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[L4D] Force Mission Changer 1.4.0


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robochief
Junior Member
Join Date: Feb 2009
Old 07-11-2009 , 13:16   Re: [L4D] Force Mission Changer 1.3.2
Reply With Quote #221

Does anyone knows why on a mapchange, team scores won't be displayed correctly?
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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 07-13-2009 , 10:49   Re: [L4D] Force Mission Changer 1.3.2
Reply With Quote #222

Quote:
Originally Posted by Visual77 View Post
Wtf? It diden't work for me with the latest version. The plugin wasn't reading the custom map from sm_l4dvs_mapchanger.txt
Anyway, I worked this out almost 2 weeks ago so there is no need to bring it up again. And not in that tone, lol.
Some questions:
What mode of game?
If versus gamemode - you try set sm_l4d_fmc_re_timer_block in 0 and sm_l4d_fmc_dbug in 1 and look a debug file, how many events round_end has occur on your custom map?
When start last map of current mission - next map announced normally?

If you give me answers - I will improve a plug-in

P.S.:
It was necessary to do it at once - instead of to create empty messages
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Visual77
Veteran Member
Join Date: Jan 2009
Old 07-13-2009 , 11:08   Re: [L4D] Force Mission Changer 1.3.2
Reply With Quote #223

Dionys, I got it working with 1.3.2 again so their is nothing to worry about.
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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 07-13-2009 , 13:43   Re: [L4D] Force Mission Changer 1.3.2
Reply With Quote #224

God helps those who help

If will appear wrong versus map

check new version
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wim20178
New Member
Join Date: Nov 2007
Old 07-13-2009 , 17:03   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #225

Quote:
sm_l4d_fmc_crec - Quantity of events RoundEnd before force of changelevel for versus mode (def - 8. don't change it!).
Should this be a value of 16 if we run an 8v8 server ? (16 slots total)
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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 07-13-2009 , 19:17   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #226

no
always should be 4 for standart versus map
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Anteo
New Member
Join Date: Jul 2009
Old 07-16-2009 , 15:00   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #227

Sorry, my English is very bad... but...

We have in our server for a long time, your plugins (Mission Force). but in the last two versions, the score that must come together in the last map (Climaxmap) is not shown and make the change automatically, so the sum not final because we change the map... żIs there any way to fix this?
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Visual77
Veteran Member
Join Date: Jan 2009
Old 07-16-2009 , 15:29   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #228

Quote:
Originally Posted by Anteo View Post
Sorry, my English is very bad... but...

We have in our server for a long time, your plugins (Mission Force). but in the last two versions, the score that must come together in the last map (Climaxmap) is not shown and make the change automatically, so the sum not final because we change the map... żIs there any way to fix this?
I think I have the same problem. Are you talking about the TOTAL score not being showed after the final? Both teams score after all 5 levels together? After the latest l4d patch, I can't see the total scores on my server. It seems to change map before it even gets showed. Anyone else with the same problem? Maybe it is a client issue.

Total scores are shown on a loading screen to the next campaign. It wasn't like this before.
It was more like the total scores being showed and then it changed map where you could see the poster of it.

Last edited by Visual77; 07-16-2009 at 16:28.
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Naow
Senior Member
Join Date: Feb 2009
Old 07-17-2009 , 08:59   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #229

You're right guys , since the last update we don't see the total score of the campaign. Maybe the number of "RoundEnd" event has changed?
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Dionys
Senior Member
Join Date: Sep 2008
Location: Terra, Russia
Old 07-17-2009 , 10:48   Re: [L4D] Force Mission Changer 1.3.3
Reply With Quote #230

Quote:
Originally Posted by Naow View Post
You're right guys , since the last update we don't see the total score of the campaign. Maybe the number of "RoundEnd" event has changed?
ya
try enable log in plugin, and look events
set sm_l4d_fmc_crec 50
set sm_l4d_fmc_re_timer_block 0
set sm_l4d_fmc_dbug 0

look fmc_event.log in addons/sourcemod/logs
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