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Sven Cooperative Experience Mod [Current Version: 17.0]


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Shiaobin
New Member
Join Date: Sep 2006
Location: Taiwan (GMT+8)
Old 09-18-2006 , 02:23   Re: Sven Cooperative RPG
Reply With Quote #31

Quote:
Originally Posted by darkghost9999 View Post
Bug or Is it?: Players after a certain level get a exp out of to level of negative number making them unable to level up more. (Maybe because they require a medal)
eg. Unnamed: 1781/-35
Maybe that's because of the exp calculating formula in scrpg.sma is wrong. It calculates a negative value when your level is over 55.
Code:
public calcneedxp(id)
{
    neededxp[id]=(playerlevel[id]*playerlevel[id])-(playerlevel[id]*playerlevel[id]/5*8)+(playerlevel[id]*32)+30
}
I'm waiting Silencer123 to fix this serious bug.
Quote:
Originally Posted by darkghost9999 View Post
Bug? Glitch?: Constant commit suicide bug after death (often)
If you died and another player who had Team Power Skill was near by you, the problem would happen. The players will keep sucide when they get health boost during being dead.
To solve it, let the players respawn immediately with these settings below in server.cfg.
Code:
mp_forcerespawn "1"
mp_respawndelay "0"

Last edited by Shiaobin; 09-18-2006 at 02:30.
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Shiaobin
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Join Date: Sep 2006
Location: Taiwan (GMT+8)
Old 09-18-2006 , 02:45   Re: Sven Cooperative RPG
Reply With Quote #32

Great! My friends and I all love this plugin.
My friend and I both have a Sven Co-op server with this RPG plugin. Would it be possible to store the exp data in MySQL? We want to share the same data so that the players can have the same level on two servers.
Thank you for your excellent plugin.
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Silencer123
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Join Date: Jul 2006
Old 09-18-2006 , 12:31   Re: Sven Cooperative RPG
Reply With Quote #33

My Bad.
Fixed. (Version 1.3)
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Last edited by Silencer123; 09-19-2006 at 11:49.
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Silencer123
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Join Date: Jul 2006
Old 09-18-2006 , 15:26   Re: Sven Cooperative RPG
Reply With Quote #34

My Bad 2.
Fixed more. (Version 1.4)
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Last edited by Silencer123; 09-19-2006 at 11:49.
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Silencer123
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Old 09-18-2006 , 17:38   Re: Sven Cooperative RPG
Reply With Quote #35

My Bad 3.
Fixed even More. (Version 1.5)
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Last edited by Silencer123; 09-19-2006 at 11:49.
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Silencer123
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Join Date: Jul 2006
Old 09-19-2006 , 11:52   Re: Sven Cooperative RPG
Reply With Quote #36

My Bad 4.
Fixed some minor Misspellings and optimized Skills. (Version 1.6)
Plugin can be approved now.
EDIT: I start understanding the Speed Boots Problem.
In Sven Coop if you set sv_maxspeed to anything higher than it actually is,
you have to die and respawn before your Speed is actually increased, but
if you decrease sv_maxspeed it takes effect immideately. So I need to fake
a Respawn of a Player or something like that. If someone checks out how to,
the Speed Boots will come back - working!
;)
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Last edited by Silencer123; 09-19-2006 at 11:55.
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Silencer123
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Old 09-19-2006 , 14:38   Re: Sven Cooperative RPG
Reply With Quote #37

Version 2.0!
With some small changes: Final Version.
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darkghost9999
Member
Join Date: Aug 2006
Old 09-19-2006 , 16:38   Re: Sven Cooperative Experience Mod [Current Version: 2.0]
Reply With Quote #38

Edit: Nevermind..

What does awareness do?

Last edited by darkghost9999; 09-19-2006 at 16:54.
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Silencer123
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Join Date: Jul 2006
Old 09-19-2006 , 17:29   Re: Sven Cooperative Experience Mod [Current Version: 3.0]
Reply With Quote #39

Increase your Luck.
It just affects other Skills, as the Medals do, too.
Version 3.0!
(I start mass-producing Versions)
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darkghost9999
Member
Join Date: Aug 2006
Old 09-19-2006 , 19:58   Re: Sven Cooperative Experience Mod [Current Version: 3.0]
Reply With Quote #40

is the source 3.0? it stated 2.0. (I am modifying the ammo reincarnation wait time ) also why does player that are new get 2 medals instead of 3?

Oh btw Silencer, is there a way I can put some code to auto-give medal at certain level instead of distrubuting it? you know, if player level 50 then give 1 medal else do nothing? cause i'm getting annoyed on my server console seeing people asking for medal from my admins and me, all the time.

edit: actually the ranking level seems to be even to do that. 1 medal for each rank?(Starting with Fighter) it's pretty logic that you would be promoted to a new rank with a medal instead of giving it.

optional suggestion from ppl that like your plugin:

(1)a few tip ingame based on that plugin would be nice displaying how useful this or that can be. (my suggestion cause I kept being ask what some ability does b/c of unclear description)

(2)a command "promotionlist" displaying what level for each rank. (a player suggested me this)

(3)a command "setlvl" to jump level quicker setting xp to the minimum xp needed for that level, resetting all skills and skillpoints (and striping them) and adding skillpoints = to level (admin on my server suggested)

(4)showing the formula to how much seconds/gravity/luck or whatever else that improve a ability so player's can caculate what they should add with their points (player suggestion)

----------------------

Will there be any special ability with cooldowns (not passive) added in the future? (mostly creating entities :\) aka
say "specialability"
1. Chain healing - creates a laser entity that bounces off to 3 players close to them healing 20 or more health depending on level ability.
2. Quick boost - creates a trigger_push entity that spawn invisibly on a player shooting them at their angle (including up if possible) with speed that depend on level ability.
3. Kamikaze - creates a env_explosion and a trigger_once triggering it, with a iMagnitude depending on ability level + life exploding anyone (even monster) with that person.

Last edited by darkghost9999; 09-19-2006 at 20:58.
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