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FF2 A little suggestion...BOSS rage regeneration


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doroemon
Senior Member
Join Date: Dec 2009
Location: TF2 AFK Server
Old 12-31-2015 , 06:04   A little suggestion...BOSS rage regeneration
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"BOSS rage regeneration" it means BOSS can get rage without any damage,
and make the round will get more faster,more stimulate...

I don't know any about SourcePawn or programing so I can't finsh by myslef,
But I think this suggestion is not a bad idea so I post it for there...

Last edited by doroemon; 12-31-2015 at 07:26.
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Baron14
Junior Member
Join Date: Nov 2015
Old 01-05-2016 , 19:56   Re: A little suggestion...BOSS rage regeneration
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I believe this already happens when there is 1 player remaining
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Wliu
Veteran Member
Join Date: Apr 2013
Location: N/A
Old 01-05-2016 , 21:18   Re: A little suggestion...BOSS rage regeneration
Reply With Quote #3

Quote:
Originally Posted by Baron14 View Post
I believe this already happens when there is 1 player remaining
No, it happens if there's only scouts remaining.
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Chdata
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Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 01-06-2016 , 13:58   Re: A little suggestion...BOSS rage regeneration
Reply With Quote #4

this can be achieved via the set boss rage attribs
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93SHADoW
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Join Date: Jul 2014
Location: Houston, TX
Old 01-06-2016 , 14:32   Re: A little suggestion...BOSS rage regeneration
Reply With Quote #5

Quote:
Originally Posted by Chdata View Post
this can be achieved via the set boss rage attribs
Code:
float rageamt=FF2_GetAbilityArgumentFloat(boss, this_plugin_name, ability_name, 1);
FF2_SetBossCharge(boss, 0, FF2_GetBossCharge(boss,0)+rageamt);
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Last edited by 93SHADoW; 01-06-2016 at 14:32.
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