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L4D Reloading sounds [ZP SUPPORTED]


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ConnorMcLeod
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Old 04-07-2010 , 00:40   Re: L4D Reloading sounds [ZP SUPPORTED]
Reply With Quote #41

Quote:
Originally Posted by One View Post
but for first : only teammates can hear the reload sound. this works like a normal radio cmd but i willl check it again
Wrong, the text is printed only to teamates, sounds are emitted, so every player who is close enough hear them.


Quote:
Originally Posted by One View Post
i dont own l4d because i dont like the gameplay.could you please upload any sounds which i can precache or attach?
Same here.


Quote:
Originally Posted by One View Post
i just tough this plugin will never be approved again because i wrote 2day that i will update this & i will do it for sure
What's the problem if a plugin stay in unapproved section ?
You should support any plugin you release, whatever the section it is in.
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Old 04-07-2010 , 13:02   Re: L4D Reloading sounds [ZP SUPPORTED]
Reply With Quote #42

Quote:
Originally Posted by ConnorMcLeod View Post
What's the problem if a plugin stay in unapproved section ?
You should support any plugin you release, whatever the section it is in.
i never said i dont want to support my plugin(s).

/topic

so. as i posted, i updated my plugin.

but you dont need to approve ( if you want to approve it = DONT DO IT )


you could just wait 1-2 days before you move this thread to UNAPPROVED Sub-Forum because i never told that i dont want to support my plugin(s).

btw. i hope i get an answer why my freeday manager is unapproved!
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sabrioz
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Join Date: Apr 2009
Old 04-07-2010 , 13:34   Re: L4D Reloading sounds [ZP SUPPORTED]
Reply With Quote #43

i'm the first who download your latest update..ok let me test it
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Old 04-07-2010 , 13:36   Re: L4D Reloading sounds [ZP SUPPORTED]
Reply With Quote #44

Quote:
Originally Posted by sabrioz View Post
i'm the first who download your latest update..ok let me test it
i hope its bug free. i tested this with 29 bots and i had no problems. please report if there are any bugs or anything else.

ty in adv.
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sabrioz
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Old 04-07-2010 , 14:08   Re: L4D Reloading sounds [ZP SUPPORTED]
Reply With Quote #45

ok tested already and can you:
1. add cvar to turn on/off chat message, because when i'm using Desert eagle it spamming the chat.

your sound make an error conversion
Quote:
WARNING! reload/male/Reloading08.wav is causing runtime sample conversion
so i convert it to normal sound format that compatible with cs.
here i attach the converted sounds

sound format: 176kbps 22khz mono
Attached Files
File Type: zip reload.zip (183.5 KB, 73 views)
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Old 04-07-2010 , 14:22   Re: L4D Reloading sounds [ZP SUPPORTED]
Reply With Quote #46

Quote:
Originally Posted by sabrioz View Post
ok tested already and can you:
1. add cvar to turn on/off chat message, because when i'm using Desert eagle it spamming the chat.

your sound make an error conversion
so i convert it to normal sound format that compatible with cs.
here i attach the converted sounds

sound format: 176kbps 22khz mono
thanks.

i will do a new update and release it later(this or next week) with more effects.
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Old 04-10-2010 , 17:42   Re: L4D Reloading sounds [ZP SUPPORTED]
Reply With Quote #47

Updated!
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ConnorMcLeod
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Old 04-10-2010 , 18:20   Re: L4D Reloading sounds [ZP SUPPORTED]
Reply With Quote #48

1. Remove old plugin version

2.
Code:
            users_character[id][0] = true             users_character[id][1] = false             users_character[id][2] = false             choosed_character[id] = true

You could use only 1 variable users_character[]

When player enter the server :

users_character[id] = 0

If 0 it means it hasn't chosen

Then when he choses make value = 1 , 2 or 3

Then when you check its value use a switch statement.
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Old 04-10-2010 , 19:32   Re: L4D Reloading sounds [ZP SUPPORTED]
Reply With Quote #49

Quote:
Originally Posted by ConnorMcLeod View Post
1. Remove old plugin version

2.
Code:
       &nb sp;    users_character[id][0] = true        &nb sp;    users_character[id][1] = false        &nb sp;    users_character[id][2] = false        &nb sp;    choosed_character[id] = true


You could use only 1 variable users_character[]

When player enter the server :

users_character[id] = 0

If 0 it means it hasn't chosen

Then when he choses make value = 1 , 2 or 3

Then when you check its value use a switch statement.
ty & done

Code:
users_character[id] = 1        //Male
users_character[id] = 2        //Female
users_character[id] = 0        //Random
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ConnorMcLeod
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Old 04-11-2010 , 03:54   Re: L4D Reloading sounds [ZP SUPPORTED]
Reply With Quote #50

Then you need to put -1 // not chosen yet, so you get rid of the other unneeded variable.

Please remove old plugin version, they are badly coded and it's difficult to figure out what to download.
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