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FF2 Freak Fortress 2 1.10.14 Released


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Bruno_Ferrari
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Join Date: Oct 2016
Old 11-09-2018 , 05:41   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2971

how to make FF2 work on the map mario_cart ?
Is there an adapted map of mario_cart for FF2?
Help Please!
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JuegosPablo
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Join Date: Feb 2016
Location: vsh_crevice_b5
Old 11-09-2018 , 16:40   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2972

Quote:
Originally Posted by Bruno_Ferrari View Post
how to make FF2 work on the map mario_cart ?
Is there an adapted map of mario_cart for FF2?
Help Please!
maybe the map are arena
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Bruno_Ferrari
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Join Date: Oct 2016
Old 11-12-2018 , 08:10   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2973

Hello dears! How to make the health of the boss as well as in the screenshot?
Screenshot attached
Attached Files
File Type: zip dd.zip (128.0 KB, 15 views)

Last edited by Bruno_Ferrari; 11-12-2018 at 08:15.
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Transit Of Venus
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Join Date: May 2014
Location: Australia
Old 11-14-2018 , 09:59   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2974

Quote:
Originally Posted by Bruno_Ferrari View Post
Hello dears! How to make the health of the boss as well as in the screenshot?
Screenshot attached
It's hard to give you a reply to this, because HP is based on how many people are in the server. For me I just make the HP lower if the boss is OP or higher if not. e.g. (((600+n)*n)^1.03)
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Bruno_Ferrari
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Join Date: Oct 2016
Old Yesterday , 05:29   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2975

Hi guys, help please!

1. How to make a stun effect (stun) from a "Sandman" ball?
2. How to make the spy withstand one hit of the boss in invisibility?
3. How to make the sniper's shield - "The Razorback" withstand one blow of the boss, like a shield from a demoman?

Last edited by Bruno_Ferrari; Yesterday at 05:31.
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Batfoxkid
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Join Date: Nov 2018
Location: ''On the map''
Old Yesterday , 18:20   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2976

Quote:
Originally Posted by Bruno_Ferrari View Post
Hi guys, help please!

1. How to make a stun effect (stun) from a "Sandman" ball?
2. How to make the spy withstand one hit of the boss in invisibility?
3. How to make the sniper's shield - "The Razorback" withstand one blow of the boss, like a shield from a demoman?
1. FF2 already slows the boss on a Sandman stun but soft or hard stuns requires editing.
2. Older version of FF2 did that I believe so you can probably use snippets of that.
3. Razorback did work before Jungle Inferno so that requires fixing.
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Last edited by Batfoxkid; Yesterday at 18:21. Reason: Mobile Autocorrect Is Fun
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JuegosPablo
Senior Member
Join Date: Feb 2016
Location: vsh_crevice_b5
Old Yesterday , 22:47   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2977

Quote:
Originally Posted by Bruno_Ferrari View Post
Hi guys, help please!

1. How to make a stun effect (stun) from a "Sandman" ball?
2. How to make the spy withstand one hit of the boss in invisibility?
3. How to make the sniper's shield - "The Razorback" withstand one blow of the boss, like a shield from a demoman?
1 - https://forums.alliedmods.net/showthread.php?p=2559776

2 - IDK

3 - Is easy to fix if want you can add me i can send a fix to you
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Last edited by JuegosPablo; Yesterday at 22:48.
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Naydef
Senior Member
Join Date: Dec 2015
Location: Doom Town, Nevada
Old Today , 07:15   Re: Freak Fortress 2 1.10.14 Released
Reply With Quote #2978

1- See Juegos' answer
2- Will check
3- Latest stable should already have sniper shield(Razorback) protecting from one boss hit. Compile it and try
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