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[L4D & L4D2] Smoker Cloud Damage


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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 03-20-2012 , 12:49   Re: [L4D & L4D2] Smoker Cloud Damage
Reply With Quote #241

Yes i suppose i can remove that. Still, the couple bytes that code uses aren't of concern to anyone.
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Visual77
Veteran Member
Join Date: Jan 2009
Old 03-22-2012 , 02:53   Re: [L4D & L4D2] Smoker Cloud Damage
Reply With Quote #242

ok I guess I will have to do it myself then. I like when plugins are cleaned up from useless codes. on a 10v10 server, with all the team switching making the player_team event fire pretty often and the server running 24/7, it isn't just a couple of bytes with that bool and timer always running. I'd rather not have the server taking up extra bytes when it dosn't have to. atleast put slashes infront of dead code if you don't want to delete it next time

Last edited by Visual77; 03-22-2012 at 03:00.
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The 5th Survivor
Senior Member
Join Date: Mar 2012
Old 04-26-2012 , 18:07   Re: [L4D & L4D2] Smoker Cloud Damage
Reply With Quote #243

Quote:
Originally Posted by Visual77 View Post
eh? 3 posts above you said "l4d2_cloud_gamemodesactive "versus,teamversus,realism,coop"
didn't work, and now you say it do. this cvar is not in version 2.18 so I guess that means that atomicstryker was right. his latest version does indeed work.
Quote:
Originally Posted by matrixmark View Post
Edit: I think he means he rolled back to previous version, as you suggested, and its now working....I think lol...
That's exactly what I meant. Sorry for the late reply :p
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bubbabyte
Member
Join Date: Jun 2010
Old 04-28-2012 , 16:04   Re: [L4D & L4D2] Smoker Cloud Damage
Reply With Quote #244

Is there any way at all to have the smoker cloud damage NOT effect people trying to put gas cans in the generator? It's become more of an exploit on my server to die as a smoker on the generator and people can't put cans in.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 04-29-2012 , 05:25   Re: [L4D & L4D2] Smoker Cloud Damage
Reply With Quote #245

If you switch the knockdown effect off, it should work unless Valve is monitoring health while gassing
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psycki
BANNED
Join Date: Aug 2013
Location: https://t.me/pump_upp
Old 11-16-2013 , 03:20   Re: [L4D & L4D2] Smoker Cloud Damage
Reply With Quote #246

hello congratulations first is an awesome plugin, one of the few very useful for smoker, however it has a small bug. whenever the team has bot survivor and a smoker dies close, they get trapped in the smoke, and do not walk, stand only stopped taking damage. and with time it became an exploit in servers because the servers do not always get full vain 4x4 8x8 10x10 etc.
has something that can be done to fix this bug.

from already thank you.
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Ellie
Senior Member
Join Date: Apr 2013
Old 01-12-2014 , 02:57   Re: [L4D & L4D2] Smoker Cloud Damage
Reply With Quote #247

Hey I saw a video (in this thread) that shows this plugin in action for L4D and has a progress bar with custom text (video at the 1min 39 secs to 1:43 mark). Where is the option to show that bar using this plugin?

Last edited by Ellie; 01-12-2014 at 02:59.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-12-2014 , 04:51   Re: [L4D & L4D2] Smoker Cloud Damage
Reply With Quote #248

I never coded a progress bar into this plugin. Other plugins such as Incapped Meds Munch have bar code.
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Ellie
Senior Member
Join Date: Apr 2013
Old 01-12-2014 , 17:31   Re: [L4D & L4D2] Smoker Cloud Damage
Reply With Quote #249

Ah ok. I'll take a look at the Incapped meds much. Can you add a progress bar option to this plugin for the text if it's not too much trouble? If it is then don't sweat it. Thanks.
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Munch
Senior Member
Join Date: May 2012
Location: Liverpool UK
Old 01-13-2014 , 13:42   Re: [L4D & L4D2] Smoker Cloud Damage
Reply With Quote #250

Cant see any benefit form having a progress bar, just move away from the cloud.
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