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Global Offensive Mod 2.15 Beta [LAST UPDATE: 08. 13] *BUG FIXED


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Firewall_
Senior Member
Join Date: Aug 2012
Old 07-07-2017 , 15:55   Re: Global Offensive Mod 2.04t Beta [LAST UPDATE: 05. 24]
Reply With Quote #151

Quote:
Originally Posted by DeRoiD View Post
i cant. i have 2-3 hours in home cause i working. i said. i'll updating and i have some good idea with this mod. sometimes i check the plug for bugs.
we wait you. thx
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georgik57
Veteran Member
Join Date: Oct 2008
Location: 🎧Music World
Old 07-17-2017 , 10:30   Re: Global Offensive Mod 2.04t Beta [LAST UPDATE: 05. 24]
Reply With Quote #152

sql is better anyway. no data loss and can be used both locally and remotely.
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shady101
Member
Join Date: Nov 2014
Location: USA
Old 07-19-2017 , 17:14   Re: Global Offensive Mod 2.04t Beta [LAST UPDATE: 05. 24]
Reply With Quote #153

could you make it compatible with amxx 1.8.3 compiler? it works with 1.8.2 , but lots of errors on 1.8.3.
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Ayman Khaled
Senior Member
Join Date: Mar 2017
Location: Palestine
Old 07-19-2017 , 18:09   Re: Global Offensive Mod 2.04t Beta [LAST UPDATE: 05. 24]
Reply With Quote #154

it's because colorchat.inc.
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negat1we
Member
Join Date: Aug 2012
Old 07-23-2017 , 06:35   Re: Global Offensive Mod 2.04t Beta [LAST UPDATE: 05. 24]
Reply With Quote #155

How do I write in chat without registering / logging in ?
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DevilBoy.eXe
Member
Join Date: Mar 2017
Location: Romania
Old 07-23-2017 , 07:13   Re: Global Offensive Mod 2.04t Beta [LAST UPDATE: 05. 24]
Reply With Quote #156

Quote:
Originally Posted by negat1we View Post
How do I write in chat without registering / logging in ?
Code:
public HandleSay(id)
{
	new Message[192], None[2][32], Chat[192], Alive[16];
	
	read_args(Message, 191);
	remove_quotes(Message);

	formatex(None[0], 31, "");
	formatex(None[1], 31, " ");
	
	if(Message[0] == '@' || Message[0] == '!' || equal (Message, ""))
		return PLUGIN_HANDLED;
	
	if(!is_user_alive(id))
		Alive = "*DEATH* ";
	else
		Alive = "";
		
	if(!equali(Message, None[0]) && !equali(Message, None[1]))
	{
		if(Logined[id])
		{
			formatex(Chat, 191, "^1%s^4[%s] ^3%s^1 : %s", Alive, Ranks[CurrentRank[id]], Name[id], Message);
		}
		else
		{
			formatex(Chat, 191, "^1%s^4[NotLogged] ^3%s^1 : %s", Alive, Name[id], Message);
		}
		
		switch(cs_get_user_team(id))
		{
			case CS_TEAM_T: ColorChat(0, RED, Chat);
			case CS_TEAM_CT: ColorChat(0, BLUE, Chat);
			case CS_TEAM_SPECTATOR: ColorChat(0, GREY, Chat);
		}
		
		return PLUGIN_HANDLED;
	}
	
	return PLUGIN_HANDLED;
}
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Last edited by DevilBoy.eXe; 07-23-2017 at 07:14.
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negat1we
Member
Join Date: Aug 2012
Old 07-23-2017 , 07:55   Re: Global Offensive Mod 2.04t Beta [LAST UPDATE: 05. 24]
Reply With Quote #157

Quote:
Originally Posted by DevilBoy.eXe View Post
Code:
public HandleSay(id)
{
	new Message[192], None[2][32], Chat[192], Alive[16];
	
	read_args(Message, 191);
	remove_quotes(Message);

	formatex(None[0], 31, "");
	formatex(None[1], 31, " ");
	
	if(Message[0] == '@' || Message[0] == '!' || equal (Message, ""))
		return PLUGIN_HANDLED;
	
	if(!is_user_alive(id))
		Alive = "*DEATH* ";
	else
		Alive = "";
		
	if(!equali(Message, None[0]) && !equali(Message, None[1]))
	{
		if(Logined[id])
		{
			formatex(Chat, 191, "^1%s^4[%s] ^3%s^1 : %s", Alive, Ranks[CurrentRank[id]], Name[id], Message);
		}
		else
		{
			formatex(Chat, 191, "^1%s^4[NotLogged] ^3%s^1 : %s", Alive, Name[id], Message);
		}
		
		switch(cs_get_user_team(id))
		{
			case CS_TEAM_T: ColorChat(0, RED, Chat);
			case CS_TEAM_CT: ColorChat(0, BLUE, Chat);
			case CS_TEAM_SPECTATOR: ColorChat(0, GREY, Chat);
		}
		
		return PLUGIN_HANDLED;
	}
	
	return PLUGIN_HANDLED;
}
Thanks, if you know how to make the name automatically to username, and to save the password on all the maps would be perfect.
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Ayman Khaled
Senior Member
Join Date: Mar 2017
Location: Palestine
Old 07-24-2017 , 16:04   Re: Global Offensive Mod 2.04t Beta [LAST UPDATE: 05. 24]
Reply With Quote #158

Player name instead of username would be much betteeerr...
there are a lot of bugs that can't be countable because username.
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Last edited by Ayman Khaled; 07-24-2017 at 17:59.
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creeperdedRO
New Member
Join Date: Jul 2017
Old 07-30-2017 , 09:25   Re: Global Offensive Mod 2.04t Beta [LAST UPDATE: 05. 24]
Reply With Quote #159

Hey, i have a problem, i uploaded all the models that were in your google drive but it says that "UrbanHazard.mdl" not found (mp5 model)... pls help?
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Ayman Khaled
Senior Member
Join Date: Mar 2017
Location: Palestine
Old 07-30-2017 , 09:41   Re: Global Offensive Mod 2.04t Beta [LAST UPDATE: 05. 24]
Reply With Quote #160

check right letters in .SMA file, because it maybe be Urbanhazard ( small not capital )
EDIT: it should be like i said
{ "MP7 | Urbanhazard", "mp5/Urbanhazard", "", CSW_MP5NAVY, COVERT },
just edit H letter to small in models/mp5/UrbanHazard.mdl
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Last edited by Ayman Khaled; 07-30-2017 at 09:44.
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