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PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!


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edon1337
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Old 10-26-2018 , 17:04   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #201

Quote:
Originally Posted by EFFx View Post
Yea... It sounded dumb, but I just was asking if there were better keys to use than Z, X and C... But I think there are not...
Are you talking about building? I personally use C for stairs, V for walls, B for floors and side-mouse button for Pyramids
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EFFx
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Old 10-26-2018 , 17:15   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #202

Yea, I was talking about building. I could make a menu which asks a player if he wants to bind their keys or just use the C key, because I'm about to create just ramps and vertical walls.

Press C (first option = ramp)
Press C again (vertical wall)
Press C again... etc

And MOUSE1 to spawn the wall, y'know? I just wanna make the build feature easy... I don't know. I'mma see it soon.
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edon1337
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Old 10-26-2018 , 17:25   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #203

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Originally Posted by EFFx View Post
Yea, I was talking about building. I could make a menu which asks a player if he wants to bind their keys or just use the C key, because I'm about to create just ramps and vertical walls.

Press C (first option = ramp)
Press C again (vertical wall)
Press C again... etc

And MOUSE1 to spawn the wall, y'know? I just wanna make the build feature easy... I don't know. I'mma see it soon.
Building in CS 1.6 is just a waste of time IMO, spending all that time coding it then fixing the bugs and at the end nobody plays it, since it's a dead game, ofc.
People nowadays would just play Fortnite if they want to build things.
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EFFx
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Old 10-26-2018 , 18:03   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #204

I understand your opinion, but why did you make a battleroyale mod for a dead game too? It's the same thought tho...
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edon1337
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Old 10-26-2018 , 18:04   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #205

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Originally Posted by EFFx View Post
I understand your opinion, but why did you make a battleroyale mod for a dead game too? It's the same thought tho...
BR is a game mode meanwhile building is a game-play mechanic.
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EFFx
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Old 10-26-2018 , 18:35   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #206

I meant the thought between 'em.
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CrazY.
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Old 10-26-2018 , 19:14   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #207

Just develop a good mod and they will always play or retire from CS Scripting.
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Last edited by CrazY.; 10-26-2018 at 19:16.
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EFFx
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Old 10-26-2018 , 21:40   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #208

That's what I think: If the game is dead, making a good mod can brought them back (my otimist thought).
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Napoleon_be
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Old 11-07-2018 , 10:12   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #209

Quote:
Originally Posted by EFFx View Post
I already thought about every single suggestion you've said. Let's say that I think about 'em:

1. I was thinking to add it a few weeks ago, lemme do some tests and see if I can do that.
2. I already have binded: E, G, F, T and U, I think I'll remove the radio command block and do that. But I think that it would be a problem, because the Z, X, C keys are too far from players' fingers (I think)... Maybe I can still use G but with another weapon in hands... Idk. What do you suggest?
3. I already thought about add armor heals too... But the entites spawn system is a little bit weak and completely random, so some items will appear the more than others (I mean, 5 armor heals and sometimes 0 of health, Y'know?). Also, if I spawn 80 entities, the server crashs, so the maximum value is 70 entities per round (40-45 weapons at least and 30-25 itens, but as I said, it's completely random, so sometimes it can spawn 60 weapons and 10 itens, Y'know?).
4. Chug chug I think? Something similar. I can do that, it'll be the next item, thank you.
You have all your answers on the other points, so i'll stick to point 3 for now.

How about you spawn around 30 weapons & items at round start, 20 weapons & like 10 items all seperated in equal numbers. (5 ak's, 5 m4a1's,5 awp's, 5 aug's & 5 heals & 5 armors for example). Once those things are spawned, you could leave your code as it is and still randomly spawn the other 40 items.
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EFFx
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Old 11-11-2018 , 23:54   Re: PUBNITE - BattleGround [PUBG + FORTNITE]
Reply With Quote #210

Updated to v1.9:

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Last edited by EFFx; 11-12-2018 at 03:04.
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