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c3
Member
Join Date: Aug 2004
Old 11-04-2004 , 01:47   &9786;&9786;&9786; IM BACK!!! &9786;&978
Reply With Quote #1

IM BACK!!!

super g-4-y.....u guys disabled symbols
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chris0826
Member
Join Date: Sep 2004
Old 11-04-2004 , 03:15  
Reply With Quote #2

welcome back. do you want me to bust out the lyrics of "Welcome Back" by Mase
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jtp10181
Veteran Member
Join Date: May 2004
Location: Madison, WI
Old 11-04-2004 , 06:55  
Reply With Quote #3

that stuff has never worked in topic titles....
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Chivas2973
Veteran Member
Join Date: Mar 2004
Location: Wisconsin
Old 11-04-2004 , 11:28  
Reply With Quote #4

lol, welcome back
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LUNCHBOX!!!
Senior Member
Join Date: Nov 2004
Location: In a lunchbox!!!
Old 11-05-2004 , 19:07  
Reply With Quote #5

Welcome back!! And you are....
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Fly..or something
Retierd!
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Prowler
Senior Member
Join Date: Nov 2004
Old 11-06-2004 , 02:28  
Reply With Quote #6

....before your time

Before my time too though so dont feel bad
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c3
Member
Join Date: Aug 2004
Old 11-06-2004 , 02:55   wow your always sharp......u still amaze me jt
Reply With Quote #7

wow your always sharp......u still amaze me jt
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c3
Member
Join Date: Aug 2004
Old 11-06-2004 , 03:11   ima so happy
Reply With Quote #8

im so happy i figured out how this works, trig. & actionscript code and then i put it on this site http://c3.wgohosting.com/site/ ist the guns following u, but then i read too many tutorials so it sux i can say i wrote the code my self

Code:
gun2x = getProperty("", _x);
gun2y = getProperty("", _y);
sx2 = getProperty("_root.ship", _x);
sy2 = getProperty("_root.ship", _y);
mouse2_x = getProperty("_root.ship", _x)-gun2x;
mouse2_y = getProperty("_root.ship", _y)-gun2y;




if (Number(mouse2_x)<0) {
	abs_mouse2_x = Number(mouse2_x)+Number((mouse2_x*-2));
	xsign = -1;
} else {
	abs_mouse2_x = mouse2_x;
	xsign = +1;
}
if (Number(mouse2_y)<0) {
	abs_mouse2_y = Number(mouse2_y)+Number((mouse2_y*-2));
	ysign = -1;
} else {
	abs_mouse2_y = mouse2_y;
	ysign = +1;
}



input2 = Number((abs_mouse2_x*abs_mouse2_x))+Number((abs_mouse2_y*abs_mouse2_y));
call("sqrt");
hyp = output2;


counter = 0;
found = 0;
while (not (found)) {
	if (Number(substring(_root.sine_lookup_table, Number((counter*6))+1, 5))<=Number(sin_theta)) {
				angle = counter;
	} else {
		found = 1;
	}
	counter = Number(counter)+1;
}




if (Number(sx2)<Number(gun2x)) {
	angle = Number((90-angle))+90;
} else {
}
if (Number(sy2)>Number(gun2y)) {
	angle = Number(angle)+180;
} else {
	angle = Number((90-angle))+90;
}




setProperty("", _rotation, angle);
Code:
// ----------------------------------------------
// Newton's Method for Finding Square Root
// ----------------------------------------------
x = 1;
counter2 = 0;
while (Number(counter2)<11) {
	x = x-((x*x-input2)/(2*x));
	counter2 = Number(counter2)+1;
}
output2 = x;
Code:
// ----------------------------------------------
// sin() lookup table
// ----------------------------------------------
sine_lookup_table = "0.000/.0175/.0349/.0523/.0698/.0872/.1045/.1219/.1392/.1564/.1736
/.1908/.2079/.2250/.2419/.2588/.2756/.2924/.3090/.3256/.3420/.3584/.3746/.3907/.4067
/.4226/.4384/.4540/.4695/.4848/.5000/.5150/.5299/.5446/.5592/.5736/.5878/.6018/.6157
/.6428/.6561/.6691/.6820/.6947/.7071/.7193/.7314/.7431/.7547/.7660/.7771/.7880/.7986
/.8090/.8192/.8290/.8387/.8480/.8572/.8660/.8746/.8829/.8910/.8988/.9063/.9135/.9205
/.9272/.9336/.9397/.9455/.9511/.9563/.9613/.9659/.9703/.9744/.9781/.9816/.9848/.9877
/.9903/.9925/.9945/.9962/.9976/.9986/.9994/.9998/1.000";

// ----------------------------------------------
startDrag("/ship", true);
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