Want to set skins for human VIP on my Zombie reloaded server but all admins have access to VIP model...
Here my setting:-
Admin_groups.cfg
Code:
Groups
{
"Owners"
{
"flags" "zth"
"immunity" "99"
}
"VIP admins"
{
"flags" "bcet"
"immunity" "10"
}
"Basic admins"
{
"flags" "bce"
"immunity" "20"
}
"zr_vip"
{
"flags" ""
"immunity" ""
}
/**
* Allowed properties for a group:
*
* "flags" - Flag string.
* "immunity" - Immunity level number, or a group name.
* If the group name is a number, prepend it with an
* '@' symbol similar to admins_simple.ini. Users
* will only inherit the level number if it's higher
* than their current value.
*/
"Default"
{
"immunity" "1"
}
"Full Admins"
{
/**
* You can override commands and command groups here.
* Specify a command name or group and either "allow" or "deny"
* Examples:
* ":CSDM" "allow"
* "csdm_enable" "deny"
*/
Overrides
{
}
"flags" "abcdefghiz"
/* Largish number for lots of in-between values. */
"immunity" "99"
}
}
admins.cfg
Code:
/**
* USE THIS SECTION TO DECLARE DETAILED ADMIN PROPERTIES.
*
* Each admin should have its own "Admin" section, followed by a name.
* The name does not have to be unique.
*
* Available properties: (Anything else is filtered as custom)
* "auth" - REQUIRED - Auth method to use. Built-in methods are:
* "steam" - Steam based authentication
* "name" - Name based authentication
* "ip" - IP based authentication
* Anything else is treated as custom.
* Note: Only one auth method is allowed per entry.
*
* "identity" - REQUIRED - Identification string, for example, a steamid or name.
* Note: Only one identity is allowed per entry.
*
* "password" - Optional password to require.
* "group" - Adds one group to the user's group table.
* "flags" - Adds one or more flags to the user's permissions.
* "immunity" - Sets the user's immunity level (0 = no immunity).
* Immunity can be any value. Admins with higher
* values cannot be targetted. See sm_immunity_mode
* to tweak the rules. Default value is 0.
*
* Example:
"BAILOPAN"
{
"auth" "steam"
"identity" "STEAM_0:1:16"
"flags" "abcdef"
}
*
*/
Admins
{
"Titanium"
{
"auth" "steam"
"identity" "STEAM_0:0:37529239"
"group" "Owners"
"immunity" ""
"flags" ""
}
"HARDY"
{
"auth" "steam"
"identity" "STEAM_0:0:56020116"
"group" "Owners"
"immunity" ""
"flags" ""
}
"Molik"
{
"auth" "steam"
"identity" "STEAM_0:0:20623141"
"group" "Basic admins"
"immunity" "20"
"flags" ""
}
"Eclips"
{
"auth" "steam"
"identity" "STEAM_0:0:44561977"
"group" "Basic admins"
"immunity" "20"
"flags" ""
}
"Raptor"
{
"auth" "steam"
"identity" "STEAM_0:1:39720528"
"group" "Basic admins"
"immunity" "20"
"flags" ""
}
"Neel"
{
"auth" "steam"
"identity" "STEAM_0:1:51670177"
"group" "Basic admins"
"immunity" "20"
"flags" ""
}
"Trojan digital"
{
"auth" "steam"
"identity" "STEAM_0:1:53328251"
"group" "Basic admin"
"immunity" "20"
"flags" ""
}
"Rebel"
{
"auth" "steam"
"identity" "STEAM_0:1:50365368"
"group" "Basic admins"
"immunity" "20"
"flags" ""
}
"Dumbass"
{
"auth" "steam"
"identity" "STEAM_0:1:51671805"
"group" "Basic admins"
"immunity" "20"
"flags" ""
}
"The one"
{
"auth" "steam"
"identity" "STEAM_0:0:43764718"
"group" "Basic admins"
"immunity" "20"
"flags" ""
}
}
Models.txt
Code:
// ============================================================================
//
// ZOMBIE:RELOADED
// Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Description:
// ----------------------------------------------------------------------------
// name Name of model file, without extension.
// path Path to model files. MUST end with "/".
// team Model type:
// "zombies"
// "humans"
// access Access type:
// "public" - Everyone can use the model.
// "admins" - Model can only be used by admins.
// "hidden" - Model is excluded from public random selections.
// "motherzombies" - Model can only be used by mother zombies.
// "group" - Use group authentication.
// group If access is "group": A SourceMod group name. Otherwise blank ("").
"models"
{
"lycanwerewolf"
{
"name" "lycanwerewolf"
"path" "models/player/elis/lw/"
"team" "zombies"
"access" "public"
"group" ""
}
"zh_charple001"
{
"name" "zh_charple001"
"path" "models/player/zh/"
"team" "zombies"
"access" "public"
"group" ""
}
"zh_zombie003"
{
"name" "zh_zombie003"
"path" "models/player/zh/"
"team" "zombies"
"access" "public"
"group" ""
}
"slow"
{
"name" "slow"
"path" "models/player/slow/fallout_3/ghoul/"
"team" "zombies"
"access" "public"
"group" ""
}
"t_guerilla"
{
"name" "t_guerilla"
"path" "models/player/ics/hellknight_red/"
"team" "zombies"
"access" "public"
"group" ""
}
"vip_human"
{
"name" "slow"
"path" "models/player/slow/jamis/wolverine_origins/"
"team" "humans"
"access" "group"
"group" "zr_vip"
}
// Special model examples:
// -----------------------
// Only admins can use this zombie model.
//"admin_zombie"
//{
// "name" "1337model"
// "path" "models/player/adminmodels/"
// "team" "zombies"
// "access" "admins"
// "group" ""
//}
// Only members of the zr_vip group in SourceMod can use this human model.
//"vip_human"
//{
// "name" "vipmodel"
// "path" "models/player/vip/"
// "team" "humans"
// "access" "group"
// "group" "zr_vip"
//}
// This model will be excluded from public random selections. Only classes
// that use "random_hidden" or explicit specify this model will be able to use it.
//"hidden"
//{
// "name" "hiddenmodel"
// "path" "models/player/"
// "team" "humans"
// "access" "hidden"
// "group" ""
//}
}
Playerclasses.txt
Code:
// ============================================================================
//
// Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute: Values: Description:
// ----------------------------------------------------------------------------
// enabled yes/no Enables or disables a class.
// team number Specifies what team the class belongs to:
// 0 - Zombies
// 1 - Humans
// 2 - Admin mode classes (incomplete feautre!)
// team_default yes/no Marks the class as the default class in the team.
// flags number Special class flags (bit field). To combine multiple flags
// use a sum of the flag values. Available flags:
// 1 - Admins only
// 2 - Mother zombies only
// group text Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name text The class name used in class menu.
// description text The class description used in class menu.
// model_path text Path to model to use. Relative to cstrike folder.
// alpha_initial number Initial transparency setting.
// alpha_damaged number Transparency when damaged.
// alpha_damage number How much damage to do before switching alpha.
// overlay_path text Overlay displayed at the player.
// nvgs yes/no Give and turn on night vision.
// fov number Field of view value. 90 is default.
// has_napalm yes/no Allows player to throw napalm grenades. Humans only.
// napalm_time decimal Napalm burn duration. Zombies only.
// immunity_mode number Sets the immunity mode.
// immunity_amount decimal Sets the immunity value.
// no_fall_damage on/off Disables fall damage.
// health number How many health points to give.
// health_regen_interval decimal Sets the regeneration interval. 0 to disable.
// health_regen_amount number How much HP to give per interval.
// health_infect_gain number How much HP to give when the player infects someone. Zombies only.
// kill_bonus number How many points to give per kill. Zombies only.
// speed decimal The player speed.
// knockback decimal Force of the knockback when shot at. Zombies only.
// jump_height decimal Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance decimal Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.
"classes"
{
// ------------------------------------------
//
// Zombie classes
//
// ------------------------------------------
"zombie_classic"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "yes"
"flags" "0"
"group" ""
"name" "Classic"
"description" "Need brains!!! Arrrrggghh!"
// Model
"model_path" "models/player/zh/zh_charple001.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "10.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "2500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"
"speed" "390"
"knockback" "4"
"jump_height" "1.1"
"jump_distance" "1.2"
}
"zombie_fast"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Fast"
"description" "-HP | +Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/slow/fallout_3/ghoul/slow.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "5.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "2000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "500"
"kill_bonus" "2"
"speed" "420"
"knockback" "4.0"
"jump_height" "1.3"
"jump_distance" "1.2"
}
"zombie_mutated"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Mutated"
"description" "+HP | -Speed | +Jump | +Knockback"
// Model
"model_path" "models/player/zh/zh_zombie003.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "15.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "3500"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "600"
"kill_bonus" "2"
"speed" "270"
"knockback" "3.5"
"jump_height" "1.3"
"jump_distance" "1.3"
}
"zombie_heavy"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Heavy"
"description" "+HP | -Speed | -Jump | -Knockback"
// Model
"model_path" "models/player/ics/hellknight_red/t_guerilla.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "20.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "4000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "3"
"speed" "275"
"knockback" "1.5"
"jump_height" "0.9"
"jump_distance" "0.9"
}
"mother_zombie"
{
// General
"enabled" "yes"
"team" "0"
"team_default" "no"
"flags" "2"
"group" ""
"name" "Mother zombie"
"description" "+HP regen | +Speed | +Jump | -Knockback"
// Model
"model_path" "models/player/elis/lw/lycanwerewolf.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" "overlays/zr/zvision"
"nvgs" "no"
"fov" "110"
// Effects
"has_napalm" "0"
"napalm_time" "5.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "4000"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "700"
"kill_bonus" "4"
"speed" "432"
"knockback" "2.0"
"jump_height" "1.2"
"jump_distance" "1.3"
}
// ------------------------------------------
//
// Human classes
//
// ------------------------------------------
"human_normal"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" ""
"name" "Normal Human"
"description" "Default Counter-Strike settings"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "no"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "2"
"speed" "300"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}
"human_vip"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "yes"
"flags" "0"
"group" "" // Write the name of a SourceMod group for vip players ("zr_vip"), then make it in SourceMod.
"name" "VIP Human"
"description" "Human class for important players"
// Model
"model_path" "models/player/slow/jamis/wolverine_origins/slow.mdl"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "200"
"health_regen_interval" "0.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "370"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}
"human_admin"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "1"
"group" ""
"name" "Admin Human"
"description" "Human class for admins"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "200"
"health_regen_interval" "1.0"
"health_regen_amount" "10"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "360"
"knockback" "0"
"jump_height" "1.2"
"jump_distance" "1.2"
}
"human_speedy"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Speedy"
"description" "Fast human"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "no"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "0"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "360"
"knockback" "0"
"jump_height" "1.0"
"jump_distance" "1.0"
}
"human_light"
{
// General
"enabled" "yes"
"team" "1"
"team_default" "no"
"flags" "0"
"group" ""
"name" "Light"
"description" "Regular human with improved jump skills"
// Model
"model_path" "default"
"alpha_initial" "255"
"alpha_damaged" "255"
"alpha_damage" "0"
// Hud
"overlay_path" ""
"nvgs" "no"
"fov" "90"
// Effects
"has_napalm" "yes"
"napalm_time" "0.0"
// Player behaviour
"immunity_mode" "0"
"immunity_amount" "0.0"
"no_fall_damage" "yes"
"health" "100"
"health_regen_interval" "0.0"
"health_regen_amount" "0"
"health_infect_gain" "0"
"kill_bonus" "1"
"speed" "260"
"knockback" "0"
"jump_height" "1.3"
"jump_distance" "1.3"
}
}
__________________