Raised This Month: $51 Target: $400
 12% 

Sourcemod on TF2 listen server?


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Dragonshadow
BANNED
Join Date: Jun 2008
Old 03-14-2009 , 19:43   Sourcemod on TF2 listen server?
Reply With Quote #1

I've tried googling around, searching on this forum, etc, and I can't find anything on how to install sourcemod for use in a TF2 listen server.
Dragonshadow is offline
Lebson506th
Veteran Member
Join Date: Jul 2008
Old 03-14-2009 , 19:45   Re: Sourcemod on TF2 listen server?
Reply With Quote #2

Install it to the dedicated server folder in your steam directory.
__________________
My Plugins
Spray Tracer by Nican, maintained by me
Simple TK Manager
DoD:S Admin Weapons

Links
Resistance and Liberation (A HL2 Multiplayer Modification)
Lebson506th is offline
Dragonshadow
BANNED
Join Date: Jun 2008
Old 03-14-2009 , 19:49   Re: Sourcemod on TF2 listen server?
Reply With Quote #3

I don't have dedicated server installed because I'm not running a dedicated server.

I want to use it when I just launch tf2 --> Create server
Dragonshadow is offline
Lebson506th
Veteran Member
Join Date: Jul 2008
Old 03-14-2009 , 19:52   Re: Sourcemod on TF2 listen server?
Reply With Quote #4

Oh, sorry right.

Just install it to your Team Fortress 2/tf/ directory.
__________________
My Plugins
Spray Tracer by Nican, maintained by me
Simple TK Manager
DoD:S Admin Weapons

Links
Resistance and Liberation (A HL2 Multiplayer Modification)
Lebson506th is offline
Dragonshadow
BANNED
Join Date: Jun 2008
Old 03-14-2009 , 20:29   Re: Sourcemod on TF2 listen server?
Reply With Quote #5

Thank you
Now I have a different problem :s

I click create server, choose everything, get ingame, do sv_lan 0, heartbeat, and no one can connect to my listen server
Dragonshadow is offline
Lebson506th
Veteran Member
Join Date: Jul 2008
Old 03-14-2009 , 20:35   Re: Sourcemod on TF2 listen server?
Reply With Quote #6

If you have a firewall, make sure that you open the correct port.

It tells you the port you are using in the console when you start the server.
__________________
My Plugins
Spray Tracer by Nican, maintained by me
Simple TK Manager
DoD:S Admin Weapons

Links
Resistance and Liberation (A HL2 Multiplayer Modification)
Lebson506th is offline
retsam
Veteran Member
Join Date: Aug 2008
Location: so-cal
Old 03-14-2009 , 20:38   Re: Sourcemod on TF2 listen server?
Reply With Quote #7

Yeah. Firewall issue. Need to open ports.
retsam is offline
Dragonshadow
BANNED
Join Date: Jun 2008
Old 03-14-2009 , 20:38   Re: Sourcemod on TF2 listen server?
Reply With Quote #8

I've got 27015 opened though...
friend who tried to join said he got this:
Lan servers are restricted to local clients (classC)
Dragonshadow is offline
Lebson506th
Veteran Member
Join Date: Jul 2008
Old 03-14-2009 , 20:39   Re: Sourcemod on TF2 listen server?
Reply With Quote #9

Sometimes the listen server doesn't use that one.

That's why I said look in the console =P
__________________
My Plugins
Spray Tracer by Nican, maintained by me
Simple TK Manager
DoD:S Admin Weapons

Links
Resistance and Liberation (A HL2 Multiplayer Modification)
Lebson506th is offline
Dragonshadow
BANNED
Join Date: Jun 2008
Old 03-14-2009 , 20:47   Re: Sourcemod on TF2 listen server?
Reply With Quote #10

Code:
maxplayers set to 24
maxplayers set to 24
L 03/14/2009 - 20:46:58: -------- Mapchange to cp_iceworld_beta_v2 --------
L 03/14/2009 - 20:46:58: Error log file session closed.
exec: couldn't exec skill1.cfg
Executing listen server config file
Spawnpoint at (48.41 -416.00 20.00) is not clear.
Spawnpoint at (48.41 -512.00 20.00) is not clear.
Spawnpoint at (1999.59 -32.00 20.00) is not clear.
Spawnpoint at (1999.59 64.00 20.00) is not clear.
exec: couldn't exec cp_iceworld_beta_v2.cfg
CModelLoader::Map_IsValid: 'maps/cp_snowbridge_thallus.bsp' is not a valid BSP file
CModelLoader::Map_IsValid: 'maps/cp_snowbridge_thallus.bsp' is not a valid BSP file
L 03/14/2009 - 20:47:00: [nextmap.smx] FATAL: Cannot load map cycle. Nextmap not loaded.
L 03/14/2009 - 20:47:00: [SM] Plugin encountered error 25: Call was aborted
L 03/14/2009 - 20:47:00: [SM] Native "SetFailState" reported: Mapcycle Not Found
L 03/14/2009 - 20:47:00: [SM] Displaying call stack trace for plugin "nextmap.smx":
L 03/14/2009 - 20:47:00: [SM]   [0]  Line 129, nextmap.sp::FindAndSetNextMap()
L 03/14/2009 - 20:47:00: [SM]   [1]  Line 99, nextmap.sp::OnConfigsExecuted()

Team Fortress
Map: cp_iceworld_beta_v2
Players: 1 / 24
Build: 3771
Server Number: 5

   VAC secure mode disabled.
No pure server whitelist. sv_pure = 0
Firetrain connected
Redownloading all lightmaps
thats what it says when I start a server with sv_lan 0 in listenserver.cfg
Dragonshadow is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 00:31.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode