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Base Builder Zombie Mod v6.5 [01/15/2011]


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chinkspokli
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Join Date: Jan 2011
Old 02-01-2011 , 12:14   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #781

Hey Tirant bro . . I really like this plugin and want to use em too . .
But I am not able to run this plugin in my server can u or ne 1 else HELP me ???
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Abes_Ziomal_PL(Poland)
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Join Date: Feb 2008
Location: Warsaw
Old 02-01-2011 , 13:43   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #782

"basebuilder65 - Models" unzip models folder to cstrike
"basebuilder65 - Sounds" unzip sounds folder to cstrike
"basebuilder65.zip" unzip addons folder to cstrike
and restart server
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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 02-01-2011 , 15:48   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #783

Quote:
Originally Posted by Abes_Ziomal_PL(Poland) View Post
"basebuilder65 - Models" unzip models folder to cstrike
"basebuilder65 - Sounds" unzip sounds folder to cstrike
"basebuilder65.zip" unzip addons folder to cstrike
and restart server
idiot proof, or so i thought, lol. Just extract all files to their corresponding directories, it's not that hard. then add name of plugin and cvars to plugins.ini and amxx.cfg correspondingly. It's like installing any other plugin.
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TheTimo007
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Join Date: Oct 2010
Location: Estonia
Old 02-01-2011 , 16:33   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #784

HOW CAN I MAKE SO THAT PLAYERS CAN'T TAKE OTHERS BLOCKS, ONLY ADMINS CAN ???!!!!
LIKE BLOCK WILL BE LOCKED AFTER USING AND ONLY AVAILABLE FOR ADMINS ...
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SpyDevil
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Join Date: Jul 2010
Location: TURKiYE
Old 02-02-2011 , 07:26   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #785

v_knife_zombie.mdl.mdl
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Tirant
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Join Date: Jul 2008
Location: Los Angeles, California
Old 02-03-2011 , 02:08   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #786

You don't put the .mdl extension, the plugin handles it.

There is no way to enable auto-locking on blocks. It's extremely frustrating to deal with. The only thing you can do is enable locking for all players and make them type the command (in which case, admins will be able to move all blocks, and players can only move their own). If you want it to work automatically, you'll have to code it in somehow yourselves, I don't support it.
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TheTimo007
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Old 02-03-2011 , 07:26   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #787

Roger That !
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GuTo
Senior Member
Join Date: Mar 2010
Location: Brazil - SP
Old 02-08-2011 , 22:40   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #788

very nice mod
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lqlqlq
Senior Member
Join Date: Jan 2008
Old 02-12-2011 , 06:44   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #789

I have error logs on bb_separation6 on this:
[IMG]http://img837.**************/img837/5436/17555910.jpg[/IMG]
when zombie jump in - zombie die, and respawn, but i have error logs:


Code:
L 02/12/2011 - 13:43:50: [AMXX] Run time error 4: index out of bounds 
L 02/12/2011 - 13:43:50: [AMXX]    [0] basebuilder65.sma::ham_TakeDamage (line 842)
Please fixed! Error logs have size: 700kb very fast logged and wont stop.....
PP: Sry for my english..

Last edited by lqlqlq; 02-12-2011 at 06:46.
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Tirant
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Location: Los Angeles, California
Old 02-14-2011 , 03:17   Re: Base Builder Zombie Mod v6.5 [01/15/2011]
Reply With Quote #790

- Updated to v6.5.3 -

Fixed bug where client takes damage from non-player (ie trigger_hurt).
Attached Files
File Type: zip basebuilder65.zip (105.0 KB, 245 views)
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