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c4 damage CT's only


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Shitty
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Join Date: Sep 2019
Old 09-16-2019 , 01:35   c4 damage CT's only
Reply With Quote #1

hey guys
i want a plugin that make C4 bomb damage CT's only and dont damage T's (for my furien mod :'D )
or make CVAR : c4_damage 1-2-3 (1 = CT -- 2 = T -- 3 = damage all)

can anyone help me?

Last edited by Shitty; 09-16-2019 at 01:38.
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LearninG
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Join Date: Apr 2019
Location: Iran
Old 09-16-2019 , 02:14   Re: c4 damage CT's only
Reply With Quote #2

cvar :
Code:
amx_c4_damage "1" // 1 = damage to CT but not T | 2 = damage to T but not CT
Code:
#include <amxmodx> #include <fakemeta> #include <hamsandwich> #define PLUGIN "Dont Die From Bomb" #define VERSION "1.0" #define AUTHOR "bugsy" #define fm_get_c4()    engfunc(EngFunc_FindEntityByString, -1, "classname", "weapon_c4") new g_C4Ent; new Float:g_fC4Origin[3]; new cvar_team public plugin_init() {     register_plugin(PLUGIN, VERSION, AUTHOR);     register_logevent( "BombPlantComplete" , 3 , "2=Planted_The_Bomb" );     RegisterHam( Ham_TakeDamage , "player" , "fw_HamTakeDamage" );     cvar_team = register_cvar("amx_c4_damage" , "1") } public fw_HamTakeDamage(victim, inflictor, attacker, Float:fDamage, bitDamage) {     if ( get_user_team(victim) != get_pcvar_num(cvar_team) || !inflictor )         return HAM_IGNORED;         new Float:fOrigin[3];     new iC4 = fm_get_c4();     new szClass[14];         pev( victim , pev_origin , fOrigin );     pev( inflictor , pev_classname , szClass , 13 );         //Block damage if:     //    DMG_BLAST bit found in bitDamage  (DMG_BLAST damage is issued by C4 explosion)     //    Player is within C4 damage range. (1700 is used)     //    C4 entity does not exist but previously did (it exploded) and inflictors classname = "env_explosion" or "grenade"     if ( (bitDamage & DMG_BLAST ) && ( get_distance_f( fOrigin , g_fC4Origin) <= 1700.0) && ( !iC4 && g_C4Ent && ( equal(szClass, "env_explosion") || equal(szClass, "grenade") ) ) )     {         return HAM_SUPERCEDE;     }     return HAM_IGNORED; } public BombPlantComplete() {     g_C4Ent = fm_get_c4();     pev( g_C4Ent , pev_origin , g_fC4Origin ); }

Last edited by LearninG; 09-16-2019 at 02:14.
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Shitty
Member
Join Date: Sep 2019
Old 09-16-2019 , 14:18   Re: c4 damage CT's only
Reply With Quote #3

Thanks, i will try
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Shitty
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Join Date: Sep 2019
Old 09-16-2019 , 16:09   Re: c4 damage CT's only
Reply With Quote #4

Quote:
Originally Posted by LearninG View Post
cvar :
Code:
amx_c4_damage "1" // 1 = damage to CT but not T | 2 = damage to T but not CT
Code:
#include <amxmodx> #include <fakemeta> #include <hamsandwich> #define PLUGIN "Dont Die From Bomb" #define VERSION "1.0" #define AUTHOR "bugsy" #define fm_get_c4()    engfunc(EngFunc_FindEntityByString, -1, "classname", "weapon_c4") new g_C4Ent; new Float:g_fC4Origin[3]; new cvar_team public plugin_init() {     register_plugin(PLUGIN, VERSION, AUTHOR);     register_logevent( "BombPlantComplete" , 3 , "2=Planted_The_Bomb" );     RegisterHam( Ham_TakeDamage , "player" , "fw_HamTakeDamage" );     cvar_team = register_cvar("amx_c4_damage" , "1") } public fw_HamTakeDamage(victim, inflictor, attacker, Float:fDamage, bitDamage) {     if ( get_user_team(victim) != get_pcvar_num(cvar_team) || !inflictor )         return HAM_IGNORED;         new Float:fOrigin[3];     new iC4 = fm_get_c4();     new szClass[14];         pev( victim , pev_origin , fOrigin );     pev( inflictor , pev_classname , szClass , 13 );         //Block damage if:     //    DMG_BLAST bit found in bitDamage  (DMG_BLAST damage is issued by C4 explosion)     //    Player is within C4 damage range. (1700 is used)     //    C4 entity does not exist but previously did (it exploded) and inflictors classname = "env_explosion" or "grenade"     if ( (bitDamage & DMG_BLAST ) && ( get_distance_f( fOrigin , g_fC4Origin) <= 1700.0) && ( !iC4 && g_C4Ent && ( equal(szClass, "env_explosion") || equal(szClass, "grenade") ) ) )     {         return HAM_SUPERCEDE;     }     return HAM_IGNORED; } public BombPlantComplete() {     g_C4Ent = fm_get_c4();     pev( g_C4Ent , pev_origin , g_fC4Origin ); }
Thanks its work.
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