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[L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)


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Author
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Plugin ID:
6247
Plugin Version:
1.1
Plugin Category:
Gameplay
Plugin Game:
Left 4 Dead
Plugin Dependencies:
    Servers with this Plugin:
    4 
    Plugin Description:
    Grants different kinds of immunities for special infected.
    Old 09-03-2018 , 17:39   [L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)
    Reply With Quote #1

    Donate to Motivate

    Introduction

    This plugin is a rewrite of [L4D] Fire Immunity Specials.

    New Features/Differences

    - Supports both games.
    - Uses SDKHook_OnTakeDamage instead of player_hurt event, which allows for more options and flexibility.
    - Provides different types of immunities (Bullet, Explosive, Fire, and Melee).
    - Provides options for enabling/disabling the plugin in different gamemodes and gamemode types. (Thanks Silvers!)
    - Overall less code and better optimization.

    ConVars

    PHP Code:
    // Give the following special infected bullet immunity.
    // Combine numbers in any order for different results.
    // 1: Smoker
    // 2: Boomer
    // 3: Hunter
    // 4: Spitter
    // 5: Jockey
    // 6: Charger
    // 7: Tank
    // -
    // Default: "35"
    sii_bullet_immunity "35"

    // Disable Special Infected Immunities in these gamemodes.
    // Separate by commas.
    // Empty: None
    // Not empty: Disable in these gamemodes.
    // -
    // Default: ""
    sii_disabled_gamemodes ""

    // Enable Special Infected Immunities?
    // 0: OFF
    // 1: ON
    // -
    // Default: "1"
    // Minimum: "0.000000"
    // Maximum: "1.000000"
    sii_enable_plugin "1"

    // Enable Special Infected Immunities in these gamemodes.
    // Separate by commas.
    // Empty: All
    // Not empty: Enable in these gamemodes.
    // -
    // Default: ""
    sii_enabled_gamemodes ""

    // Give the following special infected explosive immunity.
    // Combine numbers in any order for different results.
    // 1: Smoker
    // 2: Boomer
    // 3: Hunter
    // 4: Spitter
    // 5: Jockey
    // 6: Charger
    // 7: Tank
    // -
    // Default: "16"
    sii_explosive_immunity "16"

    // Give the following special infected fire immunity.
    // Combine numbers in any order for different results.
    // 1: Smoker
    // 2: Boomer
    // 3: Hunter
    // 4: Spitter
    // 5: Jockey
    // 6: Charger
    // 7: Tank
    // -
    // Default: "7"
    sii_fire_immunity "7"

    // Enable Special Infected Immunities in these gamemode types.
    // 0: All
    // 1: Coop modes only.
    // 2: Versus modes only.
    // 4: Survival modes only.
    // 8: Scavenge modes only.
    // -
    // Default: "0"
    // Minimum: "0.000000"
    // Maximum: "15.000000"
    sii_gamemode_types "0"

    // Give the following special infected melee immunity.
    // Combine numbers in any order for different results.
    // 1: Smoker
    // 2: Boomer
    // 3: Hunter
    // 4: Spitter
    // 5: Jockey
    // 6: Charger
    // 7: Tank
    // -
    // Default: "24"
    sii_melee_immunity "24" 
    Bugs

    I'm not sure. Let me know.

    Notes

    1. The config file will be generated in the default cfg/sourcemod folder.
    2. Explosive ammo counts as both bullet and explosive damage.
    3. Incendiary ammo counts as both bullet and fire damage.
    4. M60 damage counts as both bullet and explosive damage.

    Requests

    I don't know. Post one below and I'll look into it.

    Requirement

    SM 1.8+

    Installation

    1. Place special_infected_immunities.smx inside plugins folder.

    Credits

    Baz Newt - For the Fire Immunity Specials plugin.
    Lux - For valuable advise and input.
    Silvers - For the code to enable/disable the plugin in certain gamemodes and gamemode types.

    Changelog

    Spoiler
    Attached Files
    File Type: sp Get Plugin or Get Source (special_infected_immunities.sp - 1530 views - 11.6 KB)
    __________________

    Last edited by Psyk0tik; 08-19-2021 at 09:17. Reason: Updated main post
    Psyk0tik is offline
    Mi.Cura
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    Join Date: Dec 2016
    Location: Brazil
    Old 09-03-2018 , 18:15   Re: [L4D & L4D2] Special Infected Immunities
    Reply With Quote #2

    Nice job, Crasher

    Thanks for this...
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    Psyk0tik
    Veteran Member
    Join Date: May 2012
    Location: Homeless
    Old 09-11-2018 , 02:39   Re: [L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)
    Reply With Quote #3

    Version 1.1 is out!

    1. Fixed the issue with Tanks not getting extinguished when given fire immunity.
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    Dragokas
    Veteran Member
    Join Date: Nov 2017
    Location: Ukraine on fire
    Old 10-17-2019 , 10:28   Re: [L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)
    Reply With Quote #4

    Quote:
    // Give the following special infected bullet immunity.
    // Combine numbers in any order for different results.
    // 1: Smoker
    // 2: Boomer
    // 3: Hunter
    // 4: Spitter
    // 5: Jockey
    // 6: Charger
    // 7: Tank
    // -
    // Default: "35"
    Where is my lovely witch?
    __________________
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    gamer_kanelita
    Senior Member
    Join Date: Jun 2019
    Location: Peru
    Old 10-29-2021 , 11:39   Re: [L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)
    Reply With Quote #5

    is there any way that tank is immune to fire without losing the effect of burning the tank?
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    Psyk0tik
    Veteran Member
    Join Date: May 2012
    Location: Homeless
    Old 10-29-2021 , 14:44   Re: [L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)
    Reply With Quote #6

    Quote:
    Originally Posted by gamer_kanelita View Post
    is there any way that tank is immune to fire without losing the effect of burning the tank?
    Just comment out line 70.

    Before:
    PHP Code:
    CreateTimer(0.1tTimerFireBlock_TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT); 
    After:
    PHP Code:
    //CreateTimer(0.1, tTimerFireBlock, _, TIMER_FLAG_NO_MAPCHANGE|TIMER_REPEAT); 
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    gamer_kanelita
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    Location: Peru
    Old 10-29-2021 , 16:12   Re: [L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)
    Reply With Quote #7

    super worked thanks :abeja:
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    Toranks
    Senior Member
    Join Date: Dec 2021
    Location: Spain
    Old 04-16-2022 , 09:49   Re: [L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)
    Reply With Quote #8

    Is there any plugins that nerf (but not nullifies) melee damage on specials? So I cant kill any special except tanks and witches with only 1 or 2 melee hits when specials have high HP with z_charger_health 1500 for example

    EDIT:
    I think I could adapt this plugin by changing just one value

    Code:
    		else if ((damagetype & DMG_SLASH || damagetype & DMG_CLUB) && ((bIsBlocked(sMeleeTypes, "1", "1") && bIsSmoker(victim)) || (bIsBlocked(sMeleeTypes, "2", "2") && bIsBoomer(victim)) || (bIsBlocked(sMeleeTypes, "3", "3") && bIsHunter(victim)) || (bIsBlocked(sMeleeTypes, "4", "4") && bIsSpitter(victim)) || (bIsBlocked(sMeleeTypes, "5", "7") && bIsJockey(victim)) || (bIsBlocked(sMeleeTypes, "6", "6") && bIsCharger(victim)) || (bIsBlocked(sMeleeTypes, "7", "7") && bIsTank(victim))))
    		{
    			damage = 0.0;
    			return Plugin_Handled;
    		}
    	}
    Quote:
    damage = 250.0;
    EDIT: Doesn't work, still become inmune...

    EDIT2: It seems to be related to the float value, which doesn't apply to melee. The plugin seems to exist, but I can't find it.
    https://forums.alliedmods.net/showthread.php?t=236898

    EDIT3: Finally, I find a plugin that does the work https://forums.alliedmods.net/showthread.php?t=154366

    Last edited by Toranks; 04-27-2022 at 20:57.
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    Psyk0tik
    Veteran Member
    Join Date: May 2012
    Location: Homeless
    Old 05-14-2022 , 04:01   Re: [L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)
    Reply With Quote #9

    Quote:
    Originally Posted by Toranks View Post
    Is there any plugins that nerf (but not nullifies) melee damage on specials? So I cant kill any special except tanks and witches with only 1 or 2 melee hits when specials have high HP with z_charger_health 1500 for example

    EDIT: Doesn't work, still become inmune...

    EDIT2: It seems to be related to the float value, which doesn't apply to melee. The plugin seems to exist, but I can't find it.
    https://forums.alliedmods.net/showthread.php?t=236898

    EDIT3: Finally, I find a plugin that does the work https://forums.alliedmods.net/showthread.php?t=154366
    Yeah, setting the value for "damage" does not matter because of the line after that which is "return Plugin_Handled". Whenever you return "Plugin_Handled" in a damage hook, the damage is blocked.
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    Toranks
    Senior Member
    Join Date: Dec 2021
    Location: Spain
    Old 05-14-2022 , 09:40   Re: [L4D & L4D2] Special Infected Immunities (v1.1, 09-10-2018)
    Reply With Quote #10

    Is there a chance to make the Smoker immune to instakills when he tongue-grab a survivor, but still take normal or increased damage? When a smoker grabs me and I headshoot him with any weapon, I kill him instantly (On other parts of the body, take increased damage, but it is fine for me). It would be more logical to release me, but if he still has enough HP, being able to resist shoots and run away. I'm looking for a plugin that does that and this is the closest thing I've found.

    Last edited by Toranks; 05-14-2022 at 14:47.
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