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[L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)


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Psyk0tik
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Old 11-07-2019 , 10:49   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #221

Quote:
Originally Posted by Alex101192 View Post
Also for everyone wanting to try this plugin out and disabling the buggy features, make sure to download the one from github as the one linked in here is broken.
Both versions are exactly the same on both sites. This plugin hasn't been updated at all since July 16, 2018, on either site.
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Alex101192
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Join Date: Aug 2018
Old 11-15-2019 , 15:05   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #222

Quote:
Originally Posted by Crasher_3637 View Post
Both versions are exactly the same on both sites. This plugin hasn't been updated at all since July 16, 2018, on either site.
Crasher, it's been a long time since your last update. Are you still working on this plugin? And if yes when do you think next update is going to come out?
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Alex101192
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Old 11-24-2019 , 12:27   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #223

After further testing, it seems like automatic mode wasn't the reason why the mini lags on the camera were happening. The mini lags happen due to the strike system continuously checking for speedrunners. And I also found that if you set ass_countbots to 0, the strike system won't be working at all, neither for bots or players. The lockdown and keyman works during this, and I found no problem with those.


So basically, the ass_countbots cvar unintentionally disables the checking of strike system for everybody and nobody is getting a strike, even on players, regardless if the strike is enabled or not. This unintetional use of the cvar however is useful in this case, cause the strike system causes these mini lags moving your camera while you play.

So in conclusion, if you want to have this plugin working right with no gamebreaking bugs as of now, set automatic mode to 1 and ass_countbots to 0. By doing so the lockdown system will work without the vote (since automatic mode is enabled) but at the same time you won't suffer of the mini lags caused by the strike system, as that is disabled with the bots cvar.
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Alex101192
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Join Date: Aug 2018
Old 11-25-2019 , 15:01   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #224

After even more testing, I discovered that even the ending saferoom lockdown is buggy. I noticed how the lockdown would sometimes restart from 60 seconds again after it was almost done. And how after the lockdown was over, it would restart again when other survivors tried to open the door.

At this point it's safe to say that all the features of this this plugin are gamebreaking and buggy, and none of these bugs are mentioned by the author in the main post or github, which means that whoever finds and downloads this plugin won't be aware of these gamebreaking issues, till the point where he realizes it's broken after it already ruined the match it was being used on.

Also by the way crasher, what's the point of linking your steam account in your github to let people contact you for suggestions and other stuff, if you are just going to block them once they add you like you did with me?

Last edited by Alex101192; 11-25-2019 at 15:03.
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Psyk0tik
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Old 04-23-2020 , 22:28   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #225

Quote:
Originally Posted by Alex101192 View Post
After even more testing, I discovered that even the ending saferoom lockdown is buggy. I noticed how the lockdown would sometimes restart from 60 seconds again after it was almost done. And how after the lockdown was over, it would restart again when other survivors tried to open the door.

At this point it's safe to say that all the features of this this plugin are gamebreaking and buggy, and none of these bugs are mentioned by the author in the main post or github, which means that whoever finds and downloads this plugin won't be aware of these gamebreaking issues, till the point where he realizes it's broken after it already ruined the match it was being used on.

Also by the way crasher, what's the point of linking your steam account in your github to let people contact you for suggestions and other stuff, if you are just going to block them once they add you like you did with me?
I don't remember blocking anyone for a long time now, so I don't know what you mean. I'm also not obligated to accept every friend request just because I provide a link to my Steam account. Anyway, I just found love for the game again so I will be working on an update for this plugin. Please be patient.
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Alex101192
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Old 04-24-2020 , 13:12   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #226

Quote:
Originally Posted by Crasher_3637 View Post
I don't remember blocking anyone for a long time now, so I don't know what you mean. I'm also not obligated to accept every friend request just because I provide a link to my Steam account. Anyway, I just found love for the game again so I will be working on an update for this plugin. Please be patient.
Fair enough. However if there is problematic issues in the plugin, you should be at least warning people in the thread.
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Psyk0tik
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Old 04-24-2020 , 13:25   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #227

Done.
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thewintersoldier97
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Old 01-22-2022 , 02:23   Re: [L4D & L4D2] Anti-Speedrunner System (v29.39, 07-16-2018)
Reply With Quote #228

Hello, is there any working plugin with the punishment system at the moment? I only looking for the "spawn special infected to punish rusher" feature.
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