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[L4D & L4D2] Plane Crash (1.11) [10-Jan-2023]


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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 04-01-2012 , 15:10   Re: [L4D & L4D2] Plane Crash (1.1) [01-Apr-2012]
Reply With Quote #21

still having some trouble with the "l4d_plane_crash_damage" I tried 9999 and 200 so far. Nothing. The plane crashed right on top of me. I think its an issue with the debri not hitting me. Maybe try adding something that just kills anything in the path of the crash regardless of debri.

I love the change you made so the plane crashes in front now!
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Last edited by Chronic1; 04-01-2012 at 15:11.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-01-2012 , 15:15   Re: [L4D & L4D2] Plane Crash (1.1) [01-Apr-2012]
Reply With Quote #22

Oh I forgot I blocked it while testing, haha... one minute..

Edit: updated
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Last edited by Silvers; 04-01-2012 at 15:17.
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Chronic1
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Join Date: Jun 2011
Old 04-01-2012 , 16:55   Re: [L4D & L4D2] Plane Crash (1.2) [01-Apr-2012]
Reply With Quote #23

http://www.youtube.com/watch?v=28sdKx_UVmk

It works!!

Doesn't quite kill everyone though. I have damage at 9999. It has killed me with full health. Most of the time it only incaps.

-edit... ill try adding another 9 to that
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Last edited by Chronic1; 04-01-2012 at 16:59.
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Elektramode
Senior Member
Join Date: Mar 2010
Old 04-02-2012 , 10:47   Re: [L4D & L4D2] Plane Crash (1.2) [01-Apr-2012]
Reply With Quote #24

Quote:
Originally Posted by Chronic1 View Post
http://www.youtube.com/watch?v=28sdKx_UVmk

It works!!

Doesn't quite kill everyone though. I have damage at 9999. It has killed me with full health. Most of the time it only incaps.

-edit... ill try adding another 9 to that
It wont really matter what number you set it to if its above 100. Because it will only in-cap you - never kill you. Thats just how l4d2 is set out. In order for the plane to insta kill I think it would need to have a point_hurt to kill immediately as soon as it touches a player.
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Chronic1
SourceMod Donor
Join Date: Jun 2011
Old 04-02-2012 , 17:03   Re: [L4D & L4D2] Plane Crash (1.2) [01-Apr-2012]
Reply With Quote #25

Yea i noticed that. Sometimes you get hit a 2nd time after you get incapped and thats what kills you.
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DrDarkTempler
Member
Join Date: Apr 2012
Old 04-08-2012 , 02:20   Re: [L4D & L4D2] Plane Crash (1.2) [01-Apr-2012]
Reply With Quote #26

I'm having trouble to get this to work on L4D1

I'm not good at modding the server and such

but i place all the file into the right place and i couldn't set it off with sm_crash -> option 1 (Show Crash)

It keep freezing on me after 1 second of triggering the option

Last edited by DrDarkTempler; 04-08-2012 at 02:24.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-08-2012 , 08:56   Re: [L4D & L4D2] Plane Crash (1.2) [01-Apr-2012]
Reply With Quote #27

No idea why it would do that, theres a slight freeze sometimes as it loads everything, but when I tested it was fine, any one else tried on L4D?
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gilmon
Senior Member
Join Date: Feb 2011
Location: China
Old 04-09-2012 , 22:00   Re: [L4D & L4D2] Plane Crash (1.2) [01-Apr-2012]
Reply With Quote #28

Good plugin!Thank you!

And..do you have time to fix this one?
https://forums.alliedmods.net/showthread.php?t=127418
This plugin no longer update any more and many bug.like can't spawn many thing(only can spawn some few thing in first menu) or save it.
If you have any time please do that,thanks

Last edited by gilmon; 04-09-2012 at 22:01.
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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-09-2012 , 22:04   Re: [L4D & L4D2] Plane Crash (1.2) [01-Apr-2012]
Reply With Quote #29

I've made my own prop spawner, which spawns more than just models, so no I won't update someone elses. Check the last page.
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gilmon
Senior Member
Join Date: Feb 2011
Location: China
Old 04-09-2012 , 22:31   Re: [L4D & L4D2] Plane Crash (1.2) [01-Apr-2012]
Reply With Quote #30

Yeah I see that.
Maybe any chance to mix those plugins all together?XD
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