Quote:
Originally Posted by AI-Chicky
- Spy doesn't uncloak if he uses melee weapons.
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Quote:
Originally Posted by Theme97
- rnd_fix_spy (1): Undisguises Spies when using a non-melee attack. Set to 2 to undisguise on all attacks.
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Quote:
Originally Posted by AI-Chicky
- There are sometimes black bars attached to weapons. Everytime I noted this problem it was with a Heavy so I don't know if that makes any difference or not.
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I don't think this is fixable as far as I can do. Maybe someone else has some insight on this.
Quote:
Originally Posted by AI-Chicky
- Unlockable weapons are not used (not really a problem but I had lots of complaints in regards to this).
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Not possible through SourceMod alone, as far as I know. Needs an extension.
Quote:
Originally Posted by AI-Chicky
- When using the resupply cabinet, ammo amounts were changed to numbers that did not match the weapon in hand. For example, a flare gun with 16 ammo or a minigun with 25 ammo.
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This shouldn't be happening; see last reply for more details.
Quote:
Originally Posted by AI-Chicky
- Sometimes the random weapons wound result in two of the same weapon (in all fairness, I only saw this with the shotgun).
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Engi has a primary shotgun and the other classes have a secondary shotgun. This is not as bad as one might think, since it means you can shoot 12 rounds before having to reload.
Quote:
Originally Posted by AI-Chicky
- Once the plugin is installed, players are then unable to change classes when the plugin is turned off. In other words, everytime you want to use it, you have to install it. Everytime you want to turn it off, you have to uninstall it.
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I think this was reported earlier and I had forgotten to change it. I'll remember to look into this for the next update.
Quote:
Originally Posted by AI-Chicky
- Some classes have 1000 ammo. And while I'm sure the player with the 1000 ammo wouldn't mind, the players without it certainly do.
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They shouldn't. I run a loop that restricts everyone's ammo to the max they should be holding. This may tie in with the problems had at resupply, where the given ammo was wrong. It'd help if you could post error logs; thanks.
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