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[TF2] Bumper Cars 0x0D (Last updated 11/1/2015 | 3:30AM CDT)


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incorporator
Junior Member
Join Date: Sep 2013
Old 11-08-2014 , 02:28   Re: [TF2] Bumper Cars 0x0C (Last updated *Today* 11/7/2014 | 12:31AM CDT)
Reply With Quote #111

is cv_bumpercar_percent 0 intended to make it so the cars do no damage? (trying to achieve this)

Last edited by incorporator; 11-08-2014 at 02:29.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 11-08-2014 , 04:48   Re: [TF2] Bumper Cars 0x0C (Last updated *Today* 11/7/2014 | 12:31AM CDT)
Reply With Quote #112

It will make cars not damage each other / raise the SSBBrawl style percentage damage.

It will not prevent non-drivers from hurting drivers, but cv_bumpercar_blockplayerdmg will do that.

If you wanna give them godmode, the best you could do right now is use a godmode plugin and do /god @cars
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Last edited by Chdata; 11-08-2014 at 04:49.
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incorporator
Junior Member
Join Date: Sep 2013
Old 11-08-2014 , 14:38   Re: [TF2] Bumper Cars 0x0C (Last updated 11/7/2014 | 12:31AM CDT)
Reply With Quote #113

Do you think it would be possible to have cars do no damage to players not in cars? If im not mistaken you described cars doing no damage to other cars and players not in cars dealing no damage to players in cars.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 11-08-2014 , 14:42   Re: [TF2] Bumper Cars 0x0C (Last updated 11/7/2014 | 12:31AM CDT)
Reply With Quote #114

Yeah I was thinking of adding that.
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incorporator
Junior Member
Join Date: Sep 2013
Old 11-08-2014 , 14:51   Re: [TF2] Bumper Cars 0x0C (Last updated 11/7/2014 | 12:31AM CDT)
Reply With Quote #115

Please do, people are very interested in that feature.
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Chdata
Veteran Member
Join Date: Aug 2012
Location: Computer Chair, Illinois
Old 11-08-2014 , 15:47   Re: [TF2] Bumper Cars 0x0B (Last updated *Today* 11/1/2014 | 1:01AM CDT)
Reply With Quote #116

Quote:
Originally Posted by jpwanabe View Post
sm_car @all isn't working D:

Also, you should add updater support. Would be awesome.
Are you doing /car @all on

or

/car @all off

/car @all [no parameter]

is intentional
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Otokiru
Senior Member
Join Date: Apr 2012
Old 11-15-2014 , 03:50   Re: [TF2] Bumper Cars 0x0C (Last updated 11/7/2014 | 12:31AM CDT)
Reply With Quote #117

Erm, currently theres damage to uber players that get knock by bumpers cars
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avi9526
Senior Member
Join Date: Apr 2013
Location: Ukraine
Old 12-18-2014 , 15:08   Re: [TF2] Bumper Cars 0x0C (Last updated 11/7/2014 | 12:31AM CDT)
Reply With Quote #118

Is there a way to make car do more damage to non-car players?
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Tank Missile
Member
Join Date: Aug 2013
Old 12-18-2014 , 15:30   Re: [TF2] Bumper Cars 0x0C (Last updated 11/7/2014 | 12:31AM CDT)
Reply With Quote #119

Quote:
Originally Posted by avi9526 View Post
Is there a way to make car do more damage to non-car players?
This, and being able to do damage to other players in a car while you're in a car would be great additions to this plugin. Also, there's a strange bug where the kart models from the opposite team become invisible, or just float wherever in the map without a driver. I think it's a client side issue, but I can't be sure.

Last edited by Tank Missile; 12-18-2014 at 15:37.
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Mr.Orion
Senior Member
Join Date: Apr 2012
Location: In my microwave.
Old 12-18-2014 , 18:01   Re: [TF2] Bumper Cars 0x0C (Last updated 11/7/2014 | 12:31AM CDT)
Reply With Quote #120

Quote:
Originally Posted by avi9526 View Post
Is there a way to make car do more damage to non-car players?
tf_halloween_kart_impact_damage value (default is 1)
It's a cvar.
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