55   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1978

Quote:
Originally Posted by Maximilian_ View Post
Hey, Wliu, i have bugs for you :\ (build 197)
1) Make crash all clients

PHP Code:
Dynamic prop blu_spawngate2_propno sequence named:open
Dynamic prop blu_spawngate2_prop
no sequence named:close 
2) Sometimes not playing music and other sounds
That first error doesn't look like an FF2 problem. Perhaps the door opening method has something to do with it though.
__________________
~Wliu
Wliu is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 06-18-2015 , 14:57   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1979

Quote:
Originally Posted by Wliu View Post
That first error doesn't look like an FF2 problem. Perhaps the door opening method has something to do with it though.
Why would it try to call it on a prop_dynamic, though?

I thought it specifically looked for func_doors.
__________________
Am I back? Well, we'll see.
Powerlord is offline
Wliu
Veteran Member
Join Date: Apr 2013
Location: N/A
Old 06-18-2015 , 17:06   Re: Freak Fortress 2 1.10.5 Released
Reply With Quote #1980

Quote:
Originally Posted by Powerlord View Post
Why would it try to call it on a prop_dynamic, though?

I thought it specifically looked for func_doors.
Yeah, I was just guessing. If it is indeed calling it on everything then there's a big problem.
__________________
~Wliu
Wliu is offline
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 18:44.


Powered by vBulletin®
Copyright ©2000 - 2018, vBulletin Solutions, Inc.
Theme made by Freecode