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Advanced Quake Sounds v5.0 [ALL GAMES] & Optional Sounds Pack


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claudiuhks
Yam Inside®™℠
Join Date: Jan 2010
Location: Living Randomly
Old 03-08-2015 , 08:02   Re: Advanced Quake Sounds 6 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #151

Updated to version 5, and I guess the last one for these months.
Please read the change log in the first message to understand what has been changed.

I am really sorry for the people that tried to use that plug-in on their Day of Defeat server. It just didn't work properly on a few mods. Now it must work like a charm. Tested with Shrikebot.
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Last edited by claudiuhks; 03-08-2015 at 13:46.
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WhiteTomcat
Member
Join Date: Jan 2015
Old 03-17-2015 , 17:18   Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #152

The plugin and sounds are really cool. I'm using it, thanks!
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zackscreem
New Member
Join Date: Mar 2015
Old 04-02-2015 , 16:09   Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #153

Plz help
i did like u said in "installation"
but it doesnt work
whe i kill > no sound
just it write head shot for example But no sound
and can you tell me what to do with configuration file ??
Plz someone help
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claudiuhks
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Old 04-03-2015 , 05:00   Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #154

Quote:
Originally Posted by zackscreem View Post
Plz help
i did like u said in "installation"
but it doesnt work
whe i kill > no sound
just it write head shot for example But no sound
and can you tell me what to do with configuration file ??
Plz someone help
So we can figure it out, I need you to post your QuakeSounds.ini file in [ code ] [ / code ] (no spaces).
Also, tell me which mod is your server running. CS, CS:CZ, DoD, TFC?
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zackscreem
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Join Date: Mar 2015
Old 04-03-2015 , 18:09   Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #155

My server is a cs server
and thnx i solved the problem
thnx for the sounds they're amazing
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powi
New Member
Join Date: Apr 2015
Old 04-16-2015 , 09:57   Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #156

Hello! I can't understand two lines,please help me
He said this:
#NOTE: THIS HUD MESSAGE WILL BE SENT TO ALL PLAYERS (NOT ONLY TO THE KILLER OR ONLY TO THE VICTIM).

okay,so ALL PLAYERS!(not only to the killer or only to the victim)
okay, I understand it,but..
he said this,too:
HEADSHOT ONLY KILLER = 1
This line(above this) is include:ONLY KILLER..but he said ALL PLAYERS(not only to the killer)
WTF?!
I want to send the message to all players,so what have I do?
(sorry for my bad english,i learn it in my school,im Hungarian)
Help pls
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claudiuhks
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Join Date: Jan 2010
Location: Living Randomly
Old 04-21-2015 , 00:14   Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #157

Powi,

Headshot message (String), will be displayed to everyone if set (not NULL).
If HEADSHOT_ONLY_KILLER is 1, the sound is only sent to the killer. If 0, the sound is sent to everyone.

* Added "FAQ Frequently Asked Question" group in the first post.
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Last edited by claudiuhks; 04-21-2015 at 00:19.
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powi
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Join Date: Apr 2015
Old 04-21-2015 , 15:21   Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #158

Thank you bro,so I set it to 0
Dont you want to overwrite it in the .ini file?
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Old 06-03-2015, 10:22
deviss
This message has been deleted by deviss. Reason: found the solution
Jack Carmmo
Member
Join Date: Apr 2015
Old 06-08-2015 , 11:19   Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #159

Galera or please help me with this error.

"QuakeSounds.amxx") (native "ArrayGetString") - debug not enabled!
L 06/08/2015 - 00:006: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 06/08/2015 - 00:010: Invalid cellvector handle provided (13:0:0)
L 06/08/2015 - 00:010: [AMXX] Run time error 10 (plugin "QuakeSounds.amxx") (native "ArrayGetString") - debug not enabled!
L 06/08/2015 - 00:010: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 06/08/2015 - 00:02:11: Invalid cellvector handle provided (13:0:0)
L 06/08/2015 - 00:02:11: [AMXX] Run time error 10 (plugin "QuakeSounds.amxx") (native "ArrayGetString") - debug not enabled!
L 06/08/2015 - 00:02:11: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
L 06/08/2015 -
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ZASTRELIS
Veteran Member
Join Date: Nov 2010
Location: Siberia, Irkutsk
Old 06-10-2015 , 10:26   Re: Advanced Quake Sounds 5 [ALL GAMES] & Optional Sounds Pack
Reply With Quote #160

Quote:
Originally Posted by Jack Carmmo View Post
Galera or please help me with this error.
L 06/08/2015 - 00:02:11: [AMXX] To enable debug mode, add "debug" after the plugin name in plugins.ini (without quotes).
You must enable debug =)
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