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[TF2] Custom Weapons 3 (Beta 2)


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KenanTheFab
New Member
Join Date: Oct 2021
Old 10-29-2021 , 04:22   Re: [TF2] Custom Weapons 3 (Beta 1)
Reply With Quote #271

Quote:
Originally Posted by Mr.Orion View Post
________________________________
//* == [ ORION'S ATTRIBUTES ] == *\\
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ


UPDATED : 07/18/2016 : Version : 1.04/1.04/1.04
Sourcemod Version needed : 1.8

Hey, I'm running sourcemod 1.10 but for the life of me cannot get either moreaw2 or orion attributes to work- so I wanted to ask the dev himself-

Spoiler


Am I doing something wrong? No matter what I've tried I get an error saying that
"[CW3 Attributes] WARNING! Attribute "Fly while shooting" (value "1" plugin "moreaw2") seems to have been ignored by all attribute plugins. It's either an invalid attribute, incorrect plugin, an error occured in the att. plugin, or the att. plugin forgot to return Plugin_Handled."
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The enigma
Member
Join Date: Feb 2016
Old 12-30-2021 , 17:47   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #272

Im having issues with shields and anything wearable such as sniper packs (Not base jumper though) not being usable. Every other weapon works just when I equip those wearable types of weapons they dont work.

But when I use another plugin gimme weapons I can equip successfully shields and packs.
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PC Gamer
Veteran Member
Join Date: Mar 2014
Old 12-31-2021 , 02:22   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #273

Quote:
Originally Posted by The enigma View Post
Im having issues with shields and anything wearable such as sniper packs (Not base jumper though) not being usable. Every other weapon works just when I equip those wearable types of weapons they dont work.
When everything seems to work except wearable weapons you should update your gamedata file.
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The enigma
Member
Join Date: Feb 2016
Old 12-31-2021 , 16:46   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #274

Quote:
Originally Posted by PC Gamer View Post
When everything seems to work except wearable weapons you should update your gamedata file.
Could you show me what you would use because I'm sure I updated my gamedata, unless I am confused and did something else to fix the crashing issues before hand.
The enigma is offline
PC Gamer
Veteran Member
Join Date: Mar 2014
Old 12-31-2021 , 23:29   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #275

I don't use this plugin, but if I did I'd replace the 'tf2items.randomizer.txt' file located in the /sourcemod/gamedata/ folder with the one attached to this post.

PHP Code:
"Games"
{
    
/* Team Fortress 2 */
    
"tf"
    
{
        
"Offsets"
        
{
            
"CTFPlayer::EquipWearable"
            
{
                
"windows"    "434"
                "linux"        "435"
                "mac"        "435"
            
}
        }
    }

Attached Files
File Type: txt tf2items.randomizer.txt (177 Bytes, 70 views)
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The enigma
Member
Join Date: Feb 2016
Old 01-02-2022 , 19:23   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #276

Worked thanks. In future where can I get the most up to date version?
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kikioviolet229
Junior Member
Join Date: Apr 2022
Old 04-15-2022 , 01:39  
Reply With Quote #277

I'm having trouble with getting wearables, and I think throwables seem to have some problems too.
I have no clue why. Any help or insight would be greatly appreciated.

For wearables, they disappear entirely, eating the slot they occupy. They give no passives nor show a worn model.
As for throwables, they seem to never recharge... Unless I need to specify a refresh time, in which case i'm stupid and ignore this part.

Last edited by kikioviolet229; 04-15-2022 at 01:49.
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Ashat
New Member
Join Date: Jul 2022
Old 07-01-2022 , 14:57   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #278

I've installed the starter kit and a few weapons yet I can't equip any weapons. Is the plugin broken in the latest update?
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bubbyboytoo
New Member
Join Date: Mar 2016
Location: Yesterday
Old 07-22-2022 , 19:36   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #279

Quote:
Originally Posted by Ashat View Post
I've installed the starter kit and a few weapons yet I can't equip any weapons. Is the plugin broken in the latest update?
I wouldn't hold my breath on this getting any support. Seems to me like they're working on it primarily for personal use on their """official""" custom weapons server and letting us have any of that goodness is an afterthought at best.

Last edited by bubbyboytoo; 07-22-2022 at 19:36.
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nosoop
Veteran Member
Join Date: Aug 2014
Old 07-23-2022 , 01:37   Re: [TF2] Custom Weapons 3 (Beta 2)
Reply With Quote #280

Quote:
Originally Posted by bubbyboytoo View Post
I wouldn't hold my breath on this getting any support. Seems to me like they're working on it primarily for personal use on their """official""" custom weapons server and letting us have any of that goodness is an afterthought at best.
Self plug: Custom Weapons X is intended to be the successor and is maintained. A little bit more effort to install since you have to grab dependencies from multiple places, but the dependencies are going to be used by other plugins anyways.

That said, the "randomizer" gamedata is just out of date again. Source it from CTFPlayer::EquipWearable() in the TF2 Utils gamedata, which I'll try to stay on top of updates with.

Note: "Maintained" means I'll try to make sure it will be kept up to date with the latest game version. Feature requests aren't guaranteed to be fulfilled. It's in a usable state, however.
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