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Triskle - Broadcast In-Game Voice Comm


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asherkin
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Join Date: Aug 2009
Location: OnGameFrame()
Old 01-07-2012 , 15:55   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #31

All that's left for mine is a GUI for the client, all the actual networking and voice decoding is complete.
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FunkyLoveCow
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Join Date: May 2010
Old 05-19-2012 , 14:05   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #32

I hate to poke a dead thread, but how are those two rewrites going?
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Seta00
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Join Date: Jan 2010
Location: Berlin
Old 05-19-2012 , 15:55   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #33

Quote:
Originally Posted by FunkyLoveCow View Post
I hate to poke a dead thread, but how are those two rewrites going?
I'm no longer working on this. The extension rewrite got to a point where I could use it, I used it for a couple months on two CS:S servers and one TF2 server, then I lost interest in the project. Triskle won't have a proper client unless someone writes one. The extension code has components that can (and should) be re-used when creating a client. One would have to create the graphical interface, plug the GUI components to the right methods, and of course use some audio playback API to actually play the voice comm. This might be of use to anyone working on this: https://gist.github.com/2732194 it's a Qt runnable class that does the ØMQ networking and passes messages to listeners. The rest of the code (extension and common components) are here: https://github.com/reubenmorais/triskle
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Atreus
SourceMod Donor
Join Date: Apr 2005
Location: San Diego, CA
Old 11-24-2012 , 05:51   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #34

Is there anyone who would be interested in building a GUI in the way seta mentioned above? I'm still making use of the original Triskle client, as, although the audio quality is poor (at best), is still a way to hear audio without having to be in-server and it would be amazing to have one that works properly

I'm actually really surprised this hasn't gotten more attention, even when it was being actively worked on, given what a fantastic tool it is.

Last edited by Atreus; 11-27-2012 at 03:14.
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Atreus
SourceMod Donor
Join Date: Apr 2005
Location: San Diego, CA
Old 11-27-2012 , 03:14   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #35

I should add that I'm willing to pay. So, I'm looking both for
(a) someone willing to chip in with me, whatever the amount you can offer up, or
(b) a dev willing to take on the project based on the above.

My intentions as of now are that the result would be publicly posted for everybody to make use of. I can't afford a huge amount, which is why I'm hoping there are other people interested.

To touch on the comment of the (lack of) interest: Is there some alternative tool I don't know about? I know SourceOP used to have it as a feature, but when I tried installing it, my server would just crash repeatedly :/

Last edited by Atreus; 11-27-2012 at 03:15.
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Atreus
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Join Date: Apr 2005
Location: San Diego, CA
Old 05-01-2013 , 07:08   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #36

It's-been-like-5-months-so-I'm-going-to-bump-it-once-more bump. I still use the beta that was put out ages ago before he removed the link, and while it's imperfect, it's still a hell of a lot better than having to go into the server every time you want to verify a complaint regarding voice.
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Prof. Orribilus
Member
Join Date: Jun 2013
Location: Italy
Old 08-12-2013 , 18:33   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #37

How does development proceed?

Last edited by Prof. Orribilus; 08-12-2013 at 18:34.
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DJPlaya
Senior Member
Join Date: Nov 2014
Location: Germany
Old 07-18-2016 , 21:35   Re: Triskle - Broadcast In-Game Voice Comm
Reply With Quote #38

Cant access Bitbucket, can someone up the source?
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Last edited by DJPlaya; 08-02-2016 at 17:57.
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