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problem with map


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vaan123
Veteran Member
Join Date: Sep 2009
Location: Kuwait
Old 07-07-2011 , 15:33   problem with map
Reply With Quote #1

hello,


can someone help me with this?, i cant seem to get my map working correctly, i mean it compiles fine but when i try it in-game my cs just freezes.

Map Editing Program: Valve Hammer Editor (counter strike 1.6)


.log :

Code:
hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: hlcsg -nowadtextures zm_sg_snow 
Entering zm_sg_snow.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       8 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
onlyents              [     off ] [     off ]
wadtextures           [     off ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.02 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.10 seconds)

Including Wadfile: \zhlt\zhlt.wad
 - Contains 0 used textures, 0.00 percent of map (3 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\ajawad.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\breakfloor.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\cached.wad
 - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\cars.wad
 - Contains 0 used textures, 0.00 percent of map (73 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\chateau.wad
 - Contains 4 used textures, 26.67 percent of map (136 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\cs_747.wad
 - Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\cs_assault.wad
 - Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\cs_bdog.wad
 - Contains 1 used texture, 6.67 percent of map (132 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\cs_cbble.wad
 - Contains 1 used texture, 6.67 percent of map (61 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\cs_dust.wad
 - Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\cs_havana.wad
 - Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\cs_office.wad
 - Contains 3 used textures, 20.00 percent of map (102 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\cstraining.wad
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\cstrike.wad
 - Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\de_airstrip.wad
 - Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\de_aztec.wad
 - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
 - Warning: Larger than expected texture (348972 bytes): 'THANKS'
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\de_piranesi.wad
 - Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\de_storm.wad
 - Contains 2 used textures, 13.33 percent of map (74 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\de_vertigo.wad
 - Contains 0 used textures, 0.00 percent of map (19 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\decals.wad
 - Contains 0 used textures, 0.00 percent of map (223 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\halflife.wad
 - Contains 2 used textures, 13.33 percent of map (3116 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\itsitaly.wad
 - Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\jos.wad
 - Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\n0th1ng.wad
 - Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\prodigy.wad
 - Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\tempdecal.wad
 - Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\torntextures.wad
 - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
 - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
 - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
 - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
 - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
 - Contains 1 used texture, 6.67 percent of map (162 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\wad\tswad.wad
 - Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\sufx.wad
 - Warning: Larger than expected texture (327212 bytes): 'SUFX'
 - Contains 1 used texture, 6.67 percent of map (1 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\hlds_cz\valve\halflife.wad
 - Contains 0 used textures, 0.00 percent of map (3116 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\hlds_cz\valve\liquids.wad
 - Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \users\sufx\desktop\useless\hlds_cz\valve\cached.wad
 - Contains 0 used textures, 0.00 percent of map (2 textures in wad)

Warning: More than 8 wadfiles are in use. (33)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 1 additional animating textures.
Texture usage is at 0.75 mb (of 4.00 mb MAX)
0.19 seconds elapsed

-----   END   hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: hlbsp zm_sg_snow 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       8 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'zm_sg_snow.prt'
0.29 seconds elapsed

-----   END   hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: hlvis zm_sg_snow 
 537 portalleafs
1798 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       8 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
 (0.08 seconds)
LeafThread:
 (14.70 seconds)
average leafs visible: 272
g_visdatasize:34824  compressed from 36516
14.79 seconds elapsed

-----   END   hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: hlrad zm_sg_snow 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 8 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


2636 faces
Create Patches : 65037 base patches
0 opaque faces
211893 square feet [30512608.00 square inches]
56 direct lights

BuildFacelights:
 (3.51 seconds)
visibility matrix   : 252.1 megs
BuildVisLeafs:
 (23.72 seconds)
MakeScales:
 (9.94 seconds)
SwapTransfers:
 (2.68 seconds)
Transfer Lists :    52989860 :   52.99M transfers
       Indices :    27594544 :   26.32M bytes
          Data :   211959440 :  202.14M bytes
GatherLight:
 (0.45 seconds)
FinalLightFace:
 (0.41 seconds)
44.73 seconds elapsed

-----   END   hlrad -----
please help!
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Last edited by vaan123; 07-07-2011 at 15:35.
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gunsofnavarone
Junior Member
Join Date: Dec 2008
Location: New Hampshire
Old 07-07-2011 , 20:41   Re: problem with map
Reply With Quote #2

I think this is your problem:

Code:
 
Warning: More than 8 wadfiles are in use. (33)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
It is one thing to be using more than the recommended 8 wad files, but 33???

I think you've really exceeded the limit of wads.
gunsofnavarone is offline
vaan123
Veteran Member
Join Date: Sep 2009
Location: Kuwait
Old 07-08-2011 , 12:58   Re: problem with map
Reply With Quote #3

Quote:
Originally Posted by gunsofnavarone View Post
I think this is your problem:

Code:
 
Warning: More than 8 wadfiles are in use. (33)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
It is one thing to be using more than the recommended 8 wad files, but 33???

I think you've really exceeded the limit of wads.
how did i miss that :O, thanks!
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