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Infinite Round (v2.1.2)


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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 04-02-2010 , 21:14   Re: Infinite Round
Reply With Quote #121

This plugin is well done.

If you would like any information regarding possible adjustments you could make or things you could do to make this better, please feel free to post here or PM me.

Approved.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-03-2010 , 06:05   Re: Infinite Round
Reply With Quote #122

Quote:
If you would like any information regarding possible adjustments you could make or things you could do to make this better
Tell me.
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KadiR
Unnecessary Member
Join Date: Aug 2008
Location: Zürich / Switzerland
Old 04-20-2010 , 13:15   Re: Infinite Round
Reply With Quote #123

Quote:
Originally Posted by Arkshine View Post
@Pamaliska : I've tried with Gungame 2.1.3b, a simple fix would be to assume you should warmup by default, so in the .sma, change shouldWarmup by shouldWarmup = 1 ( at the start, where it's written // misc ) . Gungame, right now hook #Game_Commencing only but such message is blocked with my plugin.
I am running 2.1.3b and I did that and it didn't work for me. It looks like that right now:

PHP Code:
// misc
new weapons_menuscores_menulevel_menuwarmup = -1warmupWeapon[24], votedwontrailSprroundEnded,
menuText[512], dummy[2], tempSave[TEMP_SAVES][saveData], czeromaxPlayersmapIteration 1cfgDir[32],
autovotedautovotes[3], autovote_moderoundsElapsedgameCommencedcycleNum = -1czbot_hamsmp_friendlyfire,
winSounds[MAX_WINSOUNDS][MAX_WINSOUND_LEN+1], numWinSoundscurrentWinSoundhudSyncWarmuphudSyncReqKills,
hudSyncLDisplayshouldWarmup 1ggActiveteamLevel[3], teamLvlWeapon[3][24], teamScore[3], bombMaphostageMap,
bombStatus[4], c4planterFloat:spawns[MAX_SPAWNS][9], spawnCountcsdmSpawnCounthudSyncCountdown,
weaponName[MAX_WEAPONS+1][24], Float:weaponGoal[MAX_WEAPONS+1], weaponNuminitTeamplayStr[32], initTeamplayInt = -1,
bot_quotaspareName[32], sqlInitgalileoID = -1
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-20-2010 , 13:46   Re: Infinite Round
Reply With Quote #124

I've tested myself, make sure that the changes are well done and you use the new compiled plugin.
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KadiR
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Join Date: Aug 2008
Location: Zürich / Switzerland
Old 04-20-2010 , 14:01   Re: Infinite Round
Reply With Quote #125

Quote:
Originally Posted by Arkshine View Post
I've tested myself, make sure that the changes are well done and you use the new compiled plugin.
I made that what you said to me (while ago now) :

http://forums.alliedmods.net/showpos...&postcount=106
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-20-2010 , 14:10   Re: Infinite Round
Reply With Quote #126

I mean about gungame, make sure you have well replaced the old binary.
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KadiR
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Old 04-20-2010 , 14:38   Re: Infinite Round
Reply With Quote #127

Quote:
Originally Posted by Arkshine View Post
I mean about gungame, make sure you have well replaced the old binary.
Yes I did...
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MatheusMARAN
Junior Member
Join Date: Apr 2010
Location: Paraná, BR
Old 04-23-2010 , 00:28   Re: Infinite Round
Reply With Quote #128

Quote:
Originally Posted by Arkshine View Post
  • when all players on one team are dead ;
  • when the round timer has ended ;
  • when the objectives has been completed.
Is there any way to disable any of these options? I have a server running CSDM but I don't want to block the round from ending if the objectives were completed.

By the way, a nice plugin (for me at least). K+
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-23-2010 , 04:39   Re: Infinite Round
Reply With Quote #129

I'm working on it.
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KadiR
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Location: Zürich / Switzerland
Old 04-23-2010 , 05:49   Re: Infinite Round
Reply With Quote #130

Quote:
Originally Posted by Arkshine View Post
I'm working on it.
I don't want to bump too early Arkshine, but are you also looking into the issue of the GunGame WarmUp Mode?
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