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[CS:GO] Deathmatch (v2.0.9, 2018-06-12)


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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 09-06-2015 , 18:09   Re: [CS:GO] Deathmatch (v2.0.4, 2015-09-05)
Reply With Quote #171

Quote:
Originally Posted by szyma94 View Post
add Polish translation and change {NORMAL} to {DEFAULT}.
Thank you for the Polish translation.
It's been committed to the next release: https://github.com/Maxximou5/csgo-de...a00174e8273647
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Maxximou5
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Join Date: Feb 2013
Old 09-06-2015 , 18:28   Re: [CS:GO] Deathmatch (v2.0.4a, 2015-09-06)
Reply With Quote #172

Update: v2.0.4a
_____________________________________________

- Fixed: Translation file, incorrect color syntax due to new include.
- Added: Polish translation thanks to szyma94

Link to download: https://github.com/Maxximou5/csgo-deathmatch/releases
Link to first page: https://forums.alliedmods.net/showthread.php?t=246405
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Rbt
New Member
Join Date: May 2015
Old 09-07-2015 , 11:21   Re: [CS:GO] Deathmatch (v2.0.4a, 2015-09-06)
Reply With Quote #173

Even with the mp_free_armor1, "armor (chest)" "yes" , "armor (full)" "yes" command I can not get free vest and helmet for all players . They all run out of the two vests.

What should I do to fix this bug?

thank you
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Maxximou5
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Join Date: Feb 2013
Old 09-07-2015 , 16:12   Re: [CS:GO] Deathmatch (v2.0.4b, 2015-09-07)
Reply With Quote #174

Thank you for pointing this out, I was dumbah and forgot to make yes == 1 and no == 0.
That should be fixed now with the update.
Quote:
Originally Posted by Rbt View Post
Even with the mp_free_armor1, "armor (chest)" "yes" , "armor (full)" "yes" command I can not get free vest and helmet for all players . They all run out of the two vests.

What should I do to fix this bug?

thank you
Update: v2.0.4b
_____________________________________________

- Fixed: Armor not spawning on player.
- Fixed: Correct version number.
- Fixed: Welcome message timer works again.

Link to download: https://github.com/Maxximou5/csgo-deathmatch/releases
Link to first page: https://forums.alliedmods.net/showthread.php?t=246405
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Rbt
New Member
Join Date: May 2015
Old 09-08-2015 , 10:06   Re: [CS:GO] Deathmatch (v2.0.4b, 2015-09-07)
Reply With Quote #175

Thank you for correcting the bug vests.
I created a translation for Brazilian Portuguese.


Rbt
Attached Files
File Type: txt deathmatch.phrases.txt (6.7 KB, 109 views)
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StarD
New Member
Join Date: Sep 2015
Old 09-20-2015 , 15:20   Re: [CS:GO] Deathmatch (v2.0.4b, 2015-09-07)
Reply With Quote #176

Howdy there!

Thanks for the hard work! Sorry to be a bit of a bummer but I was wondering if it was possible to get this mod working with Forked servers (https://wiki.alliedmods.net/Multiple...ers_(SourceMod) ).

I'm seeing a ton of static paths in the server and I kinda just spent a few hours trying to figure out why my forked Sourcemod server isn't working right.

A friend of mine who codes regularly linked me to this: https://sm.alliedmods.net/new-api/files/BuildPath and is compiling a version for me, however I think it'd be awesome if you could support this for other people who'd like to use a forked server setup.

Thanks!
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Maxximou5
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Join Date: Feb 2013
Old 09-20-2015 , 19:17   Re: [CS:GO] Deathmatch (v2.0.4c, 2015-09-20)
Reply With Quote #177

Quote:
Originally Posted by Rbt View Post
Thank you for correcting the bug vests.
I created a translation for Brazilian Portuguese.
Thank you! Added to the release below.

Quote:
Originally Posted by StarD View Post
Howdy there!

Thanks for the hard work! Sorry to be a bit of a bummer but I was wondering if it was possible to get this mod working with Forked servers (https://wiki.alliedmods.net/Multiple...ers_(SourceMod) ).

I'm seeing a ton of static paths in the server and I kinda just spent a few hours trying to figure out why my forked Sourcemod server isn't working right.

A friend of mine who codes regularly linked me to this: https://sm.alliedmods.net/new-api/files/BuildPath and is compiling a version for me, however I think it'd be awesome if you could support this for other people who'd like to use a forked server setup.

Thanks!
Thanks for the link and suggestion. Done.
Next time, have your coder submit a pull request, and everyone can enjoy such things.

Update: v2.0.4c
_____________________________________________

- Added: BuildPaths, you can now utilize different SM paths.
- Added: Brazilian translation. Credit: Rbt

Link to download: https://github.com/Maxximou5/csgo-deathmatch/releases
Link to first page: https://forums.alliedmods.net/showthread.php?t=246405

Last edited by Maxximou5; 09-20-2015 at 19:20.
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Maxximou5
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Join Date: Feb 2013
Old 09-23-2015 , 20:04   Re: [CS:GO] Deathmatch (v2.0.4d, 2015-09-23)
Reply With Quote #178

Update: v2.0.4d
_____________________________________________

- Fixed: Chest armor not working if full armor wasn't selected, thanks to sk1ll.

Link to download: https://github.com/Maxximou5/csgo-deathmatch/releases
Link to first page: https://forums.alliedmods.net/showthread.php?t=246405
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maclanegamer
Junior Member
Join Date: Jun 2015
Old 09-26-2015 , 15:56   Re: [CS:GO] Deathmatch (v2.0.4d, 2015-09-23)
Reply With Quote #179

Hi, I'm having a problem with your plugin, it works very well, but my game never ends, it stuck at 0:00, I'm running in DeathMatch mode, the only problem is this.
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Maxximou5
AlliedModders Donor
Join Date: Feb 2013
Old 09-27-2015 , 08:16   Re: [CS:GO] Deathmatch (v2.0.4d, 2015-09-23)
Reply With Quote #180

You would need to use a force end map or round plugin in order for this to work with that gametype. This plugin like most Deathmatch plugins isn't designed to work with Valve's deathmatch. Probably not something I am going to support because combining two of the same things would not work out in the long run. I would suggest using either Casual or Competitive gamemode if you want this to work without finding a force end map or round plugin.
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