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[L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)


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TOP-ic
Junior Member
Join Date: Mar 2010
Location: Russia Saint-Petersburg
Old 05-02-2010 , 14:06   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #91

L 05/02/2010 - 10:05:02: [SM] Native "GetEdictClassname" reported: Invalid edict (208 - 208 )
L 05/02/2010 - 10:05:02: [SM] Displaying call stack trace for plugin "l4d_incapped_grenade.smx":
L 05/02/2010 - 10:05:02: [SM] [0] Line 650, E:\Server2-coop\left4dead2\left4dead2\addons\sourcemod\s cripting\l4d_incapped_grenade.sp::ipebombThin k()

...

L 05/02/2010 - 10:06:02: [SM] Native "GetEdictClassname" reported: Invalid edict (208 - 208 )
L 05/02/2010 - 10:06:02: [SM] Displaying call stack trace for plugin "l4d_incapped_grenade.smx":
L 05/02/2010 - 10:06:02: [SM] [0] Line 650, E:\Server2-coop\left4dead2\left4dead2\addons\sourcemod\s cripting\l4d_incapped_grenade.sp::ipebombThin k()

Порядком 600 ошибок...

Last edited by TOP-ic; 05-02-2010 at 14:09.
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DJ_WEST
Senior Member
Join Date: Jul 2005
Location: Russian Federation
Old 05-02-2010 , 14:45   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #92

Newf, TOP-ic, try attached version.

I've been rewriting the plugin, as it has some problems. As will be ready I'll upload new version on the test.
Attached Files
File Type: sp Get Plugin or Get Source (l4d_incapped_grenade.sp - 520 views - 40.4 KB)
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Marchello
Senior Member
Join Date: Jan 2010
Old 05-06-2010 , 04:40   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #93

Also, would be really nice if there was a possibility to pass these items between players in this plugin (combined with this)

Last edited by Marchello; 05-06-2010 at 04:52.
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Newf
Senior Member
Join Date: Dec 2009
Old 05-06-2010 , 13:02   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #94

Quote:
Originally Posted by DJ_WEST View Post
Newf, TOP-ic, try attached version.

I've been rewriting the plugin, as it has some problems. As will be ready I'll upload new version on the test.
k just put this in. was sick for a few days.

i'll let you know how it goes.
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Daewa
Member
Join Date: Oct 2009
Old 05-09-2010 , 17:28   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #95

Nice plugin.

Could you add a delay option? Last time I was meleeing a lot then got incapped, I inadvertly throw my molotov right in front of me.
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DJ_WEST
Senior Member
Join Date: Jul 2005
Location: Russian Federation
Old 05-11-2010 , 13:42   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #96

New version 1.6 (beta) for testing!
This version works only with Left 4 Dead 2!

Changelog:
Quote:
Rewrote the plugin, now he doesn't emulate a grenade, use functions from the game engine (l4d_incapped_grenade.txt)
Added a delay to use grenades after the player is incapacitated
Added ability to throw grenades into incapped mode, if he got a grenade in this state (for example, with give command)
Added new cvar l4d_incapped_pipebomb_radius
Removed cvar l4d_incapped_vomitjar_glowduration
Put the file l4d_incapped_grenade.txt into gamedata folder.
Attached Files
File Type: txt l4d_incapped_grenade.txt (1.8 KB, 461 views)
File Type: sp Get Plugin or Get Source (l4d_incapped_grenade.sp - 693 views - 26.9 KB)
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birno
Senior Member
Join Date: Mar 2010
Old 05-13-2010 , 16:52   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #97

Thanks for the plugin!
I really like the faster throw of items, maybe its possible to make a separate plugin where we can throw the molotovs etc with this speed in normal way(when we are not incapped)?
I see the code, but its a little difficulty for me.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 05-14-2010 , 18:53   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #98

Code:
#define SOUND_DUAL_PISTOL ")weapons/pistol/gunfire/pistol_dual_fire.wav"
is that supposed to look like that?

Really deep modding as always .. if only your plugins were more stable i could use them on my server.
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ionxp
BANNED
Join Date: Oct 2009
Old 05-14-2010 , 20:14   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #99

if only your plugins wouldn't crash the server with a runtime error i would use them too
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TOP-ic
Junior Member
Join Date: Mar 2010
Location: Russia Saint-Petersburg
Old 05-15-2010 , 05:11   Re: [L4D/L4D2] Incapped Grenade (Pipe/Molotov/Vomitjar)
Reply With Quote #100

L 05/14/2010 - 21:53:00: [SM] Native "GetEdictClassname" reported: Invalid edict (-1 - -1)
L 05/14/2010 - 21:53:00: [SM] Displaying call stack trace for plugin "l4d_incapped_grenade.smx":
L 05/14/2010 - 21:53:00: [SM] [0] Line 335, E:\Server2-coop\left4dead2\left4dead2\addons\sourcemod\s cripting\l4d_incapped_grenade.sp::SetPlayerWe aponModel()
L 05/14/2010 - 21:53:00: [SM] [1] Line 630, E:\Server2-coop\left4dead2\left4dead2\addons\sourcemod\s cripting\l4d_incapped_grenade.sp::OnPlayerRun Cmd()
L 05/14/2010 - 21:53:01: [SM] Native "GetEntProp" reported: Property "m_bInReload" not found (entity 374/infected)
L 05/14/2010 - 21:53:01: [SM] Displaying call stack trace for plugin "l4d_incapped_grenade.smx":
L 05/14/2010 - 21:53:01: [SM] [0] Line 619, E:\Server2-coop\left4dead2\left4dead2\addons\sourcemod\s cripting\l4d_incapped_grenade.sp::OnPlayerRun Cmd()
L 05/14/2010 - 21:53:02: [SM] Native "SetEntPropFloat" reported: Property "m_flNextPrimaryAttack" not found (entity 374/infected)
L 05/14/2010 - 21:53:02: [SM] Displaying call stack trace for plugin "l4d_incapped_grenade.smx":
L 05/14/2010 - 21:53:02: [SM] [0] Line 594, E:\Server2-coop\left4dead2\left4dead2\addons\sourcemod\s cripting\l4d_incapped_grenade.sp::OnPlayerRun Cmd()
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