Member
|
09-09-2019
, 13:38
Re: [ZP] Extra Item: Sand Bags BETA!
|
#113
|
PHP Code:
#include <amxmodx> #include <amxmisc> #include <fakemeta> #include <hamsandwich> #include <engine> #include <xs> #include <fun> #include <zombieplague>
// The sizes of models #define PALLET_MINS Float:{ -27.260000, -22.280001, -22.290001 } #define PALLET_MAXS Float:{ 27.340000, 26.629999, 29.020000 }
// from fakemeta util by VEN #define fm_find_ent_by_class(%1,%2) engfunc(EngFunc_FindEntityByString, %1, "classname", %2) #define fm_remove_entity(%1) engfunc(EngFunc_RemoveEntity, %1) // this is mine #define fm_drop_to_floor(%1) engfunc(EngFunc_DropToFloor,%1)
#define fm_get_user_noclip(%1) (pev(%1, pev_movetype) == MOVETYPE_NOCLIP)
// cvars new pnumplugin, remove_nrnd, maxpallets, phealth;
// num of pallets with bags new palletscout = 0;
new bool:done[33]
/* Models for pallets with bags . Are available 2 models, will be set a random of them */ new g_models[][] = { "models/TheKingdom/sb1.mdl", "models/TheKingdom/sb.mdl" }
new stuck[33] new g_bolsas[33]; new cvar[3]
new const Float:size[][3] = { {0.0, 0.0, 1.0}, {0.0, 0.0, -1.0}, {0.0, 1.0, 0.0}, {0.0, -1.0, 0.0}, {1.0, 0.0, 0.0}, {-1.0, 0.0, 0.0}, {-1.0, 1.0, 1.0}, {1.0, 1.0, 1.0}, {1.0, -1.0, 1.0}, {1.0, 1.0, -1.0}, {-1.0, -1.0, 1.0}, {1.0, -1.0, -1.0}, {-1.0, 1.0, -1.0}, {-1.0, -1.0, -1.0}, {0.0, 0.0, 2.0}, {0.0, 0.0, -2.0}, {0.0, 2.0, 0.0}, {0.0, -2.0, 0.0}, {2.0, 0.0, 0.0}, {-2.0, 0.0, 0.0}, {-2.0, 2.0, 2.0}, {2.0, 2.0, 2.0}, {2.0, -2.0, 2.0}, {2.0, 2.0, -2.0}, {-2.0, -2.0, 2.0}, {2.0, -2.0, -2.0}, {-2.0, 2.0, -2.0}, {-2.0, -2.0, -2.0}, {0.0, 0.0, 3.0}, {0.0, 0.0, -3.0}, {0.0, 3.0, 0.0}, {0.0, -3.0, 0.0}, {3.0, 0.0, 0.0}, {-3.0, 0.0, 0.0}, {-3.0, 3.0, 3.0}, {3.0, 3.0, 3.0}, {3.0, -3.0, 3.0}, {3.0, 3.0, -3.0}, {-3.0, -3.0, 3.0}, {3.0, -3.0, -3.0}, {-3.0, 3.0, -3.0}, {-3.0, -3.0, -3.0}, {0.0, 0.0, 4.0}, {0.0, 0.0, -4.0}, {0.0, 4.0, 0.0}, {0.0, -4.0, 0.0}, {4.0, 0.0, 0.0}, {-4.0, 0.0, 0.0}, {-4.0, 4.0, 4.0}, {4.0, 4.0, 4.0}, {4.0, -4.0, 4.0}, {4.0, 4.0, -4.0}, {-4.0, -4.0, 4.0}, {4.0, -4.0, -4.0}, {-4.0, 4.0, -4.0}, {-4.0, -4.0, -4.0}, {0.0, 0.0, 5.0}, {0.0, 0.0, -5.0}, {0.0, 5.0, 0.0}, {0.0, -5.0, 0.0}, {5.0, 0.0, 0.0}, {-5.0, 0.0, 0.0}, {-5.0, 5.0, 5.0}, {5.0, 5.0, 5.0}, {5.0, -5.0, 5.0}, {5.0, 5.0, -5.0}, {-5.0, -5.0, 5.0}, {5.0, -5.0, -5.0}, {-5.0, 5.0, -5.0}, {-5.0, -5.0, -5.0} }
new const g_item_name[] = { "Sandbags" } const g_item_bolsas = 30 new g_itemid_bolsas new ZPSTUCK
/************************************************************* ************************* AMXX PLUGIN ************************* **************************************************************/
public plugin_init() { /* Register the plugin */ register_plugin("[RoD|*] Extra: SandBags", "1.1", "LARP") set_task(0.1,"checkstuck",0,"",0,"b") g_itemid_bolsas = zp_register_extra_item(g_item_name, g_item_bolsas, ZP_TEAM_HUMAN) /* Register the cvars */ ZPSTUCK = register_cvar("zp_pb_stuck","1") pnumplugin = register_cvar("zp_pb_enable","1"); // 1 = ON ; 0 = OFF maxpallets = register_cvar("zp_pb_limit","200"); // max number of pallets with bags phealth = register_cvar("zp_pb_health","600"); // set the health to a pallet with bags /* Game Events */ register_event( "HLTV", "RoundStart", "a", "1=0", "2=0" ); /* This is for menuz: */ register_menucmd(register_menuid("\ySand Bags:"), 1023, "menu_command" ); register_clcmd("say /sb","show_the_menu"); register_clcmd("say_team /sb","show_the_menu"); register_clcmd("say /buy_sb","gbuy"); register_clcmd("say_team /buy_sb","gbuy"); //RegisterHam(Ham_TakeDamage,"func_wall","fw_TakeDamage"); //cvar[0] = register_cvar("zp_autounstuck","1") cvar[1] = register_cvar("zp_pb_stuckeffects","1") cvar[2] = register_cvar("zp_pb_stuckwait","7") RegisterHam(Ham_TakeDamage,"func_wall","fw_TakeDamage"); RegisterHam(Ham_Killed, "func_wall", "fw_PlayerKilled", 1)
} public RoundStart(id) { remove_allpalletswbags(); done[id] = false; } //Here is what I am tryin to make just owner and zombie to be able to destroy sandbags public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type) { //Victim is not lasermine. new sz_classname[32] entity_get_string( victim , EV_SZ_classname , sz_classname, 31 ) if( !equali(sz_classname,"amxx_pallets") ) return HAM_IGNORED; //Attacker is zombie if( zp_get_user_zombie( attacker ) ) return HAM_IGNORED; //Block Damage return HAM_SUPERCEDE; }
public fw_PlayerKilled(victim, attacker, shouldgib) { new sz_classname[32], Float: health entity_get_string( victim , EV_SZ_classname , sz_classname, charsmax(sz_classname))
health = entity_get_float(victim, EV_FL_health) if(equal(sz_classname, "amxx_pallets") && is_valid_ent(victim) && zp_get_user_zombie(attacker) && health <= 0.0) { zp_set_user_ammo_packs(attacker, zp_get_user_ammo_packs(attacker) + 6) ColorChat(0, "^3%s^1 earned^4 6^1 Ammopacks for^4 destroying^1 a^3 sandbang^1!",szName(attacker)) return HAM_IGNORED; } return HAM_IGNORED; }
public plugin_precache() { for(new i;i < sizeof g_models;i++) engfunc(EngFunc_PrecacheModel,g_models[i]); }
public show_the_menu(id,level,cid) { // check if user doesen't have admin /*if( ! cmd_access( id,level, cid , 0 )) return PLUGIN_HANDLED; */ // check if the plugin cvar is turned off if( ! get_pcvar_num( pnumplugin ) ) return PLUGIN_HANDLED; // check if user isn't alive if( ! is_user_alive( id ) ) { client_print( id, print_chat, "" ); //msg muerto return PLUGIN_HANDLED; } if ( !zp_get_user_zombie(id) ) { new szMenuBody[256]; new keys; new nLen = format( szMenuBody, 255, "\ySand Bags:^n" ); nLen += format( szMenuBody[nLen], 255-nLen, "^n\w1. Place a Sandbags" ); //nLen += format( szMenuBody[nLen], 255-nLen, "^n\w2. Remove a pallet with bags" ); nLen += format( szMenuBody[nLen], 255-nLen, "^n^n\w0. Exit" );
keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<9)
show_menu( id, keys, szMenuBody, -1 );
// depends what you want, if is continue will appear on chat what the admin sayd return PLUGIN_HANDLED; } ColorChat(id, "The^3 zombies^1 can't^4 use^1 this command!") return PLUGIN_HANDLED; }
public menu_command(id,key,level,cid) { switch( key ) { // place a pallet with bags case 0: { if ( !zp_get_user_zombie(id) ) { new money = g_bolsas[id] if ( money < 1 ) { ColorChat(id, "You^3 don't^1 have any^4 sandbag^1 to^3 place^1 one!") return PLUGIN_CONTINUE } g_bolsas[id]-= 1 place_palletwbags(id); show_the_menu(id,level,cid); return PLUGIN_CONTINUE } ColorChat(id, "The^3 zombies^1 can't^4 use^1 this!!") return PLUGIN_CONTINUE } // remove a pallet with bags /*case 1: { if ( !zp_get_user_zombie(id) ) { new ent, body, class[32]; get_user_aiming(id, ent, body); if (pev_valid(ent)) { pev(ent, pev_classname, class, 31); if (equal(class, "amxx_pallets")) { g_bolsas[id]+= 1 fm_remove_entity(ent); } else client_print(id, print_chat, "[RoD|*] You are not aiming at a pallet with bags"); } else client_print(id, print_chat, "[RoD|*] You are not aiming at a valid entity !"); show_the_menu(id,level,cid); } } */ // remove all pallets with bags /*case 2: { g_bolsas[id]= 0 remove_allpalletswbags(); client_print(id,print_chat,"[AMXX] You removed all pallets with bags !"); show_the_menu(id,level,cid); } */ } return PLUGIN_HANDLED; }
public place_palletwbags(id) { if( palletscout == get_pcvar_num(maxpallets) ) { ColorChat(id,"For security reasons only allow^3 %d^4 Sandbags^1 on the server!",get_pcvar_num
(maxpallets)); return PLUGIN_HANDLED; } // create a new entity new ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "func_wall")); // set a name to the entity set_pev(ent,pev_classname,"amxx_pallets");
// set model engfunc(EngFunc_SetModel,ent,g_models[random(sizeof g_models)]); // register a new var. for origin static Float:xorigin[3]; get_user_hitpoint(id,xorigin); // check if user is aiming at the air if(engfunc(EngFunc_PointContents,xorigin) == CONTENTS_SKY) { ColorChat(id,"You can't^4 put^3 sandbags^1 in the sky!"); return PLUGIN_HANDLED; } // set sizes static Float:p_mins[3], Float:p_maxs[3]; p_mins = PALLET_MINS; p_maxs = PALLET_MAXS; engfunc(EngFunc_SetSize, ent, p_mins, p_maxs); set_pev(ent, pev_mins, p_mins); set_pev(ent, pev_maxs, p_maxs ); set_pev(ent, pev_absmin, p_mins); set_pev(ent, pev_absmax, p_maxs );
// set the rock of origin where is user placed engfunc(EngFunc_SetOrigin, ent, xorigin); // make the rock solid set_pev(ent,pev_solid,SOLID_BBOX); // touch on edge, block // set the movetype set_pev(ent,pev_movetype,MOVETYPE_FLY); // no gravity, but still collides with stuff // now the damage stuff, to set to take it or no // if you set the cvar "pallets_wbags_health" 0, you can't destroy a pallet with bags // else, if you want to make it destroyable, just set the health > 0 and will be // destroyable. new Float:p_cvar_health = get_pcvar_float(phealth); switch(p_cvar_health) { case 0.0 : { set_pev(ent,pev_takedamage,DAMAGE_NO); } default : { set_pev(ent,pev_health,p_cvar_health); set_pev(ent,pev_takedamage,DAMAGE_YES); } } static Float:rvec[3]; pev(id,pev_v_angle,rvec); rvec[0] = 0.0; set_pev(ent,pev_angles,rvec); // drop entity to floor fm_drop_to_floor(ent);
set_pev(ent, pev_owner, id); // num .. palletscout++; // confirm message ColorChat(0, "^4%s^1 has^4 placed a ^3sandbag^1.",szName(id)) return PLUGIN_HANDLED; } /* ==================================================== get_user_hitpoin stock . Was maked by P34nut, and is like get_user_aiming but is with floats and better :o ====================================================*/ stock get_user_hitpoint(id, Float:hOrigin[3]) { if ( ! is_user_alive( id )) return 0; new Float:fOrigin[3], Float:fvAngle[3], Float:fvOffset[3], Float:fvOrigin[3], Float:feOrigin[3]; new Float:fTemp[3]; pev(id, pev_origin, fOrigin); pev(id, pev_v_angle, fvAngle); pev(id, pev_view_ofs, fvOffset); xs_vec_add(fOrigin, fvOffset, fvOrigin); engfunc(EngFunc_AngleVectors, fvAngle, feOrigin, fTemp, fTemp); xs_vec_mul_scalar(feOrigin, 9999.9, feOrigin); xs_vec_add(fvOrigin, feOrigin, feOrigin); engfunc(EngFunc_TraceLine, fvOrigin, feOrigin, 0, id); global_get(glb_trace_endpos, hOrigin); return 1; }
/* ==================================================== This is called on every round, at start up, with HLTV logevent. So if the "pallets_wbags_nroundrem" cvar is set to 1, all placed pallets with bugs will be removed. ==================================================== public event_newround() { for ( new id; id <= get_maxplayers(); id++) { if( get_pcvar_num ( remove_nrnd ) == 1) remove_allpalletswbags();
done[id] = false g_bolsas[id] = 0 } } */
/* ==================================================== This is a stock to help for remove all pallets with bags placed . Is called on new round if the cvar "pallets_wbags_nroundrem" is set 1. ====================================================*/ stock remove_allpalletswbags() { new pallets = -1; while((pallets = fm_find_ent_by_class(pallets, "amxx_pallets"))) fm_remove_entity(pallets); palletscout = 0; }
public checkstuck() { if ( get_pcvar_num(ZPSTUCK) == 1 ) { static players[32], pnum, player get_players(players, pnum) static Float:origin[3] static Float:mins[3], hull static Float:vec[3] static o,i for(i=0; i<pnum; i++){ player = players[i] if (is_user_connected(player) && is_user_alive(player)) { pev(player, pev_origin, origin) hull = pev(player, pev_flags) & FL_DUCKING ? HULL_HEAD : HULL_HUMAN if (!is_hull_vacant(origin, hull,player) && !fm_get_user_noclip(player) && !(pev(player,pev_solid) &
SOLID_NOT)) { ++stuck[player] if(stuck[player] >= get_pcvar_num(cvar[2])) { pev(player, pev_mins, mins) vec[2] = origin[2] for (o=0; o < sizeof size; ++o) { vec[0] = origin[0] - mins[0] * size[o][0] vec[1] = origin[1] - mins[1] * size[o][1] vec[2] = origin[2] - mins[2] * size[o][2] if (is_hull_vacant(vec, hull,player)) { engfunc(EngFunc_SetOrigin, player, vec) effects(player) set_pev(player,pev_velocity,{0.0,0.0,0.0}) o = sizeof size } } } } else { stuck[player] = 0 } } } } }
stock bool:is_hull_vacant(const Float:origin[3], hull,id) { static tr engfunc(EngFunc_TraceHull, origin, origin, 0, hull, id, tr) if (!get_tr2(tr, TR_StartSolid) || !get_tr2(tr, TR_AllSolid)) //get_tr2(tr, TR_InOpen)) return true return false }
public effects(id) { if(get_pcvar_num(cvar[1])) { set_hudmessage(255,150,50, -1.0, 0.65, 0, 6.0, 1.5,0.1,0.7) // HUDMESSAGE show_hudmessage(id,"Automatic Unstuck!") // HUDMESSAGE message_begin(MSG_ONE_UNRELIABLE,105,{0,0,0},id ) write_short(1<<10) // fade lasts this long duration write_short(1<<10) // fade lasts this long hold time write_short(1<<1) // fade type (in / out) write_byte(20) // fade red write_byte(255) // fade green write_byte(255) // fade blue write_byte(255) // fade alpha message_end() client_cmd(id,"spk fvox/blip.wav") } }
public zp_extra_item_selected(id, itemid) { if (itemid == g_itemid_bolsas) { if(!done[id]) { g_bolsas[id]+= 2 set_task(0.3,"show_the_menu",id) ColorChat(id,"You have^3 %i^1 sandbags, to^4 use^1 type^3 '/ sb'^1.", g_bolsas[id]) done[id] = true return PLUGIN_CONTINUE
}
else { client_print(id, print_chat, "Max Sandbags reached !!!") return PLUGIN_HANDLED } } return PLUGIN_CONTINUE }
public gbuy(id) { if ( zp_get_user_zombie(id) || !is_user_alive(id) ){ return PLUGIN_HANDLED }
if (zp_get_user_ammo_packs(id) < g_item_bolsas) { client_print(id, print_chat, "You don't have enough ammo pack.") return PLUGIN_HANDLED }
//if(!zp_core_is_zombie(id) && is_user_alive(id)) { if(!done[id]) { g_bolsas[id]+= 2 set_task(0.3,"show_the_menu",id) ColorChat(id,"You have^3 %i^1 sandbags, to^4 use^1 type^3 '/ sb'^1.", g_bolsas[id]) done[id] = true zp_set_user_ammo_packs(id, zp_get_user_ammo_packs(id) - g_item_bolsas) return PLUGIN_CONTINUE }
else { client_print(id, print_chat, "Max Sandbags reached !!!") return PLUGIN_HANDLED } }
return PLUGIN_CONTINUE
} stock ColorChat( const index, const string[], any:... ) { new szMsg[ 191 ], Players[ 32 ], PNum = 1;
static iLen; iLen = formatex( szMsg, charsmax( szMsg ), "^3[TheKingdom]^1 ");
vformat( szMsg[ iLen ], charsmax( szMsg ) - iLen, string, 3 );
if ( index ) Players[ 0 ] = index; else get_players( Players, PNum, "ch" ); for ( new i; i < PNum; i++ ) { if( is_user_connected( Players[ i ] ) ) { message_begin( MSG_ONE_UNRELIABLE, get_user_msgid( "SayText" ), _, Players[ i ] ); write_byte( Players[ i ] ); write_string( szMsg ); message_end( ); } } return 1; } stock szName( const index ) { static szName[ 32 ]; get_user_name( index, szName, charsmax( szName ) ); return szName; }
Guys , you can help me ? my problem is -
when i reach limit - 2 sandbag(1 purchase) its saying me (Max Sandbag i need it)
and after its taking from me 30 ammo packs, and its write limits 2/5 3/5 4/5 5/5..
and round after i bought its saying me too (max sandbag)
and i have wrote there done[id] = false.
can you guys help me out?
Last edited by Noam; 09-09-2019 at 13:39.
|
|