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[L4D1 & L4D2] Incapped Pills Pop


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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
Old 01-21-2022 , 10:43   Re: [L4D1 & L4D2] Incapped Pills Pop
Reply With Quote #41

Updated.

Quote:
3.1 (21-Jan-2022)
- Added reliable way to stop the music via SDKCall to "Music" class.
- Hanging sound is restored as it should be by design.
- Added ConVar "l4d_incappedpillspop_msgadvert_pos" - Position of advertise selfhelp keys message (0 - Don't show, 1 - Chat, 2 - Hint, 4 - Center screen)
- Fixed compilation warnings on SM 1.11.
@Hawkins, check the mentioned issue.
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thewintersoldier97
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Join Date: Aug 2021
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Old 01-21-2022 , 13:54   Re: [L4D1 & L4D2] Incapped Pills Pop
Reply With Quote #42

Yes! Another great update! Awesome work Dragokas
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thewintersoldier97
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Old 01-22-2022 , 06:31   Re: [L4D1 & L4D2] Incapped Pills Pop
Reply With Quote #43

Quote:
Originally Posted by Dragokas View Post
Updated.



@Hawkins, check the mentioned issue.
Hey Dragokas, I running into some bug(?) while testing the latest version (3.1):
  • Missing "black and white" screen: (Sometimes) I self-revived 2 times, I could hear the heartbeat sound effect but the screen is not black and white as usual.
  • I̶n̶c̶o̶r̶r̶e̶c̶t̶ ̶i̶n̶c̶a̶p̶a̶c̶i̶t̶a̶t̶i̶o̶n̶ ̶c̶o̶u̶n̶t̶:̶ ̶A̶f̶t̶e̶r̶ ̶u̶s̶e̶d̶ ̶p̶i̶l̶l̶s̶/̶a̶d̶r̶e̶n̶a̶l̶i̶n̶e̶s̶/̶m̶e̶d̶ ̶t̶o̶ ̶s̶t̶a̶n̶d̶ ̶u̶p̶ ̶f̶r̶o̶m̶ ̶i̶n̶c̶a̶p̶p̶e̶d̶ ̶s̶t̶a̶t̶e̶,̶ ̶I̶ ̶c̶a̶n̶ ̶s̶t̶i̶l̶l̶ ̶g̶o̶ ̶d̶o̶w̶n̶ ̶2̶ ̶o̶r̶ ̶3̶ ̶m̶o̶r̶e̶ ̶t̶i̶m̶e̶s̶.̶ Edit: Happen only one time, I was hanging and self-revived just before the bot come and revive me (the bot revive animation still playing) > I could get incapped 2 more times.
Minor issue: The instruction prompt still appear and showing "Use medkit to self-revive" when I only have medkit available even though I set "l4d_incappedpillspop_help_items" value to "6".
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Last edited by thewintersoldier97; 01-22-2022 at 11:02.
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Shao
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Join Date: Jan 2015
Old 01-25-2022 , 03:21   Re: [L4D1 & L4D2] Incapped Pills Pop
Reply With Quote #44

Few suggestions to improve this plugin based on the others, mostly because I want to use this plugin but can't because without those features it has no real way to be balanced.

1. Cvar to choose in between whether Ledge or Incapped is allowed.
2. Progressive self revive that works the same as teammates reviving with the ability to modify the time to revive, like "survivor_revive_duration" in the cvars works because instant revive is extremely broken in most situations.
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thewintersoldier97
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Old 01-25-2022 , 05:09   Re: [L4D1 & L4D2] Incapped Pills Pop
Reply With Quote #45

Quote:
Originally Posted by Shao View Post
Few suggestions to improve this plugin based on the others, mostly because I want to use this plugin but can't because without those features it has no real way to be balanced.

1. Cvar to choose in between whether Ledge or Incapped is allowed.
2. Progressive self revive that works the same as teammates reviving with the ability to modify the time to revive, like "survivor_revive_duration" in the cvars works because instant revive is extremely broken in most situations.
Nice suggestion! Agreed with the instant revive sometime invalidate teamwork and make rushing a no-brainer. Has some punishment will definitely balance it out.
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Last edited by thewintersoldier97; 01-25-2022 at 05:09.
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Dragokas
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Old 01-26-2022 , 05:59   Re: [L4D1 & L4D2] Incapped Pills Pop
Reply With Quote #46

Those lot of new features. The logic becomes too fucking complicated and require the second refactoring. That's why new bugs appearing.

I'll try but that require a lot of time.
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Dragokas
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Old 01-26-2022 , 07:04   Re: [L4D1 & L4D2] Incapped Pills Pop
Reply With Quote #47

Quote:
Originally Posted by thewintersoldier97 View Post
Happen only one time, I was hanging and self-revived just before the bot come and revive me (the bot revive animation still playing) > I could get incapped 2 more times.
That means you self-helped during bot is reviving you. You can prevent that by set ConVar
Code:
l4d_incappedpillspop_forbid_when_reviving "1"
And yeah, thare is no bot stop animation yet.
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Last edited by Dragokas; 01-26-2022 at 07:05.
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thewintersoldier97
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Old 01-26-2022 , 14:33   Re: [L4D1 & L4D2] Incapped Pills Pop
Reply With Quote #48

Quote:
Originally Posted by Dragokas View Post
That means you self-helped during bot is reviving you. You can prevent that by set ConVar
Code:
l4d_incappedpillspop_forbid_when_reviving "1"
And yeah, thare is no bot stop animation yet.
Got it, I'll test and report if there is any weird stuff
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Dragokas
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Old 01-26-2022 , 16:16   Re: [L4D1 & L4D2] Incapped Pills Pop
Reply With Quote #49

Updated.

Quote:
4.0 (26-Jan-2022)

WARNING: this release require a new dependency!

- Fixed the advertise message displayed the wrong item name.
- Fixed redunant /// characters in messages.
- Removed pointless "You have no ..." advertise message.
- Fixed Black & White didn't work on L4D2 (thanks to Silvers).
- Heartbeat plugin detection code is changed according to new recomendations.
- Fixed heartbeat sound is not stopped after healing.
- Fixed animation is not stopped when you self-helped during somebody tried to revive you.
- Added compatibility with AdminCheats plugin.
- Broadcasting "revive_success" event when self-help used.
- New dependency: Heartbeat (Revive Fix - Post Revive Options) by SilverShot: https://forums.alliedmods.net/showthread.php?t=322132
- Added ConVar "l4d_incappedpillspop_msg_warn" - Show warning messages, e.g. when you have no pills? (0 - No, 1 - Yes)
- Added ConVar "l4d_incappedpillspop_help_ledge_items" - Allow to pop with these items from hangind the ledge (0 - Don't allow, 1 - Medkit, 2 - Pills, 4 - Adrenaline (can be combined)
- Changed ConVar meaning and allowed values for "l4d_incappedpillspop_help_items" - is now means incapped self-help only. New value is added: 0 - Don't allow
- Added more safe checks.

It is suggested to remove cfg/sourcemod/l4d_incappedpillspop2.cfg config file to allow re-create it again.
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thewintersoldier97
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Old 01-27-2022 , 05:58   Re: [L4D1 & L4D2] Incapped Pills Pop
Reply With Quote #50

Quote:
Originally Posted by Dragokas View Post
Updated.
Hi Dragokas, thanks for the update! I found 2 bugs while tested 4.0 version:
  • Self-revived make me lose whatever melee weapon or deagle/magnum (2nd slot) I'm holding and replaced it with dual pistols.
  • The heartbeat-screen and sound (B&W) started at first time pills-popped. Using on ledge hanging didn't have this issues. All cvars value on Heartbeat plugin by Silvers at default.
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Last edited by thewintersoldier97; 01-27-2022 at 06:02. Reason: More accurate info
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