Can someone create a functional plugin from that?
Code:
public PlVers:__version =
{
version = 5,
filevers = "1.9.0.6001",
date = "11/27/2016",
time = "03:37:54"
};
new Float:NULL_VECTOR[3];
new String:NULL_STRING[4];
public Extension:__ext_core =
{
name = "Core",
file = "core",
autoload = 0,
required = 0,
};
new MaxClients;
public Extension:__ext_sdktools =
{
name = "SDKTools",
file = "sdktools.ext",
autoload = 1,
required = 1,
};
public Extension:__ext_sdkhooks =
{
name = "SDKHooks",
file = "sdkhooks.ext",
autoload = 1,
required = 1,
};
public Extension:__ext_cstrike =
{
name = "cstrike",
file = "games/game.cstrike.ext",
autoload = 0,
required = 1,
};
public Extension:__ext_topmenus =
{
name = "TopMenus",
file = "topmenus.ext",
autoload = 1,
required = 1,
};
public SharedPlugin:__pl_adminmenu =
{
name = "adminmenu",
file = "adminmenu.smx",
required = 1,
};
public void:__ext_core_SetNTVOptional()
{
MarkNativeAsOptional("GetFeatureStatus");
MarkNativeAsOptional("RequireFeature");
MarkNativeAsOptional("AddCommandListener");
MarkNativeAsOptional("RemoveCommandListener");
MarkNativeAsOptional("BfWriteBool");
MarkNativeAsOptional("BfWriteByte");
MarkNativeAsOptional("BfWriteChar");
MarkNativeAsOptional("BfWriteShort");
MarkNativeAsOptional("BfWriteWord");
MarkNativeAsOptional("BfWriteNum");
MarkNativeAsOptional("BfWriteFloat");
MarkNativeAsOptional("BfWriteString");
MarkNativeAsOptional("BfWriteEntity");
MarkNativeAsOptional("BfWriteAngle");
MarkNativeAsOptional("BfWriteCoord");
MarkNativeAsOptional("BfWriteVecCoord");
MarkNativeAsOptional("BfWriteVecNormal");
MarkNativeAsOptional("BfWriteAngles");
MarkNativeAsOptional("BfReadBool");
MarkNativeAsOptional("BfReadByte");
MarkNativeAsOptional("BfReadChar");
MarkNativeAsOptional("BfReadShort");
MarkNativeAsOptional("BfReadWord");
MarkNativeAsOptional("BfReadNum");
MarkNativeAsOptional("BfReadFloat");
MarkNativeAsOptional("BfReadString");
MarkNativeAsOptional("BfReadEntity");
MarkNativeAsOptional("BfReadAngle");
MarkNativeAsOptional("BfReadCoord");
MarkNativeAsOptional("BfReadVecCoord");
MarkNativeAsOptional("BfReadVecNormal");
MarkNativeAsOptional("BfReadAngles");
MarkNativeAsOptional("BfGetNumBytesLeft");
MarkNativeAsOptional("BfWrite.WriteBool");
MarkNativeAsOptional("BfWrite.WriteByte");
MarkNativeAsOptional("BfWrite.WriteChar");
MarkNativeAsOptional("BfWrite.WriteShort");
MarkNativeAsOptional("BfWrite.WriteWord");
MarkNativeAsOptional("BfWrite.WriteNum");
MarkNativeAsOptional("BfWrite.WriteFloat");
MarkNativeAsOptional("BfWrite.WriteString");
MarkNativeAsOptional("BfWrite.WriteEntity");
MarkNativeAsOptional("BfWrite.WriteAngle");
MarkNativeAsOptional("BfWrite.WriteCoord");
MarkNativeAsOptional("BfWrite.WriteVecCoord");
MarkNativeAsOptional("BfWrite.WriteVecNormal");
MarkNativeAsOptional("BfWrite.WriteAngles");
MarkNativeAsOptional("BfRead.ReadBool");
MarkNativeAsOptional("BfRead.ReadByte");
MarkNativeAsOptional("BfRead.ReadChar");
MarkNativeAsOptional("BfRead.ReadShort");
MarkNativeAsOptional("BfRead.ReadWord");
MarkNativeAsOptional("BfRead.ReadNum");
MarkNativeAsOptional("BfRead.ReadFloat");
MarkNativeAsOptional("BfRead.ReadString");
MarkNativeAsOptional("BfRead.ReadEntity");
MarkNativeAsOptional("BfRead.ReadAngle");
MarkNativeAsOptional("BfRead.ReadCoord");
MarkNativeAsOptional("BfRead.ReadVecCoord");
MarkNativeAsOptional("BfRead.ReadVecNormal");
MarkNativeAsOptional("BfRead.ReadAngles");
MarkNativeAsOptional("BfRead.GetNumBytesLeft");
MarkNativeAsOptional("PbReadInt");
MarkNativeAsOptional("PbReadFloat");
MarkNativeAsOptional("PbReadBool");
MarkNativeAsOptional("PbReadString");
MarkNativeAsOptional("PbReadColor");
MarkNativeAsOptional("PbReadAngle");
MarkNativeAsOptional("PbReadVector");
MarkNativeAsOptional("PbReadVector2D");
MarkNativeAsOptional("PbGetRepeatedFieldCount");
MarkNativeAsOptional("PbSetInt");
MarkNativeAsOptional("PbSetFloat");
MarkNativeAsOptional("PbSetBool");
MarkNativeAsOptional("PbSetString");
MarkNativeAsOptional("PbSetColor");
MarkNativeAsOptional("PbSetAngle");
MarkNativeAsOptional("PbSetVector");
MarkNativeAsOptional("PbSetVector2D");
MarkNativeAsOptional("PbAddInt");
MarkNativeAsOptional("PbAddFloat");
MarkNativeAsOptional("PbAddBool");
MarkNativeAsOptional("PbAddString");
MarkNativeAsOptional("PbAddColor");
MarkNativeAsOptional("PbAddAngle");
MarkNativeAsOptional("PbAddVector");
MarkNativeAsOptional("PbAddVector2D");
MarkNativeAsOptional("PbRemoveRepeatedFieldValue");
MarkNativeAsOptional("PbReadMessage");
MarkNativeAsOptional("PbReadRepeatedMessage");
MarkNativeAsOptional("PbAddMessage");
MarkNativeAsOptional("Protobuf.ReadInt");
MarkNativeAsOptional("Protobuf.ReadFloat");
MarkNativeAsOptional("Protobuf.ReadBool");
MarkNativeAsOptional("Protobuf.ReadString");
MarkNativeAsOptional("Protobuf.ReadColor");
MarkNativeAsOptional("Protobuf.ReadAngle");
MarkNativeAsOptional("Protobuf.ReadVector");
MarkNativeAsOptional("Protobuf.ReadVector2D");
MarkNativeAsOptional("Protobuf.GetRepeatedFieldCount");
MarkNativeAsOptional("Protobuf.SetInt");
MarkNativeAsOptional("Protobuf.SetFloat");
MarkNativeAsOptional("Protobuf.SetBool");
MarkNativeAsOptional("Protobuf.SetString");
MarkNativeAsOptional("Protobuf.SetColor");
MarkNativeAsOptional("Protobuf.SetAngle");
MarkNativeAsOptional("Protobuf.SetVector");
MarkNativeAsOptional("Protobuf.SetVector2D");
MarkNativeAsOptional("Protobuf.AddInt");
MarkNativeAsOptional("Protobuf.AddFloat");
MarkNativeAsOptional("Protobuf.AddBool");
MarkNativeAsOptional("Protobuf.AddString");
MarkNativeAsOptional("Protobuf.AddColor");
MarkNativeAsOptional("Protobuf.AddAngle");
MarkNativeAsOptional("Protobuf.AddVector");
MarkNativeAsOptional("Protobuf.AddVector2D");
MarkNativeAsOptional("Protobuf.RemoveRepeatedFieldValue");
MarkNativeAsOptional("Protobuf.ReadMessage");
MarkNativeAsOptional("Protobuf.ReadRepeatedMessage");
MarkNativeAsOptional("Protobuf.AddMessage");
VerifyCoreVersion();
return void:0;
}
public void:OnPluginStart()
{
CreateTimer(0.5, Timer_CheckPistols, any:0, 1);
return void:0;
}
public Action:Timer_CheckPistols(Handle:pTimer, any:_Data)
{
new iId = 1;
while (iId <= MaxClients)
{
new var1;
if (IsClientInGame(iId) && IsPlayerAlive(iId))
{
new iPrimary = GetPlayerWeaponSlot(iId, 0);
if (!(iPrimary == -1))
{
new iSecondary = GetPlayerWeaponSlot(iId, 1);
if (!(iSecondary == -1))
{
new String:szClass[32];
GetEdictClassname(iPrimary, szClass, 32);
new var2;
if (StrContains(szClass, "AWP", false) == -1 && StrContains(szClass, "SSG", false) == -1)
{
if (RemovePlayerItem(iId, iSecondary))
{
AcceptEntityInput(iSecondary, "KillHierarchy", -1, -1, 0);
}
}
}
iId++;
}
iId++;
}
iId++;
}
return Action:0;
}
Thank you in advance for your help!